u-boot/boot/scene.c
Simon Glass def898c458 expo: Convert to using a string ID for the scene title
This is easier to deal with if it uses the existing string handling,
since we will be able to use translations, etc. in the future.

Update it to use an ID instead of a string.

Signed-off-by: Simon Glass <sjg@chromium.org>
2023-07-14 12:54:50 -04:00

410 lines
8.1 KiB
C

// SPDX-License-Identifier: GPL-2.0+
/*
* Implementation of a scene, a collection of text/image/menu items in an expo
*
* Copyright 2022 Google LLC
* Written by Simon Glass <sjg@chromium.org>
*/
#include <common.h>
#include <dm.h>
#include <expo.h>
#include <malloc.h>
#include <mapmem.h>
#include <video.h>
#include <video_console.h>
#include <linux/input.h>
#include "scene_internal.h"
uint resolve_id(struct expo *exp, uint id)
{
if (!id)
id = exp->next_id++;
else if (id >= exp->next_id)
exp->next_id = id + 1;
return id;
}
int scene_new(struct expo *exp, const char *name, uint id, struct scene **scnp)
{
struct scene *scn;
scn = calloc(1, sizeof(struct scene));
if (!scn)
return log_msg_ret("expo", -ENOMEM);
scn->name = strdup(name);
if (!scn->name) {
free(scn);
return log_msg_ret("name", -ENOMEM);
}
INIT_LIST_HEAD(&scn->obj_head);
scn->id = resolve_id(exp, id);
scn->expo = exp;
list_add_tail(&scn->sibling, &exp->scene_head);
*scnp = scn;
return scn->id;
}
void scene_obj_destroy(struct scene_obj *obj)
{
if (obj->type == SCENEOBJT_MENU)
scene_menu_destroy((struct scene_obj_menu *)obj);
free(obj->name);
free(obj);
}
void scene_destroy(struct scene *scn)
{
struct scene_obj *obj, *next;
list_for_each_entry_safe(obj, next, &scn->obj_head, sibling)
scene_obj_destroy(obj);
free(scn->name);
free(scn);
}
int scene_title_set(struct scene *scn, uint id)
{
scn->title_id = id;
return 0;
}
int scene_obj_count(struct scene *scn)
{
struct scene_obj *obj;
int count = 0;
list_for_each_entry(obj, &scn->obj_head, sibling)
count++;
return count;
}
void *scene_obj_find(struct scene *scn, uint id, enum scene_obj_t type)
{
struct scene_obj *obj;
list_for_each_entry(obj, &scn->obj_head, sibling) {
if (obj->id == id &&
(type == SCENEOBJT_NONE || obj->type == type))
return obj;
}
return NULL;
}
int scene_obj_add(struct scene *scn, const char *name, uint id,
enum scene_obj_t type, uint size, struct scene_obj **objp)
{
struct scene_obj *obj;
obj = calloc(1, size);
if (!obj)
return log_msg_ret("obj", -ENOMEM);
obj->name = strdup(name);
if (!obj->name) {
free(obj);
return log_msg_ret("name", -ENOMEM);
}
obj->id = resolve_id(scn->expo, id);
obj->scene = scn;
obj->type = type;
list_add_tail(&obj->sibling, &scn->obj_head);
*objp = obj;
return obj->id;
}
int scene_img(struct scene *scn, const char *name, uint id, char *data,
struct scene_obj_img **imgp)
{
struct scene_obj_img *img;
int ret;
ret = scene_obj_add(scn, name, id, SCENEOBJT_IMAGE,
sizeof(struct scene_obj_img),
(struct scene_obj **)&img);
if (ret < 0)
return log_msg_ret("obj", -ENOMEM);
img->data = data;
if (imgp)
*imgp = img;
return img->obj.id;
}
int scene_txt(struct scene *scn, const char *name, uint id, uint str_id,
struct scene_obj_txt **txtp)
{
struct scene_obj_txt *txt;
int ret;
ret = scene_obj_add(scn, name, id, SCENEOBJT_TEXT,
sizeof(struct scene_obj_txt),
(struct scene_obj **)&txt);
if (ret < 0)
return log_msg_ret("obj", -ENOMEM);
txt->str_id = str_id;
if (txtp)
*txtp = txt;
return txt->obj.id;
}
int scene_txt_str(struct scene *scn, const char *name, uint id, uint str_id,
const char *str, struct scene_obj_txt **txtp)
{
struct scene_obj_txt *txt;
int ret;
ret = expo_str(scn->expo, name, str_id, str);
if (ret < 0)
return log_msg_ret("str", ret);
else if (ret != str_id)
return log_msg_ret("id", -EEXIST);
ret = scene_obj_add(scn, name, id, SCENEOBJT_TEXT,
sizeof(struct scene_obj_txt),
(struct scene_obj **)&txt);
if (ret < 0)
return log_msg_ret("obj", -ENOMEM);
txt->str_id = str_id;
if (txtp)
*txtp = txt;
return txt->obj.id;
}
int scene_txt_set_font(struct scene *scn, uint id, const char *font_name,
uint font_size)
{
struct scene_obj_txt *txt;
txt = scene_obj_find(scn, id, SCENEOBJT_TEXT);
if (!txt)
return log_msg_ret("find", -ENOENT);
txt->font_name = font_name;
txt->font_size = font_size;
return 0;
}
int scene_obj_set_pos(struct scene *scn, uint id, int x, int y)
{
struct scene_obj *obj;
obj = scene_obj_find(scn, id, SCENEOBJT_NONE);
if (!obj)
return log_msg_ret("find", -ENOENT);
obj->x = x;
obj->y = y;
if (obj->type == SCENEOBJT_MENU)
scene_menu_arrange(scn, (struct scene_obj_menu *)obj);
return 0;
}
int scene_obj_set_hide(struct scene *scn, uint id, bool hide)
{
struct scene_obj *obj;
obj = scene_obj_find(scn, id, SCENEOBJT_NONE);
if (!obj)
return log_msg_ret("find", -ENOENT);
obj->hide = hide;
return 0;
}
int scene_obj_get_hw(struct scene *scn, uint id, int *widthp)
{
struct scene_obj *obj;
obj = scene_obj_find(scn, id, SCENEOBJT_NONE);
if (!obj)
return log_msg_ret("find", -ENOENT);
switch (obj->type) {
case SCENEOBJT_NONE:
case SCENEOBJT_MENU:
break;
case SCENEOBJT_IMAGE: {
struct scene_obj_img *img = (struct scene_obj_img *)obj;
ulong width, height;
uint bpix;
video_bmp_get_info(img->data, &width, &height, &bpix);
if (widthp)
*widthp = width;
return height;
}
case SCENEOBJT_TEXT: {
struct scene_obj_txt *txt = (struct scene_obj_txt *)obj;
struct expo *exp = scn->expo;
if (widthp)
*widthp = 16; /* fake value for now */
if (txt->font_size)
return txt->font_size;
if (exp->display)
return video_default_font_height(exp->display);
/* use a sensible default */
return 16;
}
}
return 0;
}
/**
* scene_obj_render() - Render an object
*
*/
static int scene_obj_render(struct scene_obj *obj, bool text_mode)
{
struct scene *scn = obj->scene;
struct expo *exp = scn->expo;
struct udevice *cons, *dev = exp->display;
int x, y, ret;
cons = NULL;
if (!text_mode) {
ret = device_find_first_child_by_uclass(dev,
UCLASS_VIDEO_CONSOLE,
&cons);
}
x = obj->x;
y = obj->y;
switch (obj->type) {
case SCENEOBJT_NONE:
break;
case SCENEOBJT_IMAGE: {
struct scene_obj_img *img = (struct scene_obj_img *)obj;
if (!cons)
return -ENOTSUPP;
ret = video_bmp_display(dev, map_to_sysmem(img->data), x, y,
true);
if (ret < 0)
return log_msg_ret("img", ret);
break;
}
case SCENEOBJT_TEXT: {
struct scene_obj_txt *txt = (struct scene_obj_txt *)obj;
const char *str;
if (!cons)
return -ENOTSUPP;
if (txt->font_name || txt->font_size) {
ret = vidconsole_select_font(cons,
txt->font_name,
txt->font_size);
} else {
ret = vidconsole_select_font(cons, NULL, 0);
}
if (ret && ret != -ENOSYS)
return log_msg_ret("font", ret);
vidconsole_set_cursor_pos(cons, x, y);
str = expo_get_str(exp, txt->str_id);
if (str)
vidconsole_put_string(cons, str);
break;
}
case SCENEOBJT_MENU: {
struct scene_obj_menu *menu = (struct scene_obj_menu *)obj;
/*
* With a vidconsole, the text and item pointer are rendered as
* normal objects so we don't need to do anything here. The menu
* simply controls where they are positioned.
*/
if (cons)
return -ENOTSUPP;
ret = scene_menu_display(menu);
if (ret < 0)
return log_msg_ret("img", ret);
break;
}
}
return 0;
}
int scene_arrange(struct scene *scn)
{
struct scene_obj *obj;
int ret;
list_for_each_entry(obj, &scn->obj_head, sibling) {
if (obj->type == SCENEOBJT_MENU) {
struct scene_obj_menu *menu;
menu = (struct scene_obj_menu *)obj,
ret = scene_menu_arrange(scn, menu);
if (ret)
return log_msg_ret("arr", ret);
}
}
return 0;
}
int scene_render(struct scene *scn)
{
struct expo *exp = scn->expo;
struct scene_obj *obj;
int ret;
list_for_each_entry(obj, &scn->obj_head, sibling) {
if (!obj->hide) {
ret = scene_obj_render(obj, exp->text_mode);
if (ret && ret != -ENOTSUPP)
return log_msg_ret("ren", ret);
}
}
return 0;
}
int scene_send_key(struct scene *scn, int key, struct expo_action *event)
{
struct scene_obj *obj;
int ret;
list_for_each_entry(obj, &scn->obj_head, sibling) {
if (obj->type == SCENEOBJT_MENU) {
struct scene_obj_menu *menu;
menu = (struct scene_obj_menu *)obj,
ret = scene_menu_send_key(scn, menu, key, event);
if (ret)
return log_msg_ret("key", ret);
/* only allow one menu */
ret = scene_menu_arrange(scn, menu);
if (ret)
return log_msg_ret("arr", ret);
break;
}
}
return 0;
}