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https://github.com/AsahiLinux/u-boot
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expo: Support opening a textline
This object needs special handling when it is opened, to set up the CLI and the vidconsole context. Add special support for this. Signed-off-by: Simon Glass <sjg@chromium.org>
This commit is contained in:
parent
4db7519032
commit
93c901bc7d
3 changed files with 55 additions and 6 deletions
34
boot/scene.c
34
boot/scene.c
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@ -759,10 +759,42 @@ void scene_highlight_first(struct scene *scn)
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}
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}
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int scene_set_open(struct scene *scn, uint id, bool open)
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static int scene_obj_open(struct scene *scn, struct scene_obj *obj)
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{
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int ret;
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switch (obj->type) {
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case SCENEOBJT_NONE:
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case SCENEOBJT_IMAGE:
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case SCENEOBJT_MENU:
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case SCENEOBJT_TEXT:
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break;
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case SCENEOBJT_TEXTLINE:
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ret = scene_textline_open(scn,
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(struct scene_obj_textline *)obj);
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if (ret)
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return log_msg_ret("op", ret);
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break;
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}
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return 0;
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}
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int scene_set_open(struct scene *scn, uint id, bool open)
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{
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struct scene_obj *obj;
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int ret;
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obj = scene_obj_find(scn, id, SCENEOBJT_NONE);
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if (!obj)
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return log_msg_ret("find", -ENOENT);
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if (open) {
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ret = scene_obj_open(scn, obj);
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if (ret)
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return log_msg_ret("op", ret);
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}
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ret = scene_obj_flag_clrset(scn, id, SCENEOF_OPEN,
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open ? SCENEOF_OPEN : 0);
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if (ret)
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@ -278,4 +278,26 @@ void scene_menu_calc_bbox(struct scene_obj_menu *menu,
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int scene_obj_calc_bbox(struct scene_obj *obj, struct vidconsole_bbox *bbox,
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struct vidconsole_bbox *label_bbox);
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/**
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* scene_textline_open() - Open a textline object
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*
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* Set up the text editor ready for use
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*
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* @scn: Scene containing the textline
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* @tline: textline object
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* Return: 0 if OK, -ve on error
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*/
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int scene_textline_open(struct scene *scn, struct scene_obj_textline *tline);
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/**
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* scene_textline_close() - Close a textline object
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*
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* Close out the text editor after use
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*
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* @scn: Scene containing the textline
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* @tline: textline object
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* Return: 0 if OK, -ve on error
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*/
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int scene_textline_close(struct scene *scn, struct scene_obj_textline *tline);
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#endif /* __SCENE_INTERNAL_H */
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@ -227,8 +227,3 @@ int scene_textline_open(struct scene *scn, struct scene_obj_textline *tline)
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return 0;
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}
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int scene_textline_close(struct scene *scn, struct scene_obj_textline *tline)
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{
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return 0;
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}
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