These are quite common and we may as well press on and not be so picky.
Signed-off-by: Simon Glass <sjg@chromium.org>
Reviewed-by: Bin Meng <bmeng.cn@gmail.com>
We shouldn't assume that the VGA ROM can always be loaded at c0000. This
is only true on x86 machines.
Signed-off-by: Simon Glass <sjg@chromium.org>
Reviewed-by: Bin Meng <bmeng.cn@gmail.com>
This code is too x86-dependent at present. Correct it so that it can run on
big-endian machines.
Signed-off-by: Simon Glass <sjg@chromium.org>
Reviewed-by: Bin Meng <bmeng.cn@gmail.com>
The hex value is more commonly understood, so use that instead of decimal.
Add a 0x prefix to avoid confusion.
Signed-off-by: Simon Glass <sjg@chromium.org>
Reviewed-by: Bin Meng <bmeng.cn@gmail.com>
This can be very slow - typically 80ms even on a fast machine since it uses
the SPI flash to read the data. Add an option to display the time taken.
Signed-off-by: Simon Glass <sjg@chromium.org>
Reviewed-by: Bin Meng <bmeng.cn@gmail.com>
If the video has not been set up, we should not return a success code. This
can be detected by seeing if any of the variables are non-zero.
Signed-off-by: Simon Glass <sjg@chromium.org>
Some platforms don't have native code for dealing with their video
hardware. In some cases they use a binary blob to set it up and perform
required actions like setting the video mode. This approach is a hangover
from the old PC days where a ROM was provided and executed during startup.
Even now, these ROMs are supplied as a way to set up video. It avoids the
code for every video chip needing to be provided in the boot loader. But
it makes the video much less flexible - e.g. it is not possible to do
anything else while the video init is happening (including waiting hundreds
of milliseconds for display panels to start up).
In any case, to deal with this sad state of affairs, provide an API for
execution of x86 video ROMs, either natively or through emulation.
Signed-off-by: Simon Glass <sjg@chromium.org>