// SPDX-License-Identifier: GPL-2.0+ /* * Copyright (c) 2015 Google, Inc */ #include #include #include #include #include #include #include #include #include #ifdef CONFIG_SANDBOX #include #endif /* * Theory of operation: * * Before relocation each device is bound. The driver for each device must * set the @align and @size values in struct video_uc_platdata. This * information represents the requires size and alignment of the frame buffer * for the device. The values can be an over-estimate but cannot be too * small. The actual values will be suppled (in the same manner) by the bind() * method after relocation. * * This information is then picked up by video_reserve() which works out how * much memory is needed for all devices. This is allocated between * gd->video_bottom and gd->video_top. * * After relocation the same process occurs. The driver supplies the same * @size and @align information and this time video_post_bind() checks that * the drivers does not overflow the allocated memory. * * The frame buffer address is actually set (to plat->base) in * video_post_probe(). This function also clears the frame buffer and * allocates a suitable text console device. This can then be used to write * text to the video device. */ DECLARE_GLOBAL_DATA_PTR; void video_set_flush_dcache(struct udevice *dev, bool flush) { struct video_priv *priv = dev_get_uclass_priv(dev); priv->flush_dcache = flush; } static ulong alloc_fb(struct udevice *dev, ulong *addrp) { struct video_uc_platdata *plat = dev_get_uclass_platdata(dev); ulong base, align, size; if (!plat->size) return 0; align = plat->align ? plat->align : 1 << 20; base = *addrp - plat->size; base &= ~(align - 1); plat->base = base; size = *addrp - base; *addrp = base; return size; } int video_reserve(ulong *addrp) { struct udevice *dev; ulong size; gd->video_top = *addrp; for (uclass_find_first_device(UCLASS_VIDEO, &dev); dev; uclass_find_next_device(&dev)) { size = alloc_fb(dev, addrp); debug("%s: Reserving %lx bytes at %lx for video device '%s'\n", __func__, size, *addrp, dev->name); } gd->video_bottom = *addrp; debug("Video frame buffers from %lx to %lx\n", gd->video_bottom, gd->video_top); return 0; } int video_clear(struct udevice *dev) { struct video_priv *priv = dev_get_uclass_priv(dev); switch (priv->bpix) { case VIDEO_BPP16: { u16 *ppix = priv->fb; u16 *end = priv->fb + priv->fb_size; while (ppix < end) *ppix++ = priv->colour_bg; break; } case VIDEO_BPP32: { u32 *ppix = priv->fb; u32 *end = priv->fb + priv->fb_size; while (ppix < end) *ppix++ = priv->colour_bg; break; } default: memset(priv->fb, priv->colour_bg, priv->fb_size); break; } return 0; } void video_set_default_colors(struct udevice *dev, bool invert) { struct video_priv *priv = dev_get_uclass_priv(dev); int fore, back; #ifdef CONFIG_SYS_WHITE_ON_BLACK /* White is used when switching to bold, use light gray here */ fore = VID_LIGHT_GRAY; back = VID_BLACK; #else fore = VID_BLACK; back = VID_WHITE; #endif if (invert) { int temp; temp = fore; fore = back; back = temp; } priv->fg_col_idx = fore; priv->colour_fg = vid_console_color(priv, fore); priv->colour_bg = vid_console_color(priv, back); } /* Flush video activity to the caches */ void video_sync(struct udevice *vid, bool force) { /* * flush_dcache_range() is declared in common.h but it seems that some * architectures do not actually implement it. Is there a way to find * out whether it exists? For now, ARM is safe. */ #if defined(CONFIG_ARM) && !defined(CONFIG_SYS_DCACHE_OFF) struct video_priv *priv = dev_get_uclass_priv(vid); if (priv->flush_dcache) { flush_dcache_range((ulong)priv->fb, ALIGN((ulong)priv->fb + priv->fb_size, CONFIG_SYS_CACHELINE_SIZE)); } #elif defined(CONFIG_VIDEO_SANDBOX_SDL) struct video_priv *priv = dev_get_uclass_priv(vid); static ulong last_sync; if (force || get_timer(last_sync) > 10) { sandbox_sdl_sync(priv->fb); last_sync = get_timer(0); } #endif } void video_sync_all(void) { struct udevice *dev; for (uclass_find_first_device(UCLASS_VIDEO, &dev); dev; uclass_find_next_device(&dev)) { if (device_active(dev)) video_sync(dev, true); } } int video_get_xsize(struct udevice *dev) { struct video_priv *priv = dev_get_uclass_priv(dev); return priv->xsize; } int video_get_ysize(struct udevice *dev) { struct video_priv *priv = dev_get_uclass_priv(dev); return priv->ysize; } /* Set up the colour map */ static int video_pre_probe(struct udevice *dev) { struct video_priv *priv = dev_get_uclass_priv(dev); priv->cmap = calloc(256, sizeof(ushort)); if (!priv->cmap) return -ENOMEM; return 0; } static int video_pre_remove(struct udevice *dev) { struct video_priv *priv = dev_get_uclass_priv(dev); free(priv->cmap); return 0; } /* Set up the display ready for use */ static int video_post_probe(struct udevice *dev) { struct video_uc_platdata *plat = dev_get_uclass_platdata(dev); struct video_priv *priv = dev_get_uclass_priv(dev); char name[30], drv[15], *str; const char *drv_name = drv; struct udevice *cons; int ret; /* Set up the line and display size */ priv->fb = map_sysmem(plat->base, plat->size); priv->line_length = priv->xsize * VNBYTES(priv->bpix); priv->fb_size = priv->line_length * priv->ysize; /* Set up colors */ video_set_default_colors(dev, false); if (!CONFIG_IS_ENABLED(NO_FB_CLEAR)) video_clear(dev); /* * Create a text console device. For now we always do this, although * it might be useful to support only bitmap drawing on the device * for boards that don't need to display text. We create a TrueType * console if enabled, a rotated console if the video driver requests * it, otherwise a normal console. * * The console can be override by setting vidconsole_drv_name before * probing this video driver, or in the probe() method. * * TrueType does not support rotation at present so fall back to the * rotated console in that case. */ if (!priv->rot && IS_ENABLED(CONFIG_CONSOLE_TRUETYPE)) { snprintf(name, sizeof(name), "%s.vidconsole_tt", dev->name); strcpy(drv, "vidconsole_tt"); } else { snprintf(name, sizeof(name), "%s.vidconsole%d", dev->name, priv->rot); snprintf(drv, sizeof(drv), "vidconsole%d", priv->rot); } str = strdup(name); if (!str) return -ENOMEM; if (priv->vidconsole_drv_name) drv_name = priv->vidconsole_drv_name; ret = device_bind_driver(dev, drv_name, str, &cons); if (ret) { debug("%s: Cannot bind console driver\n", __func__); return ret; } ret = device_probe(cons); if (ret) { debug("%s: Cannot probe console driver\n", __func__); return ret; } return 0; }; /* Post-relocation, allocate memory for the frame buffer */ static int video_post_bind(struct udevice *dev) { ulong addr = gd->video_top; ulong size; /* Before relocation there is nothing to do here */ if (!(gd->flags & GD_FLG_RELOC)) return 0; size = alloc_fb(dev, &addr); if (addr < gd->video_bottom) { /* Device tree node may need the 'u-boot,dm-pre-reloc' tag */ printf("Video device '%s' cannot allocate frame buffer memory -ensure the device is set up before relocation\n", dev->name); return -ENOSPC; } debug("%s: Claiming %lx bytes at %lx for video device '%s'\n", __func__, size, addr, dev->name); gd->video_bottom = addr; return 0; } UCLASS_DRIVER(video) = { .id = UCLASS_VIDEO, .name = "video", .flags = DM_UC_FLAG_SEQ_ALIAS, .post_bind = video_post_bind, .pre_probe = video_pre_probe, .post_probe = video_post_probe, .pre_remove = video_pre_remove, .per_device_auto_alloc_size = sizeof(struct video_priv), .per_device_platdata_auto_alloc_size = sizeof(struct video_uc_platdata), };