expo: Draw popup menus in both opened and closed states

When a popup menu is closed it shows only the selected item. When it is
open it shows a background and all items, with a highlight that can be
moved between the items.

Add the drawing logic for this.

Signed-off-by: Simon Glass <sjg@chromium.org>
This commit is contained in:
Simon Glass 2023-06-01 10:22:57 -06:00 committed by Tom Rini
parent 3f33b9c722
commit 756c9559e6
4 changed files with 130 additions and 2 deletions

View file

@ -345,14 +345,44 @@ static int scene_obj_render(struct scene_obj *obj, bool text_mode)
}
if (ret && ret != -ENOSYS)
return log_msg_ret("font", ret);
vidconsole_set_cursor_pos(cons, x, y);
str = expo_get_str(exp, txt->str_id);
if (str)
if (str) {
struct video_priv *vid_priv;
struct vidconsole_colour old;
enum colour_idx fore, back;
if (CONFIG_IS_ENABLED(SYS_WHITE_ON_BLACK)) {
fore = VID_BLACK;
back = VID_WHITE;
} else {
fore = VID_LIGHT_GRAY;
back = VID_BLACK;
}
vid_priv = dev_get_uclass_priv(dev);
if (obj->flags & SCENEOF_POINT) {
vidconsole_push_colour(cons, fore, back, &old);
video_fill_part(dev, x, y,
x + obj->dim.w, y + obj->dim.h,
vid_priv->colour_bg);
}
vidconsole_set_cursor_pos(cons, x, y);
vidconsole_put_string(cons, str);
if (obj->flags & SCENEOF_POINT)
vidconsole_pop_colour(cons, &old);
}
break;
}
case SCENEOBJT_MENU: {
struct scene_obj_menu *menu = (struct scene_obj_menu *)obj;
if (exp->popup && (obj->flags & SCENEOF_OPEN)) {
if (!cons)
return -ENOTSUPP;
/* draw a background behind the menu items */
scene_menu_render(menu);
}
/*
* With a vidconsole, the text and item pointer are rendered as
* normal objects so we don't need to do anything here. The menu
@ -494,3 +524,35 @@ int scene_apply_theme(struct scene *scn, struct expo_theme *theme)
return 0;
}
void scene_set_highlight_id(struct scene *scn, uint id)
{
scn->highlight_id = id;
}
void scene_highlight_first(struct scene *scn)
{
struct scene_obj *obj;
list_for_each_entry(obj, &scn->obj_head, sibling) {
switch (obj->type) {
case SCENEOBJT_MENU:
scene_set_highlight_id(scn, obj->id);
return;
default:
break;
}
}
}
int scene_set_open(struct scene *scn, uint id, bool open)
{
int ret;
ret = scene_obj_flag_clrset(scn, id, SCENEOF_OPEN,
open ? SCENEOF_OPEN : 0);
if (ret)
return log_msg_ret("flg", ret);
return 0;
}

View file

@ -153,6 +153,13 @@ int scene_render(struct scene *scn);
*/
int scene_send_key(struct scene *scn, int key, struct expo_action *event);
/**
* scene_menu_render() - Render the background behind a menu
*
* @menu: Menu to render
*/
void scene_menu_render(struct scene_obj_menu *menu);
/**
* scene_menu_calc_dims() - Calculate the dimensions of a menu
*

View file

@ -515,3 +515,32 @@ int scene_menu_display(struct scene_obj_menu *menu)
return -ENOTSUPP;
}
void scene_menu_render(struct scene_obj_menu *menu)
{
struct expo *exp = menu->obj.scene->expo;
const struct expo_theme *theme = &exp->theme;
struct vidconsole_bbox bbox, label_bbox;
struct udevice *dev = exp->display;
struct video_priv *vid_priv;
struct udevice *cons = exp->cons;
struct vidconsole_colour old;
enum colour_idx fore, back;
if (CONFIG_IS_ENABLED(SYS_WHITE_ON_BLACK)) {
fore = VID_BLACK;
back = VID_WHITE;
} else {
fore = VID_LIGHT_GRAY;
back = VID_BLACK;
}
scene_menu_calc_bbox(menu, &bbox, &label_bbox);
vidconsole_push_colour(cons, fore, back, &old);
vid_priv = dev_get_uclass_priv(dev);
video_fill_part(dev, label_bbox.x0 - theme->menu_inset,
label_bbox.y0 - theme->menu_inset,
label_bbox.x1, label_bbox.y1 + theme->menu_inset,
vid_priv->colour_fg);
vidconsole_pop_colour(cons, &old);
}

View file

@ -412,6 +412,36 @@ int scene_new(struct expo *exp, const char *name, uint id, struct scene **scnp);
*/
struct scene *expo_lookup_scene_id(struct expo *exp, uint scene_id);
/**
* scene_highlight_first() - Highlight the first item in a scene
*
* This highlights the first item, so that the user can see that it is pointed
* to
*
* @scn: Scene to update
*/
void scene_highlight_first(struct scene *scn);
/**
* scene_set_highlight_id() - Set the object which is highlighted
*
* Sets a new object to highlight in the scene
*
* @scn: Scene to update
* @id: ID of object to highlight
*/
void scene_set_highlight_id(struct scene *scn, uint id);
/**
* scene_set_open() - Set whether an item is open or not
*
* @scn: Scene to update
* @id: ID of object to update
* @open: true to open the object, false to close it
* Returns: 0 if OK, -ENOENT if @id is invalid
*/
int scene_set_open(struct scene *scn, uint id, bool open);
/**
* scene_title_set() - set the scene title
*