The current name is inconsistent with SPL which uses CONFIG_SPL_TEXT_BASE
and this makes it imposible to use CONFIG_VAL().
Rename it to resolve this problem.
Signed-off-by: Simon Glass <sjg@chromium.org>
By default, CONFIG_SYS_INIT_SP_BSS_OFFSET was made invisible by not
giving a prompt to it.
The only way to define it is to hard-code an extra entry in SoC/board
Kconfig, like arch/arm/mach-tegra/tegra{186,210}/Kconfig.
Add a prompt to it in order to allow defconfig files to specify the
value of CONFIG_SYS_INIT_SP_BSS_OFFSET.
With this, CONFIG_SYS_INIT_SP_BSS_OFFSET would become always visible.
So, we need a new bool option to turn it off by default.
I move the 'default 524288' to the common place. This value is not too
big, but is big enough to avoid the overwrap of DT in most platforms.
If 512KB is not a suitable choice for your platform, you can change it
from your defconfig or menuconfig etc.
Signed-off-by: Masahiro Yamada <yamada.masahiro@socionext.com>
Acked-by: Stephen Warren <swarren@nvidia.com>
When U-Boot started using SPDX tags we were among the early adopters and
there weren't a lot of other examples to borrow from. So we picked the
area of the file that usually had a full license text and replaced it
with an appropriate SPDX-License-Identifier: entry. Since then, the
Linux Kernel has adopted SPDX tags and they place it as the very first
line in a file (except where shebangs are used, then it's second line)
and with slightly different comment styles than us.
In part due to community overlap, in part due to better tag visibility
and in part for other minor reasons, switch over to that style.
This commit changes all instances where we have a single declared
license in the tag as both the before and after are identical in tag
contents. There's also a few places where I found we did not have a tag
and have introduced one.
Signed-off-by: Tom Rini <trini@konsulko.com>
Allow placing a Linux kernel image header at the start of the U-Boot
binary. This is useful since the image header reports the amount of memory
(BSS and similar) that U-Boot needs to use, but that isn't part of the
binary size. This can be used by the code that loads U-Boot into memory to
determine where to load U-Boot, based on other users of memory.
Signed-off-by: Stephen Warren <swarren@nvidia.com>
Signed-off-by: Tom Warren <twarren@nvidia.com>