mirror of
https://github.com/AsahiLinux/u-boot
synced 2024-12-23 19:43:33 +00:00
304bc9f437
In the callback function we have to use memcpy(). Otherwise we add the new samples on top of what is stored in the stream buffer. If we don't have enough data, zero out the rest of the stream buffer. Our sampling frequency is 48000. Let the batch size for the callback function be 960. If we play a multiple of 20 ms, this will always be a full batch. Signed-off-by: Heinrich Schuchardt <heinrich.schuchardt@canonical.com> Reviewed-by: Simon Glass <sjg@chromium.org>
572 lines
14 KiB
C
572 lines
14 KiB
C
// SPDX-License-Identifier: GPL-2.0+
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/*
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* Copyright (c) 2013 Google, Inc
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*/
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#include <errno.h>
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#include <unistd.h>
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#include <stdbool.h>
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#include <linux/input.h>
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#include <SDL2/SDL.h>
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#include <asm/state.h>
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/**
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* struct buf_info - a data buffer holding audio data
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*
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* @pos: Current position playing in audio buffer
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* @size: Size of data in audio buffer (0=empty)
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* @alloced: Allocated size of audio buffer (max size it can hold)
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* @data: Audio data
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*/
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struct buf_info {
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uint pos;
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uint size;
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uint alloced;
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uint8_t *data;
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};
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/**
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* struct sdl_info - Information about our use of the SDL library
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*
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* @width: Width of simulated LCD display
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* @height: Height of simulated LCD display
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* @vis_width: Visible width (may be larger to allow for scaling up)
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* @vis_height: Visible height (may be larger to allow for scaling up)
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* @depth: Depth of the display in bits per pixel (16 or 32)
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* @pitch: Number of bytes per line of the display
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* @sample_rate: Current sample rate for audio
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* @audio_active: true if audio can be used
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* @inited: true if this module is initialised
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* @cur_buf: Current audio buffer being used by sandbox_sdl_fill_audio (0 or 1)
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* @buf: The two available audio buffers. SDL can be reading from one while we
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* are setting up the next
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* @running: true if audio is running
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* @stopping: true if audio will stop once it runs out of data
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* @texture: SDL texture to use for U-Boot display contents
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* @renderer: SDL renderer to use
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* @screen: SDL window to use
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* @src_depth: Number of bits per pixel in the source frame buffer (that we read
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* from and render to SDL)
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*/
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static struct sdl_info {
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int width;
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int height;
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int vis_width;
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int vis_height;
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int depth;
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int pitch;
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uint sample_rate;
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bool audio_active;
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bool inited;
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int cur_buf;
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struct buf_info buf[2];
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bool running;
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bool stopping;
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SDL_Texture *texture;
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SDL_Renderer *renderer;
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SDL_Window *screen;
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int src_depth;
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} sdl;
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static void sandbox_sdl_poll_events(void)
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{
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/*
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* We don't want to include common.h in this file since it uses
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* system headers. So add a declation here.
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*/
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extern void reset_cpu(void);
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SDL_Event event;
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while (SDL_PollEvent(&event)) {
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switch (event.type) {
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case SDL_QUIT:
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puts("LCD window closed - quitting\n");
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reset_cpu();
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break;
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}
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}
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}
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static int sandbox_sdl_ensure_init(void)
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{
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if (!sdl.inited) {
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if (SDL_Init(0) < 0) {
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printf("Unable to initialise SDL: %s\n",
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SDL_GetError());
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return -EIO;
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}
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atexit(SDL_Quit);
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sdl.inited = true;
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}
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return 0;
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}
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int sandbox_sdl_remove_display(void)
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{
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if (!sdl.renderer) {
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printf("SDL renderer does not exist\n");
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return -ENOENT;
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}
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SDL_DestroyTexture(sdl.texture);
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SDL_DestroyRenderer(sdl.renderer);
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SDL_DestroyWindow(sdl.screen);
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sdl.texture = NULL;
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sdl.renderer = NULL;
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sdl.screen = NULL;
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return 0;
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}
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int sandbox_sdl_init_display(int width, int height, int log2_bpp,
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bool double_size)
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{
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struct sandbox_state *state = state_get_current();
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int err;
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if (!width || !state->show_lcd)
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return 0;
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err = sandbox_sdl_ensure_init();
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if (err)
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return err;
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if (sdl.renderer)
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sandbox_sdl_remove_display();
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if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) {
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printf("Unable to initialise SDL LCD: %s\n", SDL_GetError());
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return -EPERM;
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}
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sdl.width = width;
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sdl.height = height;
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if (double_size) {
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sdl.vis_width = sdl.width * 2;
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sdl.vis_height = sdl.height * 2;
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} else {
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sdl.vis_width = sdl.width;
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sdl.vis_height = sdl.height;
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}
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if (!SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1"))
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printf("Unable to init hinting: %s", SDL_GetError());
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sdl.src_depth = 1 << log2_bpp;
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if (log2_bpp != 4 && log2_bpp != 5)
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log2_bpp = 5;
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sdl.depth = 1 << log2_bpp;
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sdl.pitch = sdl.width * sdl.depth / 8;
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sdl.screen = SDL_CreateWindow("U-Boot", SDL_WINDOWPOS_UNDEFINED,
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SDL_WINDOWPOS_UNDEFINED, sdl.vis_width,
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sdl.vis_height, SDL_WINDOW_RESIZABLE);
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if (!sdl.screen) {
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printf("Unable to initialise SDL screen: %s\n",
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SDL_GetError());
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return -EIO;
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}
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sdl.renderer = SDL_CreateRenderer(sdl.screen, -1,
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SDL_RENDERER_ACCELERATED |
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SDL_RENDERER_PRESENTVSYNC);
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if (!sdl.renderer) {
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printf("Unable to initialise SDL renderer: %s\n",
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SDL_GetError());
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return -EIO;
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}
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sdl.texture = SDL_CreateTexture(sdl.renderer, log2_bpp == 4 ?
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SDL_PIXELFORMAT_RGB565 :
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SDL_PIXELFORMAT_RGB888,
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SDL_TEXTUREACCESS_STREAMING,
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width, height);
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if (!sdl.texture) {
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printf("Unable to initialise SDL texture: %s\n",
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SDL_GetError());
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return -EBADF;
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}
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sandbox_sdl_poll_events();
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return 0;
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}
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static int copy_to_texture(void *lcd_base)
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{
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char *dest;
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int pitch, x, y;
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int src_pitch;
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void *pixels;
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char *src;
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int ret;
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if (sdl.src_depth == sdl.depth) {
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SDL_UpdateTexture(sdl.texture, NULL, lcd_base, sdl.pitch);
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return 0;
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}
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/*
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* We only support copying from an 8bpp to a 32bpp texture since the
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* other cases are supported directly by the texture.
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*/
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if (sdl.depth != 32 && sdl.src_depth != 8) {
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printf("Need depth 32bpp for copy\n");
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return -EINVAL;
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}
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ret = SDL_LockTexture(sdl.texture, NULL, &pixels, &pitch);
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if (ret) {
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printf("SDL lock %d: %s\n", ret, SDL_GetError());
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return ret;
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}
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/* Copy the pixels one by one */
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src_pitch = sdl.width * sdl.src_depth / 8;
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for (y = 0; y < sdl.height; y++) {
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char val;
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dest = pixels + y * pitch;
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src = lcd_base + src_pitch * y;
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for (x = 0; x < sdl.width; x++, dest += 4) {
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val = *src++;
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dest[0] = val;
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dest[1] = val;
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dest[2] = val;
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dest[3] = 0;
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}
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}
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SDL_UnlockTexture(sdl.texture);
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return 0;
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}
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int sandbox_sdl_sync(void *lcd_base)
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{
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struct SDL_Rect rect;
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int ret;
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if (!sdl.texture)
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return 0;
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SDL_RenderClear(sdl.renderer);
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ret = copy_to_texture(lcd_base);
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if (ret) {
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printf("copy_to_texture: %d: %s\n", ret, SDL_GetError());
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return -EIO;
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}
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ret = SDL_RenderCopy(sdl.renderer, sdl.texture, NULL, NULL);
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if (ret) {
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printf("SDL copy %d: %s\n", ret, SDL_GetError());
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return -EIO;
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}
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/*
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* On some machines this does not appear. Draw an empty rectangle which
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* seems to fix that.
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*/
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rect.x = 0;
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rect.y = 0;
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rect.w = 0;
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rect.h = 0;
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SDL_RenderDrawRect(sdl.renderer, &rect);
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SDL_RenderPresent(sdl.renderer);
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sandbox_sdl_poll_events();
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return 0;
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}
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static const unsigned short sdl_to_keycode[SDL_NUM_SCANCODES] = {
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[SDL_SCANCODE_ESCAPE] = KEY_ESC,
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[SDL_SCANCODE_1] = KEY_1,
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[SDL_SCANCODE_2] = KEY_2,
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[SDL_SCANCODE_3] = KEY_3,
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[SDL_SCANCODE_4] = KEY_4,
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[SDL_SCANCODE_5] = KEY_5,
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[SDL_SCANCODE_6] = KEY_6,
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[SDL_SCANCODE_7] = KEY_7,
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[SDL_SCANCODE_8] = KEY_8,
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[SDL_SCANCODE_9] = KEY_9,
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[SDL_SCANCODE_0] = KEY_0,
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[SDL_SCANCODE_MINUS] = KEY_MINUS,
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[SDL_SCANCODE_EQUALS] = KEY_EQUAL,
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[SDL_SCANCODE_BACKSPACE] = KEY_BACKSPACE,
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[SDL_SCANCODE_TAB] = KEY_TAB,
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[SDL_SCANCODE_Q] = KEY_Q,
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[SDL_SCANCODE_W] = KEY_W,
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[SDL_SCANCODE_E] = KEY_E,
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[SDL_SCANCODE_R] = KEY_R,
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[SDL_SCANCODE_T] = KEY_T,
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[SDL_SCANCODE_Y] = KEY_Y,
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[SDL_SCANCODE_U] = KEY_U,
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[SDL_SCANCODE_I] = KEY_I,
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[SDL_SCANCODE_O] = KEY_O,
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[SDL_SCANCODE_P] = KEY_P,
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[SDL_SCANCODE_LEFTBRACKET] = KEY_LEFTBRACE,
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[SDL_SCANCODE_RIGHTBRACKET] = KEY_RIGHTBRACE,
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[SDL_SCANCODE_RETURN] = KEY_ENTER,
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[SDL_SCANCODE_LCTRL] = KEY_LEFTCTRL,
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[SDL_SCANCODE_A] = KEY_A,
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[SDL_SCANCODE_S] = KEY_S,
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[SDL_SCANCODE_D] = KEY_D,
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[SDL_SCANCODE_F] = KEY_F,
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[SDL_SCANCODE_G] = KEY_G,
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[SDL_SCANCODE_H] = KEY_H,
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[SDL_SCANCODE_J] = KEY_J,
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[SDL_SCANCODE_K] = KEY_K,
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[SDL_SCANCODE_L] = KEY_L,
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[SDL_SCANCODE_SEMICOLON] = KEY_SEMICOLON,
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[SDL_SCANCODE_APOSTROPHE] = KEY_APOSTROPHE,
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[SDL_SCANCODE_GRAVE] = KEY_GRAVE,
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[SDL_SCANCODE_LSHIFT] = KEY_LEFTSHIFT,
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[SDL_SCANCODE_BACKSLASH] = KEY_BACKSLASH,
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[SDL_SCANCODE_Z] = KEY_Z,
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[SDL_SCANCODE_X] = KEY_X,
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[SDL_SCANCODE_C] = KEY_C,
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[SDL_SCANCODE_V] = KEY_V,
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[SDL_SCANCODE_B] = KEY_B,
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[SDL_SCANCODE_N] = KEY_N,
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[SDL_SCANCODE_M] = KEY_M,
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[SDL_SCANCODE_COMMA] = KEY_COMMA,
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[SDL_SCANCODE_PERIOD] = KEY_DOT,
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[SDL_SCANCODE_SLASH] = KEY_SLASH,
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[SDL_SCANCODE_RSHIFT] = KEY_RIGHTSHIFT,
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[SDL_SCANCODE_KP_MULTIPLY] = KEY_KPASTERISK,
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[SDL_SCANCODE_LALT] = KEY_LEFTALT,
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[SDL_SCANCODE_SPACE] = KEY_SPACE,
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[SDL_SCANCODE_CAPSLOCK] = KEY_CAPSLOCK,
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[SDL_SCANCODE_F1] = KEY_F1,
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[SDL_SCANCODE_F2] = KEY_F2,
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[SDL_SCANCODE_F3] = KEY_F3,
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[SDL_SCANCODE_F4] = KEY_F4,
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[SDL_SCANCODE_F5] = KEY_F5,
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[SDL_SCANCODE_F6] = KEY_F6,
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[SDL_SCANCODE_F7] = KEY_F7,
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[SDL_SCANCODE_F8] = KEY_F8,
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[SDL_SCANCODE_F9] = KEY_F9,
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[SDL_SCANCODE_F10] = KEY_F10,
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[SDL_SCANCODE_NUMLOCKCLEAR] = KEY_NUMLOCK,
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[SDL_SCANCODE_SCROLLLOCK] = KEY_SCROLLLOCK,
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[SDL_SCANCODE_KP_7] = KEY_KP7,
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[SDL_SCANCODE_KP_8] = KEY_KP8,
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[SDL_SCANCODE_KP_9] = KEY_KP9,
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[SDL_SCANCODE_KP_MINUS] = KEY_KPMINUS,
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[SDL_SCANCODE_KP_4] = KEY_KP4,
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[SDL_SCANCODE_KP_5] = KEY_KP5,
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[SDL_SCANCODE_KP_6] = KEY_KP6,
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[SDL_SCANCODE_KP_PLUS] = KEY_KPPLUS,
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[SDL_SCANCODE_KP_1] = KEY_KP1,
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[SDL_SCANCODE_KP_2] = KEY_KP2,
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[SDL_SCANCODE_KP_3] = KEY_KP3,
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[SDL_SCANCODE_KP_0] = KEY_KP0,
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[SDL_SCANCODE_KP_PERIOD] = KEY_KPDOT,
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/* key 84 does not exist linux_input.h */
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[SDL_SCANCODE_LANG5] = KEY_ZENKAKUHANKAKU,
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[SDL_SCANCODE_NONUSBACKSLASH] = KEY_102ND,
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[SDL_SCANCODE_F11] = KEY_F11,
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[SDL_SCANCODE_F12] = KEY_F12,
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[SDL_SCANCODE_INTERNATIONAL1] = KEY_RO,
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[SDL_SCANCODE_LANG3] = KEY_KATAKANA,
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[SDL_SCANCODE_LANG4] = KEY_HIRAGANA,
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[SDL_SCANCODE_INTERNATIONAL4] = KEY_HENKAN,
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[SDL_SCANCODE_INTERNATIONAL2] = KEY_KATAKANAHIRAGANA,
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[SDL_SCANCODE_INTERNATIONAL5] = KEY_MUHENKAN,
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/* [SDL_SCANCODE_INTERNATIONAL5] -> [KEY_KPJPCOMMA] */
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[SDL_SCANCODE_KP_ENTER] = KEY_KPENTER,
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[SDL_SCANCODE_RCTRL] = KEY_RIGHTCTRL,
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[SDL_SCANCODE_KP_DIVIDE] = KEY_KPSLASH,
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[SDL_SCANCODE_SYSREQ] = KEY_SYSRQ,
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[SDL_SCANCODE_RALT] = KEY_RIGHTALT,
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/* KEY_LINEFEED */
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[SDL_SCANCODE_HOME] = KEY_HOME,
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[SDL_SCANCODE_UP] = KEY_UP,
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[SDL_SCANCODE_PAGEUP] = KEY_PAGEUP,
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[SDL_SCANCODE_LEFT] = KEY_LEFT,
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[SDL_SCANCODE_RIGHT] = KEY_RIGHT,
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[SDL_SCANCODE_END] = KEY_END,
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[SDL_SCANCODE_DOWN] = KEY_DOWN,
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[SDL_SCANCODE_PAGEDOWN] = KEY_PAGEDOWN,
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[SDL_SCANCODE_INSERT] = KEY_INSERT,
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[SDL_SCANCODE_DELETE] = KEY_DELETE,
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/* KEY_MACRO */
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[SDL_SCANCODE_MUTE] = KEY_MUTE,
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[SDL_SCANCODE_VOLUMEDOWN] = KEY_VOLUMEDOWN,
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[SDL_SCANCODE_VOLUMEUP] = KEY_VOLUMEUP,
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[SDL_SCANCODE_POWER] = KEY_POWER,
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[SDL_SCANCODE_KP_EQUALS] = KEY_KPEQUAL,
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[SDL_SCANCODE_KP_PLUSMINUS] = KEY_KPPLUSMINUS,
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[SDL_SCANCODE_PAUSE] = KEY_PAUSE,
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/* KEY_SCALE */
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[SDL_SCANCODE_KP_COMMA] = KEY_KPCOMMA,
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[SDL_SCANCODE_LANG1] = KEY_HANGUEL,
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[SDL_SCANCODE_LANG2] = KEY_HANJA,
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[SDL_SCANCODE_INTERNATIONAL3] = KEY_YEN,
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[SDL_SCANCODE_LGUI] = KEY_LEFTMETA,
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[SDL_SCANCODE_RGUI] = KEY_RIGHTMETA,
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[SDL_SCANCODE_APPLICATION] = KEY_COMPOSE,
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};
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int sandbox_sdl_scan_keys(int key[], int max_keys)
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{
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const Uint8 *keystate;
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int num_keys;
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int i, count;
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sandbox_sdl_poll_events();
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keystate = SDL_GetKeyboardState(&num_keys);
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for (i = count = 0; i < num_keys; i++) {
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if (count < max_keys && keystate[i]) {
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int keycode = sdl_to_keycode[i];
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if (keycode)
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key[count++] = keycode;
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}
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}
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return count;
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}
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int sandbox_sdl_key_pressed(int keycode)
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{
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int key[8]; /* allow up to 8 keys to be pressed at once */
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int count;
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int i;
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count = sandbox_sdl_scan_keys(key, sizeof(key) / sizeof(key[0]));
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for (i = 0; i < count; i++) {
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if (key[i] == keycode)
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return 0;
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}
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return -ENOENT;
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}
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void sandbox_sdl_fill_audio(void *udata, Uint8 *stream, int len)
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{
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struct buf_info *buf;
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int avail;
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int i;
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for (i = 0; i < 2; i++) {
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buf = &sdl.buf[sdl.cur_buf];
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avail = buf->size - buf->pos;
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if (avail <= 0) {
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sdl.cur_buf = 1 - sdl.cur_buf;
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continue;
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}
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if (avail > len)
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avail = len;
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memcpy(stream, buf->data + buf->pos, avail);
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stream += avail;
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buf->pos += avail;
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len -= avail;
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/* Move to next buffer if we are at the end */
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if (buf->pos == buf->size)
|
|
buf->size = 0;
|
|
else
|
|
break;
|
|
}
|
|
memset(stream, 0, len);
|
|
sdl.stopping = !!len;
|
|
}
|
|
|
|
int sandbox_sdl_sound_init(int rate, int channels)
|
|
{
|
|
SDL_AudioSpec wanted, have;
|
|
int i;
|
|
|
|
if (sandbox_sdl_ensure_init())
|
|
return -1;
|
|
|
|
if (sdl.audio_active)
|
|
return 0;
|
|
|
|
/* Set the audio format */
|
|
wanted.freq = rate;
|
|
wanted.format = AUDIO_S16;
|
|
wanted.channels = channels;
|
|
wanted.samples = 960; /* Good low-latency value for callback */
|
|
wanted.callback = sandbox_sdl_fill_audio;
|
|
wanted.userdata = NULL;
|
|
|
|
for (i = 0; i < 2; i++) {
|
|
struct buf_info *buf = &sdl.buf[i];
|
|
|
|
buf->alloced = sizeof(uint16_t) * wanted.freq * wanted.channels;
|
|
buf->data = malloc(buf->alloced);
|
|
if (!buf->data) {
|
|
printf("%s: Out of memory\n", __func__);
|
|
if (i == 1)
|
|
free(sdl.buf[0].data);
|
|
return -1;
|
|
}
|
|
buf->pos = 0;
|
|
buf->size = 0;
|
|
}
|
|
|
|
if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
|
|
printf("Unable to initialise SDL audio: %s\n", SDL_GetError());
|
|
goto err;
|
|
}
|
|
|
|
/* Open the audio device, forcing the desired format */
|
|
if (SDL_OpenAudio(&wanted, &have) < 0) {
|
|
printf("Couldn't open audio: %s\n", SDL_GetError());
|
|
goto err;
|
|
}
|
|
if (have.format != wanted.format) {
|
|
printf("Couldn't select required audio format\n");
|
|
goto err;
|
|
}
|
|
sdl.audio_active = true;
|
|
sdl.sample_rate = wanted.freq;
|
|
sdl.cur_buf = 0;
|
|
sdl.running = false;
|
|
|
|
return 0;
|
|
|
|
err:
|
|
for (i = 0; i < 2; i++)
|
|
free(sdl.buf[i].data);
|
|
return -1;
|
|
}
|
|
|
|
int sandbox_sdl_sound_play(const void *data, uint size)
|
|
{
|
|
struct buf_info *buf;
|
|
|
|
if (!sdl.audio_active)
|
|
return 0;
|
|
|
|
buf = &sdl.buf[0];
|
|
if (buf->size)
|
|
buf = &sdl.buf[1];
|
|
while (buf->size)
|
|
usleep(1000);
|
|
|
|
if (size > buf->alloced)
|
|
return -E2BIG;
|
|
|
|
memcpy(buf->data, data, size);
|
|
buf->size = size;
|
|
buf->pos = 0;
|
|
if (!sdl.running) {
|
|
SDL_PauseAudio(0);
|
|
sdl.running = true;
|
|
sdl.stopping = false;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int sandbox_sdl_sound_stop(void)
|
|
{
|
|
if (sdl.running) {
|
|
while (!sdl.stopping)
|
|
SDL_Delay(100);
|
|
|
|
SDL_PauseAudio(1);
|
|
sdl.running = 0;
|
|
sdl.stopping = false;
|
|
}
|
|
|
|
return 0;
|
|
}
|