This is not needed since the linker script sets it up. Drop the variable
to avoid confusion.
Fix the prototype for main() while we are here.
Signed-off-by: Simon Glass <sjg@chromium.org>
Binman needs to be able to update the contents of an ELF file after it has
been build. To support this, add a function to locate the position of a
symbol's contents within the file.
Fix the comments on bss_data.c and Symbol while we are here.
Signed-off-by: Simon Glass <sjg@chromium.org>
When U-Boot started using SPDX tags we were among the early adopters and
there weren't a lot of other examples to borrow from. So we picked the
area of the file that usually had a full license text and replaced it
with an appropriate SPDX-License-Identifier: entry. Since then, the
Linux Kernel has adopted SPDX tags and they place it as the very first
line in a file (except where shebangs are used, then it's second line)
and with slightly different comment styles than us.
In part due to community overlap, in part due to better tag visibility
and in part for other minor reasons, switch over to that style.
This commit changes all instances where we have a single declared
license in the tag as both the before and after are identical in tag
contents. There's also a few places where I found we did not have a tag
and have introduced one.
Signed-off-by: Tom Rini <trini@konsulko.com>
In some cases we need to read symbols from U-Boot. At present we have a
a few cases which does this via 'nm' and 'grep'.
It is better to use objdump since that tells us the size of the symbols
and also whether it is weak or not.
Add a new module which reads ELF information from files. Update existing
uses of 'nm' to use this module.
Signed-off-by: Simon Glass <sjg@chromium.org>