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Author SHA1 Message Date
Tom Rini
83d290c56f SPDX: Convert all of our single license tags to Linux Kernel style
When U-Boot started using SPDX tags we were among the early adopters and
there weren't a lot of other examples to borrow from.  So we picked the
area of the file that usually had a full license text and replaced it
with an appropriate SPDX-License-Identifier: entry.  Since then, the
Linux Kernel has adopted SPDX tags and they place it as the very first
line in a file (except where shebangs are used, then it's second line)
and with slightly different comment styles than us.

In part due to community overlap, in part due to better tag visibility
and in part for other minor reasons, switch over to that style.

This commit changes all instances where we have a single declared
license in the tag as both the before and after are identical in tag
contents.  There's also a few places where I found we did not have a tag
and have introduced one.

Signed-off-by: Tom Rini <trini@konsulko.com>
2018-05-07 09:34:12 -04:00
Philipp Tomsich
16d761e3dd bcm281xx: boot0 hook: adjust to unified boot0 semantics
This updates the BCM281xx boot0-hook to the updated boot0 semantics
by emitting _start and the vector table before the boot0 hook (as
was the case before).

Signed-off-by: Philipp Tomsich <philipp.tomsich@theobroma-systems.com>
2017-11-21 23:57:22 +01:00
Andre Przywara
ce62e57fc5 ARM: boot0 hook: remove macro, include whole header file
For prepending some board specific header area to U-Boot images we
were so far including a header file with a macro definition containing
the actual header specification.
This works fine if there are just a few statements and if there is only
one alternative.
However adding more complex code quickly gets messy with this approach,
so let's just drop that intermediate macro and let the #include actually
insert the code directly.
This converts the callers and the callees, but doesn't change anything
at this point.

Signed-off-by: Andre Przywara <andre.przywara@arm.com>
Reviewed-by: Simon Glass <sjg@chromium.org>
Tested-by: Steve Rae <steve.rae@raedomain.com>
Reviewed-by: Jagan Teki <jagan@openedev.com>
2017-01-04 16:37:41 +01:00
Andre Przywara
cdaa633fcf arm/arm64: implement a boot header capability
Some SPL loaders (like Allwinner's boot0, and Broadcom's boot0)
require a header before the actual U-Boot binary to both check its
validity and to find other data to load. Sometimes this header may
only be a few bytes of information, and sometimes this might simply
be space that needs to be reserved for a post-processing tool.

Introduce a config option to allow assembler preprocessor commands
to be inserted into the code at the appropriate location; typical
assembler preprocessor commands might be:
  .space 1000
  .word 0x12345678

Signed-off-by: Andre Przywara <andre.przywara@arm.com>
Signed-off-by: Steve Rae <srae@broadcom.com>
Commit Notes:
Please note that the current code:
  start.S (arm64) and
  vectors.S (arm)
already jumps over some portion of data already, so this option basically
just increases the size of this region (and the resulting binary).

For use with Allwinner's boot0 blob there is a tool called boot0img[1],
which fills the header to allow booting A64 based boards.
For the Pine64 we need a 1536 byte header (including the branch
instruction) at the moment, so we add this to the defconfig.

[1] https://github.com/apritzel/pine64/tree/master/tools
END
Reviewed-by: Tom Rini <trini@konsulko.com>
2016-06-06 13:39:19 -04:00