mirror of
https://github.com/AsahiLinux/u-boot
synced 2024-12-23 11:33:32 +00:00
84e63abfff
Show the U-Boot logo by default. This is only 7KB in size so seems like a useful default for boards that enable a display. If SPLASH_SCREEN is enabled, it is not enabled by default, so as not to conflict with that feature. Also disable it for tests, since we don't want to complicate the output. Signed-off-by: Simon Glass <sjg@chromium.org>
459 lines
11 KiB
C
459 lines
11 KiB
C
// SPDX-License-Identifier: GPL-2.0+
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/*
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* Copyright (c) 2015 Google, Inc
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*/
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#define LOG_CATEGORY UCLASS_VIDEO
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#include <common.h>
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#include <console.h>
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#include <cpu_func.h>
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#include <dm.h>
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#include <log.h>
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#include <malloc.h>
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#include <mapmem.h>
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#include <stdio_dev.h>
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#include <video.h>
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#include <video_console.h>
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#include <asm/cache.h>
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#include <asm/global_data.h>
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#include <dm/lists.h>
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#include <dm/device_compat.h>
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#include <dm/device-internal.h>
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#include <dm/uclass-internal.h>
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#ifdef CONFIG_SANDBOX
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#include <asm/sdl.h>
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#endif
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/*
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* Theory of operation:
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*
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* Before relocation each device is bound. The driver for each device must
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* set the @align and @size values in struct video_uc_plat. This
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* information represents the requires size and alignment of the frame buffer
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* for the device. The values can be an over-estimate but cannot be too
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* small. The actual values will be suppled (in the same manner) by the bind()
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* method after relocation.
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*
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* This information is then picked up by video_reserve() which works out how
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* much memory is needed for all devices. This is allocated between
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* gd->video_bottom and gd->video_top.
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*
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* After relocation the same process occurs. The driver supplies the same
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* @size and @align information and this time video_post_bind() checks that
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* the drivers does not overflow the allocated memory.
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*
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* The frame buffer address is actually set (to plat->base) in
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* video_post_probe(). This function also clears the frame buffer and
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* allocates a suitable text console device. This can then be used to write
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* text to the video device.
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*/
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DECLARE_GLOBAL_DATA_PTR;
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/**
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* struct video_uc_priv - Information for the video uclass
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*
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* @video_ptr: Current allocation position of the video framebuffer pointer.
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* While binding devices after relocation, this points to the next
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* available address to use for a device's framebuffer. It starts at
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* gd->video_top and works downwards, running out of space when it hits
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* gd->video_bottom.
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*/
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struct video_uc_priv {
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ulong video_ptr;
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};
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void video_set_flush_dcache(struct udevice *dev, bool flush)
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{
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struct video_priv *priv = dev_get_uclass_priv(dev);
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priv->flush_dcache = flush;
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}
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static ulong alloc_fb(struct udevice *dev, ulong *addrp)
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{
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struct video_uc_plat *plat = dev_get_uclass_plat(dev);
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ulong base, align, size;
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if (!plat->size)
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return 0;
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align = plat->align ? plat->align : 1 << 20;
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base = *addrp - plat->size;
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base &= ~(align - 1);
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plat->base = base;
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size = *addrp - base;
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*addrp = base;
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return size;
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}
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int video_reserve(ulong *addrp)
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{
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struct udevice *dev;
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ulong size;
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gd->video_top = *addrp;
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for (uclass_find_first_device(UCLASS_VIDEO, &dev);
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dev;
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uclass_find_next_device(&dev)) {
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size = alloc_fb(dev, addrp);
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debug("%s: Reserving %lx bytes at %lx for video device '%s'\n",
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__func__, size, *addrp, dev->name);
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}
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/* Allocate space for PCI video devices in case there were not bound */
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if (*addrp == gd->video_top)
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*addrp -= CONFIG_VIDEO_PCI_DEFAULT_FB_SIZE;
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gd->video_bottom = *addrp;
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gd->fb_base = *addrp;
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debug("Video frame buffers from %lx to %lx\n", gd->video_bottom,
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gd->video_top);
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return 0;
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}
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int video_clear(struct udevice *dev)
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{
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struct video_priv *priv = dev_get_uclass_priv(dev);
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int ret;
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switch (priv->bpix) {
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case VIDEO_BPP16:
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if (IS_ENABLED(CONFIG_VIDEO_BPP16)) {
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u16 *ppix = priv->fb;
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u16 *end = priv->fb + priv->fb_size;
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while (ppix < end)
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*ppix++ = priv->colour_bg;
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break;
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}
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case VIDEO_BPP32:
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if (IS_ENABLED(CONFIG_VIDEO_BPP32)) {
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u32 *ppix = priv->fb;
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u32 *end = priv->fb + priv->fb_size;
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while (ppix < end)
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*ppix++ = priv->colour_bg;
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break;
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}
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default:
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memset(priv->fb, priv->colour_bg, priv->fb_size);
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break;
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}
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ret = video_sync_copy(dev, priv->fb, priv->fb + priv->fb_size);
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if (ret)
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return ret;
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return video_sync(dev, false);
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}
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void video_set_default_colors(struct udevice *dev, bool invert)
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{
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struct video_priv *priv = dev_get_uclass_priv(dev);
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int fore, back;
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if (CONFIG_IS_ENABLED(SYS_WHITE_ON_BLACK)) {
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/* White is used when switching to bold, use light gray here */
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fore = VID_LIGHT_GRAY;
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back = VID_BLACK;
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} else {
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fore = VID_BLACK;
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back = VID_WHITE;
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}
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if (invert) {
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int temp;
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temp = fore;
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fore = back;
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back = temp;
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}
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priv->fg_col_idx = fore;
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priv->bg_col_idx = back;
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priv->colour_fg = vid_console_color(priv, fore);
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priv->colour_bg = vid_console_color(priv, back);
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}
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/* Flush video activity to the caches */
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int video_sync(struct udevice *vid, bool force)
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{
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struct video_ops *ops = video_get_ops(vid);
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int ret;
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if (ops && ops->video_sync) {
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ret = ops->video_sync(vid);
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if (ret)
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return ret;
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}
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/*
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* flush_dcache_range() is declared in common.h but it seems that some
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* architectures do not actually implement it. Is there a way to find
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* out whether it exists? For now, ARM is safe.
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*/
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#if defined(CONFIG_ARM) && !CONFIG_IS_ENABLED(SYS_DCACHE_OFF)
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struct video_priv *priv = dev_get_uclass_priv(vid);
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if (priv->flush_dcache) {
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flush_dcache_range((ulong)priv->fb,
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ALIGN((ulong)priv->fb + priv->fb_size,
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CONFIG_SYS_CACHELINE_SIZE));
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}
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#elif defined(CONFIG_VIDEO_SANDBOX_SDL)
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struct video_priv *priv = dev_get_uclass_priv(vid);
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static ulong last_sync;
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if (force || get_timer(last_sync) > 10) {
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sandbox_sdl_sync(priv->fb);
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last_sync = get_timer(0);
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}
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#endif
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return 0;
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}
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void video_sync_all(void)
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{
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struct udevice *dev;
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int ret;
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for (uclass_find_first_device(UCLASS_VIDEO, &dev);
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dev;
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uclass_find_next_device(&dev)) {
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if (device_active(dev)) {
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ret = video_sync(dev, true);
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if (ret)
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dev_dbg(dev, "Video sync failed\n");
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}
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}
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}
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bool video_is_active(void)
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{
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struct udevice *dev;
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for (uclass_find_first_device(UCLASS_VIDEO, &dev);
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dev;
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uclass_find_next_device(&dev)) {
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if (device_active(dev))
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return true;
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}
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return false;
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}
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int video_get_xsize(struct udevice *dev)
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{
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struct video_priv *priv = dev_get_uclass_priv(dev);
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return priv->xsize;
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}
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int video_get_ysize(struct udevice *dev)
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{
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struct video_priv *priv = dev_get_uclass_priv(dev);
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return priv->ysize;
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}
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#ifdef CONFIG_VIDEO_COPY
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int video_sync_copy(struct udevice *dev, void *from, void *to)
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{
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struct video_priv *priv = dev_get_uclass_priv(dev);
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if (priv->copy_fb) {
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long offset, size;
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/* Find the offset of the first byte to copy */
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if ((ulong)to > (ulong)from) {
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size = to - from;
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offset = from - priv->fb;
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} else {
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size = from - to;
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offset = to - priv->fb;
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}
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/*
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* Allow a bit of leeway for valid requests somewhere near the
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* frame buffer
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*/
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if (offset < -priv->fb_size || offset > 2 * priv->fb_size) {
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#ifdef DEBUG
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char str[120];
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snprintf(str, sizeof(str),
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"[** FAULT sync_copy fb=%p, from=%p, to=%p, offset=%lx]",
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priv->fb, from, to, offset);
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console_puts_select_stderr(true, str);
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#endif
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return -EFAULT;
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}
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/*
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* Silently crop the memcpy. This allows callers to avoid doing
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* this themselves. It is common for the end pointer to go a
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* few lines after the end of the frame buffer, since most of
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* the update algorithms terminate a line after their last write
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*/
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if (offset + size > priv->fb_size) {
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size = priv->fb_size - offset;
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} else if (offset < 0) {
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size += offset;
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offset = 0;
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}
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memcpy(priv->copy_fb + offset, priv->fb + offset, size);
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}
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return 0;
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}
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int video_sync_copy_all(struct udevice *dev)
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{
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struct video_priv *priv = dev_get_uclass_priv(dev);
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video_sync_copy(dev, priv->fb, priv->fb + priv->fb_size);
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return 0;
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}
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#endif
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#define SPLASH_DECL(_name) \
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extern u8 __splash_ ## _name ## _begin[]; \
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extern u8 __splash_ ## _name ## _end[]
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#define SPLASH_START(_name) __splash_ ## _name ## _begin
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SPLASH_DECL(u_boot_logo);
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static int show_splash(struct udevice *dev)
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{
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u8 *data = SPLASH_START(u_boot_logo);
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int ret;
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ret = video_bmp_display(dev, map_to_sysmem(data), -4, 4, true);
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return 0;
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}
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/* Set up the display ready for use */
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static int video_post_probe(struct udevice *dev)
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{
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struct video_uc_plat *plat = dev_get_uclass_plat(dev);
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struct video_priv *priv = dev_get_uclass_priv(dev);
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char name[30], drv[15], *str;
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const char *drv_name = drv;
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struct udevice *cons;
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int ret;
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/* Set up the line and display size */
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priv->fb = map_sysmem(plat->base, plat->size);
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if (!priv->line_length)
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priv->line_length = priv->xsize * VNBYTES(priv->bpix);
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priv->fb_size = priv->line_length * priv->ysize;
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if (IS_ENABLED(CONFIG_VIDEO_COPY) && plat->copy_base)
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priv->copy_fb = map_sysmem(plat->copy_base, plat->size);
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/* Set up colors */
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video_set_default_colors(dev, false);
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if (!CONFIG_IS_ENABLED(NO_FB_CLEAR))
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video_clear(dev);
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/*
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* Create a text console device. For now we always do this, although
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* it might be useful to support only bitmap drawing on the device
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* for boards that don't need to display text. We create a TrueType
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* console if enabled, a rotated console if the video driver requests
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* it, otherwise a normal console.
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*
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* The console can be override by setting vidconsole_drv_name before
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* probing this video driver, or in the probe() method.
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*
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* TrueType does not support rotation at present so fall back to the
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* rotated console in that case.
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*/
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if (!priv->rot && IS_ENABLED(CONFIG_CONSOLE_TRUETYPE)) {
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snprintf(name, sizeof(name), "%s.vidconsole_tt", dev->name);
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strcpy(drv, "vidconsole_tt");
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} else {
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snprintf(name, sizeof(name), "%s.vidconsole%d", dev->name,
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priv->rot);
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snprintf(drv, sizeof(drv), "vidconsole%d", priv->rot);
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}
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str = strdup(name);
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if (!str)
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return -ENOMEM;
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if (priv->vidconsole_drv_name)
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drv_name = priv->vidconsole_drv_name;
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ret = device_bind_driver(dev, drv_name, str, &cons);
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if (ret) {
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debug("%s: Cannot bind console driver\n", __func__);
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return ret;
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}
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ret = device_probe(cons);
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if (ret) {
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debug("%s: Cannot probe console driver\n", __func__);
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return ret;
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}
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if (IS_ENABLED(CONFIG_VIDEO_LOGO) && !plat->hide_logo) {
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ret = show_splash(dev);
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if (ret) {
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log_debug("Cannot show splash screen\n");
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return ret;
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}
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}
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return 0;
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};
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/* Post-relocation, allocate memory for the frame buffer */
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static int video_post_bind(struct udevice *dev)
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{
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struct video_uc_priv *uc_priv;
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ulong addr;
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ulong size;
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/* Before relocation there is nothing to do here */
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if (!(gd->flags & GD_FLG_RELOC))
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return 0;
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/* Set up the video pointer, if this is the first device */
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uc_priv = uclass_get_priv(dev->uclass);
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if (!uc_priv->video_ptr)
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uc_priv->video_ptr = gd->video_top;
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/* Allocate framebuffer space for this device */
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addr = uc_priv->video_ptr;
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size = alloc_fb(dev, &addr);
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if (addr < gd->video_bottom) {
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/* Device tree node may need the 'u-boot,dm-pre-reloc' or
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* 'u-boot,dm-pre-proper' tag
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*/
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printf("Video device '%s' cannot allocate frame buffer memory -ensure the device is set up before relocation\n",
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dev->name);
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return -ENOSPC;
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}
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debug("%s: Claiming %lx bytes at %lx for video device '%s'\n",
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__func__, size, addr, dev->name);
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uc_priv->video_ptr = addr;
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return 0;
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}
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UCLASS_DRIVER(video) = {
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.id = UCLASS_VIDEO,
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.name = "video",
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.flags = DM_UC_FLAG_SEQ_ALIAS,
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.post_bind = video_post_bind,
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.post_probe = video_post_probe,
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.priv_auto = sizeof(struct video_uc_priv),
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.per_device_auto = sizeof(struct video_priv),
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.per_device_plat_auto = sizeof(struct video_uc_plat),
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};
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