expo: Add basic tests

Add some tests for the expo, including setting up and rendering an expo.

Signed-off-by: Simon Glass <sjg@chromium.org>
This commit is contained in:
Simon Glass 2023-01-06 08:52:39 -06:00 committed by Tom Rini
parent 226777f170
commit fe93c14b4c
2 changed files with 541 additions and 0 deletions

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@ -5,6 +5,8 @@
obj-$(CONFIG_BOOTSTD) += bootdev.o bootstd_common.o bootflow.o bootmeth.o obj-$(CONFIG_BOOTSTD) += bootdev.o bootstd_common.o bootflow.o bootmeth.o
obj-$(CONFIG_FIT) += image.o obj-$(CONFIG_FIT) += image.o
obj-$(CONFIG_EXPO) += expo.o
ifdef CONFIG_OF_LIVE ifdef CONFIG_OF_LIVE
obj-$(CONFIG_BOOTMETH_VBE_SIMPLE) += vbe_simple.o obj-$(CONFIG_BOOTMETH_VBE_SIMPLE) += vbe_simple.o
endif endif

539
test/boot/expo.c Normal file
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// SPDX-License-Identifier: GPL-2.0+
/*
* Copyright 2022 Google LLC
* Written by Simon Glass <sjg@chromium.org>
*/
#include <common.h>
#include <dm.h>
#include <expo.h>
#include <menu.h>
#include <video.h>
#include <linux/input.h>
#include <test/suites.h>
#include <test/ut.h>
#include "bootstd_common.h"
#include "../../boot/scene_internal.h"
enum {
/* scenes */
SCENE1 = 7,
SCENE2,
/* objects */
OBJ_LOGO,
OBJ_TEXT,
OBJ_TEXT2,
OBJ_MENU,
OBJ_MENU_TITLE,
/* strings */
STR_TEXT,
STR_TEXT2,
STR_MENU_TITLE,
STR_POINTER_TEXT,
STR_ITEM1_LABEL,
STR_ITEM1_DESC,
STR_ITEM1_KEY,
STR_ITEM1_PREVIEW,
STR_ITEM2_LABEL,
STR_ITEM2_DESC,
STR_ITEM2_KEY,
STR_ITEM2_PREVIEW,
/* menu items */
ITEM1,
ITEM1_LABEL,
ITEM1_DESC,
ITEM1_KEY,
ITEM1_PREVIEW,
ITEM2,
ITEM2_LABEL,
ITEM2_DESC,
ITEM2_KEY,
ITEM2_PREVIEW,
/* pointer to current item */
POINTER_TEXT,
};
#define BAD_POINTER ((void *)1)
/* names for various things */
#define EXPO_NAME "my menus"
#define SCENE_NAME1 "main"
#define SCENE_NAME2 "second"
#define SCENE_TITLE "Main Menu"
#define LOGO_NAME "logo"
/* Check base expo support */
static int expo_base(struct unit_test_state *uts)
{
struct udevice *dev;
struct expo *exp;
ulong start_mem;
char name[100];
int i;
ut_assertok(uclass_first_device_err(UCLASS_VIDEO, &dev));
start_mem = ut_check_free();
exp = NULL;
strcpy(name, EXPO_NAME);
ut_assertok(expo_new(name, NULL, &exp));
*name = '\0';
ut_assertnonnull(exp);
ut_asserteq(0, exp->scene_id);
ut_asserteq(0, exp->next_id);
/* Make sure the name was allocated */
ut_assertnonnull(exp->name);
ut_asserteq_str(EXPO_NAME, exp->name);
ut_assertok(expo_set_display(exp, dev));
expo_destroy(exp);
ut_assertok(ut_check_delta(start_mem));
/* test handling out-of-memory conditions */
for (i = 0; i < 2; i++) {
struct expo *exp2;
malloc_enable_testing(i);
exp2 = BAD_POINTER;
ut_asserteq(-ENOMEM, expo_new(EXPO_NAME, NULL, &exp2));
ut_asserteq_ptr(BAD_POINTER, exp2);
malloc_disable_testing();
}
return 0;
}
BOOTSTD_TEST(expo_base, UT_TESTF_DM | UT_TESTF_SCAN_FDT);
/* Check creating a scene */
static int expo_scene(struct unit_test_state *uts)
{
struct scene *scn;
struct expo *exp;
ulong start_mem;
char name[100];
int id;
start_mem = ut_check_free();
ut_assertok(expo_new(EXPO_NAME, NULL, &exp));
scn = NULL;
ut_asserteq(0, exp->next_id);
strcpy(name, SCENE_NAME1);
id = scene_new(exp, name, SCENE1, &scn);
*name = '\0';
ut_assertnonnull(scn);
ut_asserteq(SCENE1, id);
ut_asserteq(SCENE1 + 1, exp->next_id);
ut_asserteq_ptr(exp, scn->expo);
/* Make sure the name was allocated */
ut_assertnonnull(scn->name);
ut_asserteq_str(SCENE_NAME1, scn->name);
/* Set the title */
strcpy(name, SCENE_TITLE);
ut_assertok(scene_title_set(scn, name));
*name = '\0';
ut_assertnonnull(scn->title);
ut_asserteq_str(SCENE_TITLE, scn->title);
/* Use an allocated ID */
scn = NULL;
id = scene_new(exp, SCENE_NAME2, 0, &scn);
ut_assertnonnull(scn);
ut_asserteq(SCENE2, id);
ut_asserteq(SCENE2 + 1, exp->next_id);
ut_asserteq_ptr(exp, scn->expo);
ut_asserteq_str(SCENE_NAME2, scn->name);
expo_destroy(exp);
ut_assertok(ut_check_delta(start_mem));
return 0;
}
BOOTSTD_TEST(expo_scene, UT_TESTF_DM | UT_TESTF_SCAN_FDT);
/* Check creating a scene with objects */
static int expo_object(struct unit_test_state *uts)
{
struct scene_obj_img *img;
struct scene_obj_txt *txt;
struct scene *scn;
struct expo *exp;
ulong start_mem;
char name[100];
char *data;
int id;
start_mem = ut_check_free();
ut_assertok(expo_new(EXPO_NAME, NULL, &exp));
id = scene_new(exp, SCENE_NAME1, SCENE1, &scn);
ut_assert(id > 0);
ut_asserteq(0, scene_obj_count(scn));
data = NULL;
strcpy(name, LOGO_NAME);
id = scene_img(scn, name, OBJ_LOGO, data, &img);
ut_assert(id > 0);
*name = '\0';
ut_assertnonnull(img);
ut_asserteq(OBJ_LOGO, id);
ut_asserteq(OBJ_LOGO + 1, exp->next_id);
ut_asserteq_ptr(scn, img->obj.scene);
ut_asserteq(SCENEOBJT_IMAGE, img->obj.type);
ut_asserteq_ptr(data, img->data);
/* Make sure the name was allocated */
ut_assertnonnull(scn->name);
ut_asserteq_str(SCENE_NAME1, scn->name);
ut_asserteq(1, scene_obj_count(scn));
id = scene_txt_str(scn, "text", OBJ_TEXT, STR_TEXT, "my string", &txt);
ut_assert(id > 0);
ut_assertnonnull(txt);
ut_asserteq(OBJ_TEXT, id);
ut_asserteq(SCENEOBJT_TEXT, txt->obj.type);
ut_asserteq(2, scene_obj_count(scn));
/* Check passing NULL as the final parameter */
id = scene_txt_str(scn, "text2", OBJ_TEXT2, STR_TEXT2, "another string",
NULL);
ut_assert(id > 0);
ut_asserteq(3, scene_obj_count(scn));
expo_destroy(exp);
ut_assertok(ut_check_delta(start_mem));
return 0;
}
BOOTSTD_TEST(expo_object, UT_TESTF_DM | UT_TESTF_SCAN_FDT);
/* Check setting object attributes */
static int expo_object_attr(struct unit_test_state *uts)
{
struct scene_obj_menu *menu;
struct scene_obj_img *img;
struct scene_obj_txt *txt;
struct scene *scn;
struct expo *exp;
ulong start_mem;
char name[100];
char *data;
int id;
start_mem = ut_check_free();
ut_assertok(expo_new(EXPO_NAME, NULL, &exp));
id = scene_new(exp, SCENE_NAME1, SCENE1, &scn);
ut_assert(id > 0);
data = NULL;
id = scene_img(scn, LOGO_NAME, OBJ_LOGO, data, &img);
ut_assert(id > 0);
ut_assertok(scene_obj_set_pos(scn, OBJ_LOGO, 123, 456));
ut_asserteq(123, img->obj.x);
ut_asserteq(456, img->obj.y);
ut_asserteq(-ENOENT, scene_obj_set_pos(scn, OBJ_TEXT2, 0, 0));
id = scene_txt_str(scn, "text", OBJ_TEXT, STR_TEXT, "my string", &txt);
ut_assert(id > 0);
strcpy(name, "font2");
ut_assertok(scene_txt_set_font(scn, OBJ_TEXT, name, 42));
ut_asserteq_ptr(name, txt->font_name);
ut_asserteq(42, txt->font_size);
ut_asserteq(-ENOENT, scene_txt_set_font(scn, OBJ_TEXT2, name, 42));
id = scene_menu(scn, "main", OBJ_MENU, &menu);
ut_assert(id > 0);
ut_assertok(scene_menu_set_title(scn, OBJ_MENU, OBJ_TEXT));
ut_asserteq(-ENOENT, scene_menu_set_title(scn, OBJ_TEXT2, OBJ_TEXT));
ut_asserteq(-EINVAL, scene_menu_set_title(scn, OBJ_MENU, OBJ_TEXT2));
expo_destroy(exp);
ut_assertok(ut_check_delta(start_mem));
return 0;
}
BOOTSTD_TEST(expo_object_attr, UT_TESTF_DM | UT_TESTF_SCAN_FDT);
/* Check creating a scene with a menu */
static int expo_object_menu(struct unit_test_state *uts)
{
struct scene_obj_menu *menu;
struct scene_menitem *item;
int id, label_id, desc_id, key_id, pointer_id, preview_id;
struct scene_obj_txt *ptr, *name1, *desc1, *key1, *tit, *prev1;
struct scene *scn;
struct expo *exp;
ulong start_mem;
start_mem = ut_check_free();
ut_assertok(expo_new(EXPO_NAME, NULL, &exp));
id = scene_new(exp, SCENE_NAME1, SCENE1, &scn);
ut_assert(id > 0);
id = scene_menu(scn, "main", OBJ_MENU, &menu);
ut_assert(id > 0);
ut_assertnonnull(menu);
ut_asserteq(OBJ_MENU, id);
ut_asserteq(SCENEOBJT_MENU, menu->obj.type);
ut_asserteq(0, menu->title_id);
ut_asserteq(0, menu->pointer_id);
ut_assertok(scene_obj_set_pos(scn, OBJ_MENU, 50, 400));
ut_asserteq(50, menu->obj.x);
ut_asserteq(400, menu->obj.y);
id = scene_txt_str(scn, "title", OBJ_MENU_TITLE, STR_MENU_TITLE,
"Main Menu", &tit);
ut_assert(id > 0);
ut_assertok(scene_menu_set_title(scn, OBJ_MENU, OBJ_MENU_TITLE));
ut_asserteq(OBJ_MENU_TITLE, menu->title_id);
pointer_id = scene_txt_str(scn, "cur_item", POINTER_TEXT,
STR_POINTER_TEXT, ">", &ptr);
ut_assert(pointer_id > 0);
ut_assertok(scene_menu_set_pointer(scn, OBJ_MENU, POINTER_TEXT));
ut_asserteq(POINTER_TEXT, menu->pointer_id);
label_id = scene_txt_str(scn, "label1", ITEM1_LABEL, STR_ITEM1_LABEL,
"Play", &name1);
ut_assert(label_id > 0);
desc_id = scene_txt_str(scn, "desc1", ITEM1_DESC, STR_ITEM1_DESC,
"Lord Melchett", &desc1);
ut_assert(desc_id > 0);
key_id = scene_txt_str(scn, "item1-key", ITEM1_KEY, STR_ITEM1_KEY, "1",
&key1);
ut_assert(key_id > 0);
preview_id = scene_txt_str(scn, "item1-preview", ITEM1_PREVIEW,
STR_ITEM1_PREVIEW, "(preview1)", &prev1);
ut_assert(preview_id > 0);
id = scene_menuitem(scn, OBJ_MENU, "linux", ITEM1, ITEM1_KEY,
ITEM1_LABEL, ITEM1_DESC, ITEM1_PREVIEW, 0, &item);
ut_asserteq(ITEM1, id);
ut_asserteq(id, item->id);
ut_asserteq(key_id, item->key_id);
ut_asserteq(label_id, item->label_id);
ut_asserteq(desc_id, item->desc_id);
ut_asserteq(preview_id, item->preview_id);
/* adding an item should cause the first item to become current */
ut_asserteq(id, menu->cur_item_id);
/* the title should be at the top */
ut_asserteq(menu->obj.x, tit->obj.x);
ut_asserteq(menu->obj.y, tit->obj.y);
/* the first item should be next */
ut_asserteq(menu->obj.x, name1->obj.x);
ut_asserteq(menu->obj.y + 32, name1->obj.y);
ut_asserteq(menu->obj.x + 230, key1->obj.x);
ut_asserteq(menu->obj.y + 32, key1->obj.y);
ut_asserteq(menu->obj.x + 200, ptr->obj.x);
ut_asserteq(menu->obj.y + 32, ptr->obj.y);
ut_asserteq(menu->obj.x + 280, desc1->obj.x);
ut_asserteq(menu->obj.y + 32, desc1->obj.y);
ut_asserteq(-4, prev1->obj.x);
ut_asserteq(menu->obj.y + 32, prev1->obj.y);
ut_asserteq(false, prev1->obj.hide);
expo_destroy(exp);
ut_assertok(ut_check_delta(start_mem));
return 0;
}
BOOTSTD_TEST(expo_object_menu, UT_TESTF_DM | UT_TESTF_SCAN_FDT);
/* Check rendering a scene */
static int expo_render_image(struct unit_test_state *uts)
{
struct scene_obj_menu *menu;
struct scene *scn, *scn2;
struct expo_action act;
struct scene_obj *obj;
struct udevice *dev;
struct expo *exp;
int id;
console_record_reset_enable();
ut_assertok(uclass_first_device_err(UCLASS_VIDEO, &dev));
ut_assertok(expo_new(EXPO_NAME, NULL, &exp));
id = scene_new(exp, SCENE_NAME1, SCENE1, &scn);
ut_assert(id > 0);
ut_assertok(expo_set_display(exp, dev));
id = scene_img(scn, "logo", OBJ_LOGO, video_get_u_boot_logo(), NULL);
ut_assert(id > 0);
ut_assertok(scene_obj_set_pos(scn, OBJ_LOGO, 50, 20));
id = scene_txt_str(scn, "text", OBJ_TEXT, STR_TEXT, "my string", NULL);
ut_assert(id > 0);
ut_assertok(scene_txt_set_font(scn, OBJ_TEXT, "cantoraone_regular",
40));
ut_assertok(scene_obj_set_pos(scn, OBJ_TEXT, 400, 100));
id = scene_txt_str(scn, "text", OBJ_TEXT2, STR_TEXT2, "another string",
NULL);
ut_assert(id > 0);
ut_assertok(scene_txt_set_font(scn, OBJ_TEXT2, "nimbus_sans_l_regular",
60));
ut_assertok(scene_obj_set_pos(scn, OBJ_TEXT2, 200, 600));
id = scene_menu(scn, "main", OBJ_MENU, &menu);
ut_assert(id > 0);
id = scene_txt_str(scn, "title", OBJ_MENU_TITLE, STR_MENU_TITLE,
"Main Menu", NULL);
ut_assert(id > 0);
ut_assertok(scene_menu_set_title(scn, OBJ_MENU, OBJ_MENU_TITLE));
id = scene_txt_str(scn, "cur_item", POINTER_TEXT, STR_POINTER_TEXT, ">",
NULL);
ut_assert(id > 0);
ut_assertok(scene_menu_set_pointer(scn, OBJ_MENU, POINTER_TEXT));
id = scene_txt_str(scn, "label1", ITEM1_LABEL, STR_ITEM1_LABEL, "Play",
NULL);
ut_assert(id > 0);
id = scene_txt_str(scn, "item1 txt", ITEM1_DESC, STR_ITEM1_DESC,
"Lord Melchett", NULL);
ut_assert(id > 0);
id = scene_txt_str(scn, "item1-key", ITEM1_KEY, STR_ITEM1_KEY, "1",
NULL);
ut_assert(id > 0);
id = scene_img(scn, "item1-preview", ITEM1_PREVIEW,
video_get_u_boot_logo(), NULL);
id = scene_menuitem(scn, OBJ_MENU, "item1", ITEM1, ITEM1_KEY,
ITEM1_LABEL, ITEM1_DESC, ITEM1_PREVIEW, 0, NULL);
ut_assert(id > 0);
id = scene_txt_str(scn, "label2", ITEM2_LABEL, STR_ITEM2_LABEL, "Now",
NULL);
ut_assert(id > 0);
id = scene_txt_str(scn, "item2 txt", ITEM2_DESC, STR_ITEM2_DESC,
"Lord Percy", NULL);
ut_assert(id > 0);
id = scene_txt_str(scn, "item2-key", ITEM2_KEY, STR_ITEM2_KEY, "2",
NULL);
ut_assert(id > 0);
id = scene_img(scn, "item2-preview", ITEM2_PREVIEW,
video_get_u_boot_logo(), NULL);
ut_assert(id > 0);
id = scene_menuitem(scn, OBJ_MENU, "item2", ITEM2, ITEM2_KEY,
ITEM2_LABEL, ITEM2_DESC, ITEM2_PREVIEW, 0, NULL);
ut_assert(id > 0);
ut_assertok(scene_obj_set_pos(scn, OBJ_MENU, 50, 400));
scn2 = expo_lookup_scene_id(exp, SCENE1);
ut_asserteq_ptr(scn, scn2);
scn2 = expo_lookup_scene_id(exp, SCENE2);
ut_assertnull(scn2);
/* render without a scene */
ut_asserteq(-ECHILD, expo_render(exp));
/* render it */
expo_set_scene_id(exp, SCENE1);
ut_assertok(expo_render(exp));
/* move down */
ut_assertok(expo_send_key(exp, BKEY_DOWN));
ut_assertok(expo_action_get(exp, &act));
ut_asserteq(EXPOACT_POINT, act.type);
ut_asserteq(ITEM2, act.select.id);
ut_assertok(expo_render(exp));
/* make sure only the preview for the second item is shown */
obj = scene_obj_find(scn, ITEM1_PREVIEW, SCENEOBJT_NONE);
ut_asserteq(true, obj->hide);
obj = scene_obj_find(scn, ITEM2_PREVIEW, SCENEOBJT_NONE);
ut_asserteq(false, obj->hide);
/* select it */
ut_assertok(expo_send_key(exp, BKEY_SELECT));
ut_assertok(expo_action_get(exp, &act));
ut_asserteq(EXPOACT_SELECT, act.type);
ut_asserteq(ITEM2, act.select.id);
/* make sure the action doesn't come again */
ut_asserteq(-EAGAIN, expo_action_get(exp, &act));
/* make sure there was no console output */
ut_assert_console_end();
/* now try in text mode */
exp_set_text_mode(exp, true);
ut_assertok(expo_render(exp));
ut_assert_nextline("U-Boot : Boot Menu");
ut_assert_nextline("%s", "");
ut_assert_nextline("Main Menu");
ut_assert_nextline("%s", "");
ut_assert_nextline(" 1 Play Lord Melchett");
ut_assert_nextline(" > 2 Now Lord Percy");
/* Move back up to the first item */
ut_assertok(expo_send_key(exp, BKEY_UP));
ut_assertok(expo_action_get(exp, &act));
ut_asserteq(EXPOACT_POINT, act.type);
ut_asserteq(ITEM1, act.select.id);
ut_assertok(expo_render(exp));
ut_assert_nextline("U-Boot : Boot Menu");
ut_assert_nextline("%s", "");
ut_assert_nextline("Main Menu");
ut_assert_nextline("%s", "");
ut_assert_nextline(" > 1 Play Lord Melchett");
ut_assert_nextline(" 2 Now Lord Percy");
ut_assert_console_end();
expo_destroy(exp);
return 0;
}
BOOTSTD_TEST(expo_render_image, UT_TESTF_DM | UT_TESTF_SCAN_FDT);