// SPDX-License-Identifier: GPL-2.0+ /* * Copyright (c) 2013 Google, Inc */ #include #include #include #include #include enum { SAMPLE_RATE = 22050, }; static struct sdl_info { SDL_Surface *screen; int width; int height; int depth; int pitch; uint frequency; uint audio_pos; uint audio_size; uint sample_rate; uint8_t *audio_data; bool audio_active; bool inited; } sdl; static void sandbox_sdl_poll_events(void) { /* * We don't want to include common.h in this file since it uses * system headers. So add a declation here. */ extern void reset_cpu(unsigned long addr); SDL_Event event; while (SDL_PollEvent(&event)) { switch (event.type) { case SDL_QUIT: puts("LCD window closed - quitting\n"); reset_cpu(1); break; } } } static int sandbox_sdl_ensure_init(void) { if (!sdl.inited) { if (SDL_Init(0) < 0) { printf("Unable to initialize SDL: %s\n", SDL_GetError()); return -EIO; } atexit(SDL_Quit); sdl.inited = true; } return 0; } int sandbox_sdl_init_display(int width, int height, int log2_bpp) { struct sandbox_state *state = state_get_current(); int err; if (!width || !state->show_lcd) return 0; err = sandbox_sdl_ensure_init(); if (err) return err; if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) { printf("Unable to initialize SDL LCD: %s\n", SDL_GetError()); return -EPERM; } SDL_WM_SetCaption("U-Boot", "U-Boot"); sdl.width = width; sdl.height = height; sdl.depth = 1 << log2_bpp; sdl.pitch = sdl.width * sdl.depth / 8; sdl.screen = SDL_SetVideoMode(width, height, 0, 0); sandbox_sdl_poll_events(); return 0; } int sandbox_sdl_sync(void *lcd_base) { SDL_Surface *frame; frame = SDL_CreateRGBSurfaceFrom(lcd_base, sdl.width, sdl.height, sdl.depth, sdl.pitch, 0x1f << 11, 0x3f << 5, 0x1f << 0, 0); SDL_BlitSurface(frame, NULL, sdl.screen, NULL); SDL_FreeSurface(frame); SDL_UpdateRect(sdl.screen, 0, 0, 0, 0); sandbox_sdl_poll_events(); return 0; } #define NONE (-1) #define NUM_SDL_CODES (SDLK_UNDO + 1) static int16_t sdl_to_keycode[NUM_SDL_CODES] = { /* 0 */ NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, KEY_BACKSPACE, KEY_TAB, NONE, NONE, NONE, KEY_ENTER, NONE, NONE, NONE, NONE, NONE, KEY_POWER, /* use PAUSE as POWER */ /* 20 */ NONE, NONE, NONE, NONE, NONE, NONE, NONE, KEY_ESC, NONE, NONE, NONE, NONE, KEY_SPACE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, /* 40 */ NONE, NONE, NONE, NONE, KEY_COMMA, KEY_MINUS, KEY_DOT, KEY_SLASH, KEY_0, KEY_1, KEY_2, KEY_3, KEY_4, KEY_5, KEY_6, KEY_7, KEY_8, KEY_9, NONE, KEY_SEMICOLON, /* 60 */ NONE, KEY_EQUAL, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, /* 80 */ NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, KEY_BACKSLASH, NONE, NONE, NONE, KEY_GRAVE, KEY_A, KEY_B, KEY_C, /* 100 */ KEY_D, KEY_E, KEY_F, KEY_G, KEY_H, KEY_I, KEY_J, KEY_K, KEY_L, KEY_M, KEY_N, KEY_O, KEY_P, KEY_Q, KEY_R, KEY_S, KEY_T, KEY_U, KEY_V, KEY_W, /* 120 */ KEY_X, KEY_Y, KEY_Z, NONE, NONE, NONE, NONE, KEY_DELETE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, /* 140 */ NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, /* 160 */ NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, /* 180 */ NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, /* 200 */ NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, /* 220 */ NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, /* 240 */ NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, KEY_KP0, KEY_KP1, KEY_KP2, KEY_KP3, /* 260 */ KEY_KP4, KEY_KP5, KEY_KP6, KEY_KP7, KEY_KP8, KEY_KP9, KEY_KPDOT, KEY_KPSLASH, KEY_KPASTERISK, KEY_KPMINUS, KEY_KPPLUS, KEY_KPENTER, KEY_KPEQUAL, KEY_UP, KEY_DOWN, KEY_RIGHT, KEY_LEFT, KEY_INSERT, KEY_HOME, KEY_END, /* 280 */ KEY_PAGEUP, KEY_PAGEDOWN, KEY_F1, KEY_F2, KEY_F3, KEY_F4, KEY_F5, KEY_F6, KEY_F7, KEY_F8, KEY_F9, KEY_F10, KEY_F11, KEY_F12, NONE, NONE, NONE, NONE, NONE, NONE, /* 300 */ KEY_NUMLOCK, KEY_CAPSLOCK, KEY_SCROLLLOCK, KEY_RIGHTSHIFT, KEY_LEFTSHIFT, KEY_RIGHTCTRL, KEY_LEFTCTRL, KEY_RIGHTALT, KEY_LEFTALT, KEY_RIGHTMETA, KEY_LEFTMETA, NONE, KEY_FN, NONE, KEY_COMPOSE, NONE, KEY_PRINT, KEY_SYSRQ, KEY_PAUSE, NONE, /* 320 */ NONE, NONE, NONE, }; int sandbox_sdl_scan_keys(int key[], int max_keys) { Uint8 *keystate; int i, count; sandbox_sdl_poll_events(); keystate = SDL_GetKeyState(NULL); for (i = count = 0; i < NUM_SDL_CODES; i++) { if (count >= max_keys) break; else if (keystate[i]) key[count++] = sdl_to_keycode[i]; } return count; } int sandbox_sdl_key_pressed(int keycode) { int key[8]; /* allow up to 8 keys to be pressed at once */ int count; int i; count = sandbox_sdl_scan_keys(key, sizeof(key) / sizeof(key[0])); for (i = 0; i < count; i++) { if (key[i] == keycode) return 0; } return -ENOENT; } void sandbox_sdl_fill_audio(void *udata, Uint8 *stream, int len) { int avail; avail = sdl.audio_size - sdl.audio_pos; if (avail < len) len = avail; SDL_MixAudio(stream, sdl.audio_data + sdl.audio_pos, len, SDL_MIX_MAXVOLUME); sdl.audio_pos += len; /* Loop if we are at the end */ if (sdl.audio_pos == sdl.audio_size) sdl.audio_pos = 0; } int sandbox_sdl_sound_init(void) { SDL_AudioSpec wanted; if (sandbox_sdl_ensure_init()) return -1; if (sdl.audio_active) return 0; /* * At present all sandbox sounds crash. This is probably due to * symbol name conflicts with U-Boot. We can remove the malloc() * probles with: * * #define USE_DL_PREFIX * * and get this: * * Assertion 'e->pollfd->fd == e->fd' failed at pulse/mainloop.c:676, * function dispatch_pollfds(). Aborting. * * The right solution is probably to make U-Boot's names private or * link os.c and sdl.c against their libraries before liking with * U-Boot. TBD. For now sound is disabled. */ printf("(Warning: sandbox sound disabled)\n"); return 0; /* Set the audio format */ wanted.freq = SAMPLE_RATE; wanted.format = AUDIO_S16; wanted.channels = 1; /* 1 = mono, 2 = stereo */ wanted.samples = 1024; /* Good low-latency value for callback */ wanted.callback = sandbox_sdl_fill_audio; wanted.userdata = NULL; sdl.audio_size = sizeof(uint16_t) * wanted.freq; sdl.audio_data = malloc(sdl.audio_size); if (!sdl.audio_data) { printf("%s: Out of memory\n", __func__); return -1; } sdl.audio_pos = 0; if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) { printf("Unable to initialize SDL audio: %s\n", SDL_GetError()); goto err; } /* Open the audio device, forcing the desired format */ if (SDL_OpenAudio(&wanted, NULL) < 0) { printf("Couldn't open audio: %s\n", SDL_GetError()); goto err; } sdl.audio_active = true; sdl.sample_rate = wanted.freq; return 0; err: free(sdl.audio_data); return -1; } int sandbox_sdl_sound_start(uint frequency) { if (!sdl.audio_active) return -1; sdl.frequency = frequency; sound_create_square_wave(sdl.sample_rate, (unsigned short *)sdl.audio_data, sdl.audio_size, frequency); sdl.audio_pos = 0; SDL_PauseAudio(0); return 0; } int sandbox_sdl_sound_stop(void) { if (!sdl.audio_active) return -1; SDL_PauseAudio(1); return 0; }