// SPDX-License-Identifier: GPL-2.0+ /* * Copyright (c) 2015 Google, Inc */ #define LOG_CATEGORY UCLASS_VIDEO #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #ifdef CONFIG_SANDBOX #include #endif /* * Theory of operation: * * Before relocation each device is bound. The driver for each device must * set the @align and @size values in struct video_uc_plat. This * information represents the requires size and alignment of the frame buffer * for the device. The values can be an over-estimate but cannot be too * small. The actual values will be suppled (in the same manner) by the bind() * method after relocation. Additionally driver can allocate frame buffer * itself by setting plat->base. * * This information is then picked up by video_reserve() which works out how * much memory is needed for all devices. This is allocated between * gd->video_bottom and gd->video_top. * * After relocation the same process occurs. The driver supplies the same * @size and @align information and this time video_post_bind() checks that * the drivers does not overflow the allocated memory. * * The frame buffer address is actually set (to plat->base) in * video_post_probe(). This function also clears the frame buffer and * allocates a suitable text console device. This can then be used to write * text to the video device. */ DECLARE_GLOBAL_DATA_PTR; /** * struct video_uc_priv - Information for the video uclass * * @video_ptr: Current allocation position of the video framebuffer pointer. * While binding devices after relocation, this points to the next * available address to use for a device's framebuffer. It starts at * gd->video_top and works downwards, running out of space when it hits * gd->video_bottom. */ struct video_uc_priv { ulong video_ptr; }; /** struct vid_rgb - Describes a video colour */ struct vid_rgb { u32 r; u32 g; u32 b; }; void video_set_flush_dcache(struct udevice *dev, bool flush) { struct video_priv *priv = dev_get_uclass_priv(dev); priv->flush_dcache = flush; } static ulong alloc_fb_(ulong align, ulong size, ulong *addrp) { ulong base; align = align ? align : 1 << 20; base = *addrp - size; base &= ~(align - 1); size = *addrp - base; *addrp = base; return size; } static ulong alloc_fb(struct udevice *dev, ulong *addrp) { struct video_uc_plat *plat = dev_get_uclass_plat(dev); ulong size; if (!plat->size) { if (IS_ENABLED(CONFIG_VIDEO_COPY) && plat->copy_size) { size = alloc_fb_(plat->align, plat->copy_size, addrp); plat->copy_base = *addrp; return size; } return 0; } /* Allow drivers to allocate the frame buffer themselves */ if (plat->base) return 0; size = alloc_fb_(plat->align, plat->size, addrp); plat->base = *addrp; return size; } int video_reserve(ulong *addrp) { struct udevice *dev; ulong size; gd->video_top = *addrp; for (uclass_find_first_device(UCLASS_VIDEO, &dev); dev; uclass_find_next_device(&dev)) { size = alloc_fb(dev, addrp); debug("%s: Reserving %lx bytes at %lx for video device '%s'\n", __func__, size, *addrp, dev->name); } /* Allocate space for PCI video devices in case there were not bound */ if (*addrp == gd->video_top) *addrp -= CONFIG_VAL(VIDEO_PCI_DEFAULT_FB_SIZE); gd->video_bottom = *addrp; gd->fb_base = *addrp; debug("Video frame buffers from %lx to %lx\n", gd->video_bottom, gd->video_top); return 0; } int video_fill_part(struct udevice *dev, int xstart, int ystart, int xend, int yend, u32 colour) { struct video_priv *priv = dev_get_uclass_priv(dev); void *start, *line; int pixels = xend - xstart; int row, i, ret; start = priv->fb + ystart * priv->line_length; start += xstart * VNBYTES(priv->bpix); line = start; for (row = ystart; row < yend; row++) { switch (priv->bpix) { case VIDEO_BPP8: { u8 *dst = line; if (IS_ENABLED(CONFIG_VIDEO_BPP8)) { for (i = 0; i < pixels; i++) *dst++ = colour; } break; } case VIDEO_BPP16: { u16 *dst = line; if (IS_ENABLED(CONFIG_VIDEO_BPP16)) { for (i = 0; i < pixels; i++) *dst++ = colour; } break; } case VIDEO_BPP32: { u32 *dst = line; if (IS_ENABLED(CONFIG_VIDEO_BPP32)) { for (i = 0; i < pixels; i++) *dst++ = colour; } break; } default: return -ENOSYS; } line += priv->line_length; } ret = video_sync_copy(dev, start, line); if (ret) return ret; return 0; } int video_fill(struct udevice *dev, u32 colour) { struct video_priv *priv = dev_get_uclass_priv(dev); int ret; switch (priv->bpix) { case VIDEO_BPP16: if (CONFIG_IS_ENABLED(VIDEO_BPP16)) { u16 *ppix = priv->fb; u16 *end = priv->fb + priv->fb_size; while (ppix < end) *ppix++ = colour; break; } case VIDEO_BPP32: if (CONFIG_IS_ENABLED(VIDEO_BPP32)) { u32 *ppix = priv->fb; u32 *end = priv->fb + priv->fb_size; while (ppix < end) *ppix++ = colour; break; } default: memset(priv->fb, colour, priv->fb_size); break; } ret = video_sync_copy(dev, priv->fb, priv->fb + priv->fb_size); if (ret) return ret; return video_sync(dev, false); } int video_clear(struct udevice *dev) { struct video_priv *priv = dev_get_uclass_priv(dev); int ret; ret = video_fill(dev, priv->colour_bg); if (ret) return ret; return 0; } static const struct vid_rgb colours[VID_COLOUR_COUNT] = { { 0x00, 0x00, 0x00 }, /* black */ { 0xc0, 0x00, 0x00 }, /* red */ { 0x00, 0xc0, 0x00 }, /* green */ { 0xc0, 0x60, 0x00 }, /* brown */ { 0x00, 0x00, 0xc0 }, /* blue */ { 0xc0, 0x00, 0xc0 }, /* magenta */ { 0x00, 0xc0, 0xc0 }, /* cyan */ { 0xc0, 0xc0, 0xc0 }, /* light gray */ { 0x80, 0x80, 0x80 }, /* gray */ { 0xff, 0x00, 0x00 }, /* bright red */ { 0x00, 0xff, 0x00 }, /* bright green */ { 0xff, 0xff, 0x00 }, /* yellow */ { 0x00, 0x00, 0xff }, /* bright blue */ { 0xff, 0x00, 0xff }, /* bright magenta */ { 0x00, 0xff, 0xff }, /* bright cyan */ { 0xff, 0xff, 0xff }, /* white */ }; u32 video_index_to_colour(struct video_priv *priv, enum colour_idx idx) { switch (priv->bpix) { case VIDEO_BPP16: if (CONFIG_IS_ENABLED(VIDEO_BPP16)) { return ((colours[idx].r >> 3) << 11) | ((colours[idx].g >> 2) << 5) | ((colours[idx].b >> 3) << 0); } break; case VIDEO_BPP32: if (CONFIG_IS_ENABLED(VIDEO_BPP32)) { switch (priv->format) { case VIDEO_X2R10G10B10: return (colours[idx].r << 22) | (colours[idx].g << 12) | (colours[idx].b << 2); case VIDEO_RGBA8888: return (colours[idx].r << 24) | (colours[idx].g << 16) | (colours[idx].b << 8) | 0xff; default: return (colours[idx].r << 16) | (colours[idx].g << 8) | (colours[idx].b << 0); } } break; default: break; } /* * For unknown bit arrangements just support * black and white. */ if (idx) return 0xffffff; /* white */ return 0x000000; /* black */ } void video_set_default_colors(struct udevice *dev, bool invert) { struct video_priv *priv = dev_get_uclass_priv(dev); int fore, back; if (CONFIG_IS_ENABLED(SYS_WHITE_ON_BLACK)) { /* White is used when switching to bold, use light gray here */ fore = VID_LIGHT_GRAY; back = VID_BLACK; } else { fore = VID_BLACK; back = VID_WHITE; } if (invert) { int temp; temp = fore; fore = back; back = temp; } priv->fg_col_idx = fore; priv->bg_col_idx = back; priv->colour_fg = video_index_to_colour(priv, fore); priv->colour_bg = video_index_to_colour(priv, back); } /* Flush video activity to the caches */ int video_sync(struct udevice *vid, bool force) { struct video_ops *ops = video_get_ops(vid); int ret; if (ops && ops->video_sync) { ret = ops->video_sync(vid); if (ret) return ret; } /* * flush_dcache_range() is declared in common.h but it seems that some * architectures do not actually implement it. Is there a way to find * out whether it exists? For now, ARM is safe. */ #if defined(CONFIG_ARM) && !CONFIG_IS_ENABLED(SYS_DCACHE_OFF) struct video_priv *priv = dev_get_uclass_priv(vid); if (priv->flush_dcache) { flush_dcache_range((ulong)priv->fb, ALIGN((ulong)priv->fb + priv->fb_size, CONFIG_SYS_CACHELINE_SIZE)); } #elif defined(CONFIG_VIDEO_SANDBOX_SDL) struct video_priv *priv = dev_get_uclass_priv(vid); static ulong last_sync; if (force || get_timer(last_sync) > 100) { sandbox_sdl_sync(priv->fb); last_sync = get_timer(0); } #endif return 0; } void video_sync_all(void) { struct udevice *dev; int ret; for (uclass_find_first_device(UCLASS_VIDEO, &dev); dev; uclass_find_next_device(&dev)) { if (device_active(dev)) { ret = video_sync(dev, true); if (ret) dev_dbg(dev, "Video sync failed\n"); } } } bool video_is_active(void) { struct udevice *dev; for (uclass_find_first_device(UCLASS_VIDEO, &dev); dev; uclass_find_next_device(&dev)) { if (device_active(dev)) return true; } return false; } int video_get_xsize(struct udevice *dev) { struct video_priv *priv = dev_get_uclass_priv(dev); return priv->xsize; } int video_get_ysize(struct udevice *dev) { struct video_priv *priv = dev_get_uclass_priv(dev); return priv->ysize; } #ifdef CONFIG_VIDEO_COPY int video_sync_copy(struct udevice *dev, void *from, void *to) { struct video_priv *priv = dev_get_uclass_priv(dev); if (priv->copy_fb) { long offset, size; /* Find the offset of the first byte to copy */ if ((ulong)to > (ulong)from) { size = to - from; offset = from - priv->fb; } else { size = from - to; offset = to - priv->fb; } /* * Allow a bit of leeway for valid requests somewhere near the * frame buffer */ if (offset < -priv->fb_size || offset > 2 * priv->fb_size) { #ifdef DEBUG char str[120]; snprintf(str, sizeof(str), "[** FAULT sync_copy fb=%p, from=%p, to=%p, offset=%lx]", priv->fb, from, to, offset); console_puts_select_stderr(true, str); #endif return -EFAULT; } /* * Silently crop the memcpy. This allows callers to avoid doing * this themselves. It is common for the end pointer to go a * few lines after the end of the frame buffer, since most of * the update algorithms terminate a line after their last write */ if (offset + size > priv->fb_size) { size = priv->fb_size - offset; } else if (offset < 0) { size += offset; offset = 0; } memcpy(priv->copy_fb + offset, priv->fb + offset, size); } return 0; } int video_sync_copy_all(struct udevice *dev) { struct video_priv *priv = dev_get_uclass_priv(dev); video_sync_copy(dev, priv->fb, priv->fb + priv->fb_size); return 0; } #endif #define SPLASH_DECL(_name) \ extern u8 __splash_ ## _name ## _begin[]; \ extern u8 __splash_ ## _name ## _end[] #define SPLASH_START(_name) __splash_ ## _name ## _begin SPLASH_DECL(u_boot_logo); void *video_get_u_boot_logo(void) { return SPLASH_START(u_boot_logo); } static int show_splash(struct udevice *dev) { u8 *data = SPLASH_START(u_boot_logo); int ret; ret = video_bmp_display(dev, map_to_sysmem(data), -4, 4, true); return 0; } int video_default_font_height(struct udevice *dev) { struct vidconsole_priv *vc_priv = dev_get_uclass_priv(dev); if (IS_ENABLED(CONFIG_CONSOLE_TRUETYPE)) return IF_ENABLED_INT(CONFIG_CONSOLE_TRUETYPE, CONFIG_CONSOLE_TRUETYPE_SIZE); return vc_priv->y_charsize; } /* Set up the display ready for use */ static int video_post_probe(struct udevice *dev) { struct video_uc_plat *plat = dev_get_uclass_plat(dev); struct video_priv *priv = dev_get_uclass_priv(dev); char name[30], drv[15], *str; const char *drv_name = drv; struct udevice *cons; int ret; /* Set up the line and display size */ priv->fb = map_sysmem(plat->base, plat->size); if (!priv->line_length) priv->line_length = priv->xsize * VNBYTES(priv->bpix); priv->fb_size = priv->line_length * priv->ysize; if (IS_ENABLED(CONFIG_VIDEO_COPY) && plat->copy_base) priv->copy_fb = map_sysmem(plat->copy_base, plat->size); /* Set up colors */ video_set_default_colors(dev, false); if (!CONFIG_IS_ENABLED(NO_FB_CLEAR)) video_clear(dev); /* * Create a text console device. For now we always do this, although * it might be useful to support only bitmap drawing on the device * for boards that don't need to display text. We create a TrueType * console if enabled, a rotated console if the video driver requests * it, otherwise a normal console. * * The console can be override by setting vidconsole_drv_name before * probing this video driver, or in the probe() method. * * TrueType does not support rotation at present so fall back to the * rotated console in that case. */ if (!priv->rot && IS_ENABLED(CONFIG_CONSOLE_TRUETYPE)) { snprintf(name, sizeof(name), "%s.vidconsole_tt", dev->name); strcpy(drv, "vidconsole_tt"); } else { snprintf(name, sizeof(name), "%s.vidconsole%d", dev->name, priv->rot); snprintf(drv, sizeof(drv), "vidconsole%d", priv->rot); } str = strdup(name); if (!str) return -ENOMEM; if (priv->vidconsole_drv_name) drv_name = priv->vidconsole_drv_name; ret = device_bind_driver(dev, drv_name, str, &cons); if (ret) { debug("%s: Cannot bind console driver\n", __func__); return ret; } ret = device_probe(cons); if (ret) { debug("%s: Cannot probe console driver\n", __func__); return ret; } if (CONFIG_IS_ENABLED(VIDEO_LOGO) && !CONFIG_IS_ENABLED(SPLASH_SCREEN) && !plat->hide_logo) { ret = show_splash(dev); if (ret) { log_debug("Cannot show splash screen\n"); return ret; } } return 0; }; /* Post-relocation, allocate memory for the frame buffer */ static int video_post_bind(struct udevice *dev) { struct video_uc_priv *uc_priv; ulong addr; ulong size; /* Before relocation there is nothing to do here */ if (!(gd->flags & GD_FLG_RELOC)) return 0; /* Set up the video pointer, if this is the first device */ uc_priv = uclass_get_priv(dev->uclass); if (!uc_priv->video_ptr) uc_priv->video_ptr = gd->video_top; /* Allocate framebuffer space for this device */ addr = uc_priv->video_ptr; size = alloc_fb(dev, &addr); if (addr < gd->video_bottom) { /* Device tree node may need the 'bootph-all' or * 'bootph-some-ram' tag */ printf("Video device '%s' cannot allocate frame buffer memory -ensure the device is set up before relocation\n", dev->name); return -ENOSPC; } debug("%s: Claiming %lx bytes at %lx for video device '%s'\n", __func__, size, addr, dev->name); uc_priv->video_ptr = addr; return 0; } UCLASS_DRIVER(video) = { .id = UCLASS_VIDEO, .name = "video", .flags = DM_UC_FLAG_SEQ_ALIAS, .post_bind = video_post_bind, .post_probe = video_post_probe, .priv_auto = sizeof(struct video_uc_priv), .per_device_auto = sizeof(struct video_priv), .per_device_plat_auto = sizeof(struct video_uc_plat), };