Building the sandbox with NO_SDL=1 resulted in an undefined reference to
'sandbox_sdl_remove_display'. Resolve this by adding a stub
implementation to match the stubs of the other similar functions.
Signed-off-by: Andrew Scull <ascull@google.com>
Cc: Simon Glass <sjg@chromium.org>
Cc: Anatolij Gustschin <agust@denx.de>
Reviewed-by: Simon Glass <sjg@chromium.org>
When unit tests are run they currently create a new window. Update the
code so that the old one is removed first. This avoids the confusion as to
which one is active.
Signed-off-by: Simon Glass <sjg@chromium.org>
On high-DPI displays U-Boot's LCD window can look very small. Add a
-K flag to expand it to make things easier to read, while still using
the existing resolution internally.
Signed-off-by: Simon Glass <sjg@chromium.org>
Reviewed-by: Anatolij Gustschin <agust@denx.de>
At present these parameters are hard-coded in the sdl interface code.
Allow them to be specified by the driver instead.
Signed-off-by: Simon Glass <sjg@chromium.org>
Update sandbox's device tree and config to use driver model for sound. Use
the double buffer for sound output so that we don't need to wait for the
sound to complete before returning.
Signed-off-by: Simon Glass <sjg@chromium.org>
When U-Boot started using SPDX tags we were among the early adopters and
there weren't a lot of other examples to borrow from. So we picked the
area of the file that usually had a full license text and replaced it
with an appropriate SPDX-License-Identifier: entry. Since then, the
Linux Kernel has adopted SPDX tags and they place it as the very first
line in a file (except where shebangs are used, then it's second line)
and with slightly different comment styles than us.
In part due to community overlap, in part due to better tag visibility
and in part for other minor reasons, switch over to that style.
This commit changes all instances where we have a single declared
license in the tag as both the before and after are identical in tag
contents. There's also a few places where I found we did not have a tag
and have introduced one.
Signed-off-by: Tom Rini <trini@konsulko.com>
SDL (Simple DirectMedia Layer - see www.libsdl.org) is a library which
provides simple graphics and sound features. It works under X11 and also
with a simple frame buffer interface. It is ideally suited to sandbox
U-Boot since it fits nicely with the low-level feature set required by
U-Boot. For example, U-Boot has its own font drawing routines, its own
keyboard processing and just needs raw sound output.
We can use SDL to provide emulation of these basic functions for sandbox.
This significantly expands the testing that is possible with sandbox.
Add a basic SDL library which we will use in future commits.
Tested-by: Che-Liang Chiou <clchiou@chromium.org>
Signed-off-by: Simon Glass <sjg@chromium.org>