By now the code to only have a single page table level with 64k page
size and 42 bit address space is no longer used by any board in tree,
so we can safely remove it.
To clean up code, move the layerscape mmu code to the new defines,
removing redundant field definitions.
Signed-off-by: Alexander Graf <agraf@suse.de>
The MMU range table can vary depending on things we may only find
out at runtime. While the very simple ThunderX variant does not
change, other boards will, so move the definition from a static
entry in a header file to the board file.
Signed-off-by: Alexander Graf <agraf@suse.de>
The idea to generate our pages tables from an array of memory ranges
is very sound. However, instead of hard coding the code to create up
to 2 levels of 64k granule page tables, we really should just create
normal 4k page tables that allow us to set caching attributes on 2M
or 4k level later on.
So this patch moves the full_va mapping code to 4k page size and
makes it fully flexible to dynamically create as many levels as
necessary for a map (including dynamic 1G/2M pages). It also adds
support to dynamically split a large map into smaller ones when
some code wants to set dcache attributes.
With all this in place, there is very little reason to create your
own page tables in board specific files.
Signed-off-by: Alexander Graf <agraf@suse.de>
Based on the memory map we can determine a lot of hard coded fields of
TCR, like the maximum VA and max PA we want to support. Calculate those
dynamically to reduce the chance for pit falls.
Signed-off-by: Alexander Graf <agraf@suse.de>