Most of the bss initialization loop increments 4 bytes
at a time. And the loop end is checked for an 'equal'
condition. Make the bss end address aligned by 4, so
that the loop will end as expected.
Signed-off-by: Selvamuthukumar <selva.muthukumar@e-coninfotech.com>
Signed-off-by: Wolfgang Denk <wd@denx.de>
This patch changes the return type of initdram() from long int to phys_size_t.
This is required for a couple of reasons: long int limits the amount of dram
to 2GB, and u-boot in general is moving over to phys_size_t to represent the
size of physical memory. phys_size_t is defined as an unsigned long on almost
all current platforms.
This patch *only* changes the return type of the initdram function (in
include/common.h, as well as in each board's implementation of initdram). It
does not actually modify the code inside the function on any of the platforms;
platforms which wish to support more than 2GB of DRAM will need to modify
their initdram() function code.
Build tested with MAKEALL for ppc, arm, mips, mips-el. Booted on powerpc
MPC8641HPCN.
Signed-off-by: Becky Bruce <becky.bruce@freescale.com>
This commit gets rid of a huge amount of silly white-space issues.
Especially, all sequences of SPACEs followed by TAB characters get
removed (unless they appear in print statements).
Also remove all embedded "vim:" and "vi:" statements which hide
indentation problems.
Signed-off-by: Wolfgang Denk <wd@denx.de>
The cross compiler is responsible for providing the correct libraries
and the logic to find the linking libraries.
Signed-off-by: Jason Wessel <jason.wessel@windriver.com>
With recent toolchain versions, some boards would not build because
or errors like this one (here for ocotea board when building with
ELDK 4.2 beta):
ppc_4xx-ld: section .bootpg [fffff000 -> fffff23b] overlaps section .bss [fffee900 -> fffff8ab]
For many boards, the .bss section is big enough that it wraps around
at the end of the address space (0xFFFFFFFF), so the problem will not
be visible unless you use a 64 bit tool chain for development. On
some boards however, changes to the code size (due to different
optimizations) we bail out with section overlaps like above.
The fix is to add the NOLOAD attribute to the .bss and .sbss
sections, telling the linker that .bss does not consume any space in
the image.
Signed-off-by: Wolfgang Denk <wd@denx.de>
Modifications are based on the linux kernel approach and
support two use cases:
1) Add O= to the make command line
'make O=/tmp/build all'
2) Set environement variable BUILD_DIR to point to the desired location
'export BUILD_DIR=/tmp/build'
'make'
The second approach can also be used with a MAKEALL script
'export BUILD_DIR=/tmp/build'
'./MAKEALL'
Command line 'O=' setting overrides BUILD_DIR environent variable.
When none of the above methods is used the local build is performed and
the object files are placed in the source directory.
Old, obsolete and duplicated code was cleaned up and replace by the
new partitioning method. There are two possible approaches now:
* define a single, static partition
* use mtdparts command line option and dynamic partitioning
Default is static partitioning.
applications: instead of using (PPC-specific) system calls we now
use a jump table; please see doc/README.standalone for details
* Patch by Dave Westwood, 24 Jul 2003:
added support for Unity OS (a proprietary OS)
- remove trailing white space, trailing empty lines, C++ comments, etc.
- split cmd_boot.c (separate cmd_bdinfo.c and cmd_load.c)
* Patches by Kenneth Johansson, 25 Jun 2003:
- major rework of command structure
(work done mostly by Michal Cendrowski and Joakim Kristiansen)
* Patch by Murray Jensen, 24 Jun 2003:
- make sure to use only U-boot provided header files
- fix problems with ".rodata.str1.4" section as used by GCC-3.x
instead CFG_MONITOR_LEN is now only used to determine _at_compile_
_time_ (!) if the environment is embedded within the U-Boot image,
or in a separate flash sector.
* Cleanup CFG_DER #defines in config files (wd maintained only)