For prepending some board specific header area to U-Boot images we
were so far including a header file with a macro definition containing
the actual header specification.
This works fine if there are just a few statements and if there is only
one alternative.
However adding more complex code quickly gets messy with this approach,
so let's just drop that intermediate macro and let the #include actually
insert the code directly.
This converts the callers and the callees, but doesn't change anything
at this point.
Signed-off-by: Andre Przywara <andre.przywara@arm.com>
Reviewed-by: Simon Glass <sjg@chromium.org>
Tested-by: Steve Rae <steve.rae@raedomain.com>
Reviewed-by: Jagan Teki <jagan@openedev.com>
Some SPL loaders (like Allwinner's boot0, and Broadcom's boot0)
require a header before the actual U-Boot binary to both check its
validity and to find other data to load. Sometimes this header may
only be a few bytes of information, and sometimes this might simply
be space that needs to be reserved for a post-processing tool.
Introduce a config option to allow assembler preprocessor commands
to be inserted into the code at the appropriate location; typical
assembler preprocessor commands might be:
.space 1000
.word 0x12345678
Signed-off-by: Andre Przywara <andre.przywara@arm.com>
Signed-off-by: Steve Rae <srae@broadcom.com>
Commit Notes:
Please note that the current code:
start.S (arm64) and
vectors.S (arm)
already jumps over some portion of data already, so this option basically
just increases the size of this region (and the resulting binary).
For use with Allwinner's boot0 blob there is a tool called boot0img[1],
which fills the header to allow booting A64 based boards.
For the Pine64 we need a 1536 byte header (including the branch
instruction) at the moment, so we add this to the defconfig.
[1] https://github.com/apritzel/pine64/tree/master/tools
END
Reviewed-by: Tom Rini <trini@konsulko.com>