u-boot/drivers/video/vidconsole_internal.h
Dzmitry Sankouski 3154725949 video console: refactoring and optimization
- move common code to vidconsole_internal.h and console_core.c
- unite probe functions
- get rid of code duplications in switch across bpp values
- extract common pixel fill logic in two functions one per
horizontal and vertical filling
- rearrange statements in put_xy* methods in unified way
- replace types - uint*_t to u*

Signed-off-by: Dzmitry Sankouski <dsankouski@gmail.com>
Reviewed-by: Simon Glass <sjg@chromium.org>
2023-03-07 13:26:08 +01:00

95 lines
3.5 KiB
C

/* SPDX-License-Identifier: GPL-2.0+ */
/*
* Copyright (c) 2015 Google, Inc
* (C) Copyright 2015
* Bernecker & Rainer Industrieelektronik GmbH - http://www.br-automation.com
* (C) Copyright 2023 Dzmitry Sankouski <dsankouski@gmail.com>
*/
#include <video_font.h> /* Get font data, width and height */
#define VIDEO_FONT_BYTE_WIDTH ((VIDEO_FONT_WIDTH / 8) + (VIDEO_FONT_WIDTH % 8 > 0))
#define FLIPPED_DIRECTION 1
#define NORMAL_DIRECTION 0
/**
* Checks if bits per pixel supported.
*
* @param bpix framebuffer bits per pixel.
*
* @returns 0, if supported, or else -ENOSYS.
*/
int check_bpix_support(int bpix);
/**
* Fill 1 pixel in framebuffer, and go to next one.
*
* @param dstp a pointer to pointer to framebuffer.
* @param value value to write to framebuffer.
* @param pbytes framebuffer bytes per pixel.
* @param step framebuffer pointer increment. Usually is equal to pbytes,
* and may be negative to control filling direction.
*/
void fill_pixel_and_goto_next(void **dstp, u32 value, int pbytes, int step);
/**
* Fills 1 character in framebuffer vertically. Vertically means we're filling char font data rows
* across the lines.
*
* @param pfont a pointer to character font data.
* @param line a pointer to pointer to framebuffer. It's a point for upper left char corner
* @param vid_priv driver private data.
* @param direction controls character orientation. Can be normal or flipped.
* When normal: When flipped:
*|-----------------------------------------------|
*| line stepping | |
*| | | stepping -> |
*| * | | * * * |
*| * * v | * |
*| * | * |
*| * | * * ^ |
*| * * * | * | |
*| | | |
*| stepping -> | line stepping |
*|---!!we're starting from upper left char corner|
*|-----------------------------------------------|
*
* @returns 0, if success, or else error code.
*/
int fill_char_vertically(uchar *pfont, void **line, struct video_priv *vid_priv,
bool direction);
/**
* Fills 1 character in framebuffer horizontally.
* Horizontally means we're filling char font data columns across the lines.
*
* @param pfont a pointer to character font data.
* @param line a pointer to pointer to framebuffer. It's a point for upper left char corner
* @param vid_priv driver private data.
* @param direction controls character orientation. Can be normal or flipped.
* When normal: When flipped:
*|-----------------------------------------------|
*| * | line stepping |
*| ^ * * * * * | | |
*| | * * | v * * |
*| | | * * * * * |
*| line stepping | * |
*| | |
*| stepping -> | <- stepping |
*|---!!we're starting from upper left char corner|
*|-----------------------------------------------|
*
* @returns 0, if success, or else error code.
*/
int fill_char_horizontally(uchar *pfont, void **line, struct video_priv *vid_priv,
bool direction);
/**
* console probe function.
*
* @param dev a pointer to device.
*
* @returns 0, if success, or else error code.
*/
int console_probe(struct udevice *dev);