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https://github.com/AsahiLinux/u-boot
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8426d8b089
A common use-case is to build all boards for a particular SoC. This can be achieved by: ./tools/buildman/buildman -b mainline_dev tegra20 However, when the SoC is a member of a family of SoCs, and each SoC has a different name, it would be even more useful to build all boards for every SoC in that family. This currently isn't possible since buildman's board selection command-line arguments are compared to board definitions using pure string equality. To enable this, compare using a regex match instead. This matches MAKEALL's handling of command-line arguments. This enables: (all Tegra) ./tools/buildman/buildman -b mainline_dev tegra (all Tegra) ./tools/buildman/buildman -b mainline_dev '^tegra.*$' (all Tegra20, Tegra30 boards, but not Tegra114) ./tools/buildman/buildman -b mainline_dev 'tegra[23]' Signed-off-by: Stephen Warren <swarren@nvidia.com> Acked-by: Simon Glass <sjg@chromium.org>
164 lines
4.8 KiB
Python
164 lines
4.8 KiB
Python
# Copyright (c) 2012 The Chromium OS Authors.
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#
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# SPDX-License-Identifier: GPL-2.0+
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#
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import re
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class Board:
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"""A particular board that we can build"""
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def __init__(self, status, arch, cpu, soc, vendor, board_name, target, options):
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"""Create a new board type.
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Args:
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status: define whether the board is 'Active' or 'Orphaned'
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arch: Architecture name (e.g. arm)
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cpu: Cpu name (e.g. arm1136)
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soc: Name of SOC, or '' if none (e.g. mx31)
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vendor: Name of vendor (e.g. armltd)
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board_name: Name of board (e.g. integrator)
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target: Target name (use make <target>_config to configure)
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options: board-specific options (e.g. integratorcp:CM1136)
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"""
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self.target = target
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self.arch = arch
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self.cpu = cpu
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self.board_name = board_name
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self.vendor = vendor
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self.soc = soc
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self.props = [self.target, self.arch, self.cpu, self.board_name,
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self.vendor, self.soc]
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self.options = options
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self.build_it = False
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class Boards:
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"""Manage a list of boards."""
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def __init__(self):
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# Use a simple list here, sinc OrderedDict requires Python 2.7
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self._boards = []
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def AddBoard(self, board):
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"""Add a new board to the list.
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The board's target member must not already exist in the board list.
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Args:
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board: board to add
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"""
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self._boards.append(board)
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def ReadBoards(self, fname):
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"""Read a list of boards from a board file.
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Create a board object for each and add it to our _boards list.
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Args:
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fname: Filename of boards.cfg file
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"""
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with open(fname, 'r') as fd:
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for line in fd:
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if line[0] == '#':
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continue
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fields = line.split()
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if not fields:
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continue
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for upto in range(len(fields)):
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if fields[upto] == '-':
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fields[upto] = ''
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while len(fields) < 8:
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fields.append('')
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if len(fields) > 8:
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fields = fields[:8]
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board = Board(*fields)
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self.AddBoard(board)
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def GetList(self):
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"""Return a list of available boards.
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Returns:
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List of Board objects
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"""
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return self._boards
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def GetDict(self):
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"""Build a dictionary containing all the boards.
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Returns:
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Dictionary:
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key is board.target
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value is board
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"""
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board_dict = {}
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for board in self._boards:
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board_dict[board.target] = board
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return board_dict
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def GetSelectedDict(self):
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"""Return a dictionary containing the selected boards
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Returns:
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List of Board objects that are marked selected
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"""
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board_dict = {}
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for board in self._boards:
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if board.build_it:
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board_dict[board.target] = board
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return board_dict
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def GetSelected(self):
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"""Return a list of selected boards
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Returns:
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List of Board objects that are marked selected
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"""
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return [board for board in self._boards if board.build_it]
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def GetSelectedNames(self):
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"""Return a list of selected boards
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Returns:
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List of board names that are marked selected
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"""
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return [board.target for board in self._boards if board.build_it]
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def SelectBoards(self, args):
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"""Mark boards selected based on args
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Args:
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List of strings specifying boards to include, either named, or
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by their target, architecture, cpu, vendor or soc. If empty, all
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boards are selected.
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Returns:
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Dictionary which holds the number of boards which were selected
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due to each argument, arranged by argument.
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"""
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result = {}
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argres = {}
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for arg in args:
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result[arg] = 0
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argres[arg] = re.compile(arg)
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result['all'] = 0
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for board in self._boards:
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if args:
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for arg in args:
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argre = argres[arg]
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match = False
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for prop in board.props:
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match = argre.match(prop)
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if match:
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break
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if match:
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if not board.build_it:
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board.build_it = True
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result[arg] += 1
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result['all'] += 1
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else:
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board.build_it = True
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result['all'] += 1
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return result
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