/* * Video uclass to support displays (see also vidconsole for text) * * Copyright (c) 2015 Google, Inc */ #ifndef _VIDEO_H_ #define _VIDEO_H_ #include struct udevice; /** * struct video_uc_plat - uclass platform data for a video device * * This holds information that the uclass needs to know about each device. It * is accessed using dev_get_uclass_plat(dev). See 'Theory of operation' at * the top of video-uclass.c for details on how this information is set. * * @align: Frame-buffer alignment, indicating the memory boundary the frame * buffer should start on. If 0, 1MB is assumed * @size: Frame-buffer size, in bytes * @base: Base address of frame buffer, 0 if not yet known * @copy_base: Base address of a hardware copy of the frame buffer. See * CONFIG_VIDEO_COPY. * @copy_size: Size of copy framebuffer, used if @size is 0 * @hide_logo: Hide the logo (used for testing) */ struct video_uc_plat { uint align; uint size; ulong base; ulong copy_base; ulong copy_size; bool hide_logo; }; enum video_polarity { VIDEO_ACTIVE_HIGH, /* Pins are active high */ VIDEO_ACTIVE_LOW, /* Pins are active low */ }; /* * Bits per pixel selector. Each value n is such that the bits-per-pixel is * 2 ^ n */ enum video_log2_bpp { VIDEO_BPP1 = 0, VIDEO_BPP2, VIDEO_BPP4, VIDEO_BPP8, VIDEO_BPP16, VIDEO_BPP32, }; /* * Convert enum video_log2_bpp to bytes and bits. Note we omit the outer * brackets to allow multiplication by fractional pixels. */ #define VNBYTES(bpix) (1 << (bpix)) / 8 #define VNBITS(bpix) (1 << (bpix)) enum video_format { VIDEO_UNKNOWN, VIDEO_RGBA8888, VIDEO_X8B8G8R8, VIDEO_X8R8G8B8, VIDEO_X2R10G10B10, }; /** * struct video_priv - Device information used by the video uclass * * @xsize: Number of pixel columns (e.g. 1366) * @ysize: Number of pixels rows (e.g.. 768) * @rot: Display rotation (0=none, 1=90 degrees clockwise, etc.) * @bpix: Encoded bits per pixel (enum video_log2_bpp) * @format: Pixel format (enum video_format) * @vidconsole_drv_name: Driver to use for the text console, NULL to * select automatically * @font_size: Font size in pixels (0 to use a default value) * @fb: Frame buffer * @fb_size: Frame buffer size * @copy_fb: Copy of the frame buffer to keep up to date; see struct * video_uc_plat * @line_length: Length of each frame buffer line, in bytes. This can be * set by the driver, but if not, the uclass will set it after * probing * @colour_fg: Foreground colour (pixel value) * @colour_bg: Background colour (pixel value) * @flush_dcache: true to enable flushing of the data cache after * the LCD is updated * @fg_col_idx: Foreground color code (bit 3 = bold, bit 0-2 = color) * @bg_col_idx: Background color code (bit 3 = bold, bit 0-2 = color) */ struct video_priv { /* Things set up by the driver: */ ushort xsize; ushort ysize; ushort rot; enum video_log2_bpp bpix; enum video_format format; const char *vidconsole_drv_name; int font_size; /* * Things that are private to the uclass: don't use these in the * driver */ void *fb; int fb_size; void *copy_fb; int line_length; u32 colour_fg; u32 colour_bg; bool flush_dcache; u8 fg_col_idx; u8 bg_col_idx; }; /** * struct video_ops - structure for keeping video operations * @video_sync: Synchronize FB with device. Some device like SPI based LCD * displays needs synchronization when data in an FB is available. * For these devices implement video_sync hook to call a sync * function. vid is pointer to video device udevice. Function * should return 0 on success video_sync and error code otherwise */ struct video_ops { int (*video_sync)(struct udevice *vid); }; #define video_get_ops(dev) ((struct video_ops *)(dev)->driver->ops) /** enum colour_idx - the 16 colors supported by consoles */ enum colour_idx { VID_BLACK = 0, VID_RED, VID_GREEN, VID_BROWN, VID_BLUE, VID_MAGENTA, VID_CYAN, VID_LIGHT_GRAY, VID_GRAY, VID_LIGHT_RED, VID_LIGHT_GREEN, VID_YELLOW, VID_LIGHT_BLUE, VID_LIGHT_MAGENTA, VID_LIGHT_CYAN, VID_WHITE, VID_COLOUR_COUNT }; /** * video_index_to_colour() - convert a color code to a pixel's internal * representation * * The caller has to guarantee that the color index is less than * VID_COLOR_COUNT. * * @priv private data of the console device * @idx color index * Return: color value */ u32 video_index_to_colour(struct video_priv *priv, unsigned int idx); /** * video_reserve() - Reserve frame-buffer memory for video devices * * Note: This function is for internal use. * * This uses the uclass plat's @size and @align members to figure out * a size and position for each frame buffer as part of the pre-relocation * process of determining the post-relocation memory layout. * * gd->video_top is set to the initial value of *@addrp and gd->video_bottom * is set to the final value. * * @addrp: On entry, the top of available memory. On exit, the new top, * after allocating the required memory. * Return: 0 */ int video_reserve(ulong *addrp); /** * video_clear() - Clear a device's frame buffer to background colour. * * @dev: Device to clear * Return: 0 on success */ int video_clear(struct udevice *dev); /** * video_fill() - Fill a device's frame buffer to a colour. * * @dev: Device to fill * @colour: Colour to use, in the frame buffer's format * Return: 0 on success */ int video_fill(struct udevice *dev, u32 colour); /** * video_sync() - Sync a device's frame buffer with its hardware * * @vid: Device to sync * @force: True to force a sync even if there was one recently (this is * very expensive on sandbox) * * @return: 0 on success, error code otherwise * * Some frame buffers are cached or have a secondary frame buffer. This * function syncs these up so that the current contents of the U-Boot frame * buffer are displayed to the user. */ int video_sync(struct udevice *vid, bool force); /** * video_sync_all() - Sync all devices' frame buffers with there hardware * * This calls video_sync() on all active video devices. */ void video_sync_all(void); /** * video_bmp_get_info() - Get information about a bitmap image * * @bmp_image: Pointer to BMP image to check * @widthp: Returns width in pixels * @heightp: Returns height in pixels * @bpixp: Returns log2 of bits per pixel */ void video_bmp_get_info(void *bmp_image, ulong *widthp, ulong *heightp, uint *bpixp); /** * video_bmp_display() - Display a BMP file * * @dev: Device to display the bitmap on * @bmp_image: Address of bitmap image to display * @x: X position in pixels from the left * @y: Y position in pixels from the top * @align: true to adjust the coordinates to centre the image. If false * the coordinates are used as is. If true: * * - if a coordinate is 0x7fff then the image will be centred in * that direction * - if a coordinate is -ve then it will be offset to the * left/top of the centre by that many pixels * - if a coordinate is positive it will be used unchanged. * Return: 0 if OK, -ve on error */ int video_bmp_display(struct udevice *dev, ulong bmp_image, int x, int y, bool align); /** * video_get_xsize() - Get the width of the display in pixels * * @dev: Device to check * Return: device frame buffer width in pixels */ int video_get_xsize(struct udevice *dev); /** * video_get_ysize() - Get the height of the display in pixels * * @dev: Device to check * Return: device frame buffer height in pixels */ int video_get_ysize(struct udevice *dev); /** * Set whether we need to flush the dcache when changing the image. This * defaults to off. * * @param flush non-zero to flush cache after update, 0 to skip */ void video_set_flush_dcache(struct udevice *dev, bool flush); /** * Set default colors and attributes * * @dev: video device * @invert true to invert colours */ void video_set_default_colors(struct udevice *dev, bool invert); /** * video_default_font_height() - Get the default font height * * @dev: video device * Returns: Default font height in pixels, which depends on which console driver * is in use */ int video_default_font_height(struct udevice *dev); #ifdef CONFIG_VIDEO_COPY /** * vidconsole_sync_copy() - Sync back to the copy framebuffer * * This ensures that the copy framebuffer has the same data as the framebuffer * for a particular region. It should be called after the framebuffer is updated * * @from and @to can be in either order. The region between them is synced. * * @dev: Vidconsole device being updated * @from: Start/end address within the framebuffer (->fb) * @to: Other address within the frame buffer * Return: 0 if OK, -EFAULT if the start address is before the start of the * frame buffer start */ int video_sync_copy(struct udevice *dev, void *from, void *to); /** * video_sync_copy_all() - Sync the entire framebuffer to the copy * * @dev: Vidconsole device being updated * Return: 0 (always) */ int video_sync_copy_all(struct udevice *dev); #else static inline int video_sync_copy(struct udevice *dev, void *from, void *to) { return 0; } static inline int video_sync_copy_all(struct udevice *dev) { return 0; } #endif /** * video_is_active() - Test if one video device it active * * Return: true if at least one video device is active, else false. */ bool video_is_active(void); /** * video_get_u_boot_logo() - Get a pointer to the U-Boot logo * * Returns: Pointer to logo */ void *video_get_u_boot_logo(void); /* * bmp_display() - Display BMP (bitmap) data located in memory * * @addr: address of the bmp data * @x: Position of bitmap from the left side, in pixels * @y: Position of bitmap from the top, in pixels */ int bmp_display(ulong addr, int x, int y); /* * bmp_info() - Show information about bmp file * * @addr: address of bmp file * Returns: 0 if OK, else 1 if bmp image not found */ int bmp_info(ulong addr); #endif