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This updates the doc of booting VxWorks, like loading an x64 kernel, and how to make VxWorks graphics console driver work. Signed-off-by: Bin Meng <bmeng.cn@gmail.com>
98 lines
4.2 KiB
Text
98 lines
4.2 KiB
Text
#
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# Copyright (C) 2013, Miao Yan <miao.yan@windriver.com>
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# Copyright (C) 2015, Bin Meng <bmeng.cn@gmail.com>
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#
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# SPDX-License-Identifier: GPL-2.0+
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#
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VxWorks Support
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===============
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This document describes the information about U-Boot loading VxWorks kernel.
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Status
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------
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U-Boot supports loading VxWorks kernels via 'bootvx' and 'bootm' commands.
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For booting old kernels (6.9.x) on PowerPC and ARM, and all kernel versions
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on other architectures, 'bootvx' shall be used. For booting VxWorks 7 kernels
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on PowerPC and ARM, 'bootm' shall be used.
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VxWorks 7 on PowerPC and ARM
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---------------------------
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From VxWorks 7, VxWorks starts adopting device tree as its hardware decription
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mechansim (for PowerPC and ARM), thus requiring boot interface changes.
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This section will describe the new interface.
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For PowerPC, the calling convention of the new VxWorks entry point conforms to
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the ePAPR standard, which is shown below (see ePAPR for more details):
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void (*kernel_entry)(fdt_addr, 0, 0, EPAPR_MAGIC, boot_IMA, 0, 0)
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For ARM, the calling convention is shown below:
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void (*kernel_entry)(void *fdt_addr)
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When booting a VxWorks 7 kernel (uImage format), the parameters passed to bootm
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is like below:
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bootm <kernel image address> - <device tree address>
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VxWorks bootline
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----------------
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When using 'bootvx', the kernel bootline must be prepared by U-Boot at a
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board-specific address before loading VxWorks. U-Boot supplies its address
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via "bootaddr" environment variable. To check where the bootline should be
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for a specific board, go to the VxWorks BSP for that board, and look for a
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parameter called BOOT_LINE_ADRS. Assign its value to "bootaddr". A typical
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value for "bootaddr" on an x86 board is 0x101200.
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If a "bootargs" variable is defined, its content will be copied to the memory
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location pointed by "bootaddr" as the kernel bootline. If "bootargs" is not
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there, command 'bootvx' can construct a valid bootline using the following
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environments variables: bootdev, bootfile, ipaddr, netmask, serverip,
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gatewayip, hostname, othbootargs.
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When using 'bootm', just define "bootargs" in the environment and U-Boot will
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handle bootline fix up for the kernel dtb automatically.
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Serial console
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--------------
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It's very common that VxWorks BSPs configure a different baud rate for the
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serial console from what is being used by U-Boot. For example, VxWorks tends
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to use 9600 as the default baud rate on all x86 BSPs while U-Boot uses 115200.
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Please configure both U-Boot and VxWorks to use the same baud rate, or it may
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look like VxWorks hangs somewhere as nothing outputs on the serial console.
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x86-specific information
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------------------------
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Before loading an x86 kernel, one additional environment variable need to be
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provided. This is "vx_phys_mem_base", which represent the physical memory
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base address of VxWorks.
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Check VxWorks kernel configuration to look for LOCAL_MEM_LOCAL_ADRS. For
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VxWorks 7, this is normally a virtual address and you need find out its
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corresponding physical address and assign its value to "vx_phys_mem_base".
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For boards on which ACPI is not supported by U-Boot yet, VxWorks kernel must
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be configured to use MP table and virtual wire interrupt mode. This requires
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INCLUDE_MPTABLE_BOOT_OP and INCLUDE_VIRTUAL_WIRE_MODE to be included in a
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VxWorks kernel configuration.
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Both 32-bit x86 and 64-bit x64 kernels can be loaded.
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There are two types of graphics console drivers in VxWorks. One is the 80x25
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VGA text mode driver. The other one is the EFI console bitmapped graphics mode
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driver. To make these drivers function, U-Boot needs to load and run the VGA
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BIOS of the graphics card first.
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- If the kernel is configured with 80x25 VGA text mode driver,
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CONFIG_FRAMEBUFFER_SET_VESA_MODE must be unset in U-Boot.
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- If the kernel is configured with bitmapped graphics mode driver,
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CONFIG_FRAMEBUFFER_SET_VESA_MODE need remain set but care must be taken
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at which VESA mode is to be set. The supported pixel format is 32-bit
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RGBA, hence the available VESA mode can only be one of the following:
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* FRAMEBUFFER_VESA_MODE_10F
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* FRAMEBUFFER_VESA_MODE_112
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* FRAMEBUFFER_VESA_MODE_115
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* FRAMEBUFFER_VESA_MODE_118
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* FRAMEBUFFER_VESA_MODE_11B
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