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expo: Allow highlighting other scene-object types
So far only menus can be highlighted. With the coming addition of text lines we need to be able to highlight other objects. Add a function to determine whether an object can be highlighted. Signed-off-by: Simon Glass <sjg@chromium.org>
This commit is contained in:
parent
408011c2a4
commit
d88edd2bda
2 changed files with 12 additions and 7 deletions
11
boot/scene.c
11
boot/scene.c
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@ -516,7 +516,7 @@ static void send_key_obj(struct scene *scn, struct scene_obj *obj, int key,
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sibling)) {
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obj = list_entry(obj->sibling.prev,
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struct scene_obj, sibling);
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if (obj->type == SCENEOBJT_MENU) {
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if (scene_obj_can_highlight(obj)) {
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event->type = EXPOACT_POINT_OBJ;
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event->select.id = obj->id;
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log_debug("up to obj %d\n", event->select.id);
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@ -528,7 +528,7 @@ static void send_key_obj(struct scene *scn, struct scene_obj *obj, int key,
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while (!list_is_last(&obj->sibling, &scn->obj_head)) {
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obj = list_entry(obj->sibling.next, struct scene_obj,
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sibling);
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if (obj->type == SCENEOBJT_MENU) {
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if (scene_obj_can_highlight(obj)) {
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event->type = EXPOACT_POINT_OBJ;
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event->select.id = obj->id;
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log_debug("down to obj %d\n", event->select.id);
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@ -537,7 +537,7 @@ static void send_key_obj(struct scene *scn, struct scene_obj *obj, int key,
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}
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break;
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case BKEY_SELECT:
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if (obj->type == SCENEOBJT_MENU) {
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if (scene_obj_can_highlight(obj)) {
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event->type = EXPOACT_OPEN;
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event->select.id = obj->id;
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log_debug("open obj %d\n", event->select.id);
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@ -685,12 +685,9 @@ void scene_highlight_first(struct scene *scn)
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struct scene_obj *obj;
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list_for_each_entry(obj, &scn->obj_head, sibling) {
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switch (obj->type) {
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case SCENEOBJT_MENU:
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if (scene_obj_can_highlight(obj)) {
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scene_set_highlight_id(scn, obj->id);
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return;
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default:
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break;
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}
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}
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}
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@ -146,6 +146,8 @@ enum scene_obj_t {
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SCENEOBJT_NONE = 0,
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SCENEOBJT_IMAGE,
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SCENEOBJT_TEXT,
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/* types from here on can be highlighted */
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SCENEOBJT_MENU,
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};
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@ -203,6 +205,12 @@ struct scene_obj {
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struct list_head sibling;
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};
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/* object can be highlighted when moving around expo */
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static inline bool scene_obj_can_highlight(const struct scene_obj *obj)
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{
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return obj->type >= SCENEOBJT_MENU;
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}
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/**
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* struct scene_obj_img - information about an image object in a scene
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*
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