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https://github.com/AsahiLinux/u-boot
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expo: Draw popup menus in both opened and closed states
When a popup menu is closed it shows only the selected item. When it is open it shows a background and all items, with a highlight that can be moved between the items. Add the drawing logic for this. Signed-off-by: Simon Glass <sjg@chromium.org>
This commit is contained in:
parent
3f33b9c722
commit
756c9559e6
4 changed files with 130 additions and 2 deletions
66
boot/scene.c
66
boot/scene.c
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@ -345,14 +345,44 @@ static int scene_obj_render(struct scene_obj *obj, bool text_mode)
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}
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if (ret && ret != -ENOSYS)
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return log_msg_ret("font", ret);
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vidconsole_set_cursor_pos(cons, x, y);
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str = expo_get_str(exp, txt->str_id);
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if (str)
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if (str) {
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struct video_priv *vid_priv;
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struct vidconsole_colour old;
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enum colour_idx fore, back;
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if (CONFIG_IS_ENABLED(SYS_WHITE_ON_BLACK)) {
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fore = VID_BLACK;
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back = VID_WHITE;
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} else {
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fore = VID_LIGHT_GRAY;
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back = VID_BLACK;
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}
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vid_priv = dev_get_uclass_priv(dev);
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if (obj->flags & SCENEOF_POINT) {
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vidconsole_push_colour(cons, fore, back, &old);
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video_fill_part(dev, x, y,
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x + obj->dim.w, y + obj->dim.h,
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vid_priv->colour_bg);
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}
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vidconsole_set_cursor_pos(cons, x, y);
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vidconsole_put_string(cons, str);
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if (obj->flags & SCENEOF_POINT)
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vidconsole_pop_colour(cons, &old);
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}
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break;
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}
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case SCENEOBJT_MENU: {
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struct scene_obj_menu *menu = (struct scene_obj_menu *)obj;
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if (exp->popup && (obj->flags & SCENEOF_OPEN)) {
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if (!cons)
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return -ENOTSUPP;
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/* draw a background behind the menu items */
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scene_menu_render(menu);
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}
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/*
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* With a vidconsole, the text and item pointer are rendered as
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* normal objects so we don't need to do anything here. The menu
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@ -494,3 +524,35 @@ int scene_apply_theme(struct scene *scn, struct expo_theme *theme)
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return 0;
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}
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void scene_set_highlight_id(struct scene *scn, uint id)
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{
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scn->highlight_id = id;
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}
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void scene_highlight_first(struct scene *scn)
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{
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struct scene_obj *obj;
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list_for_each_entry(obj, &scn->obj_head, sibling) {
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switch (obj->type) {
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case SCENEOBJT_MENU:
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scene_set_highlight_id(scn, obj->id);
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return;
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default:
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break;
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}
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}
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}
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int scene_set_open(struct scene *scn, uint id, bool open)
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{
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int ret;
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ret = scene_obj_flag_clrset(scn, id, SCENEOF_OPEN,
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open ? SCENEOF_OPEN : 0);
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if (ret)
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return log_msg_ret("flg", ret);
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return 0;
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}
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@ -153,6 +153,13 @@ int scene_render(struct scene *scn);
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*/
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int scene_send_key(struct scene *scn, int key, struct expo_action *event);
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/**
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* scene_menu_render() - Render the background behind a menu
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*
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* @menu: Menu to render
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*/
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void scene_menu_render(struct scene_obj_menu *menu);
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/**
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* scene_menu_calc_dims() - Calculate the dimensions of a menu
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*
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@ -515,3 +515,32 @@ int scene_menu_display(struct scene_obj_menu *menu)
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return -ENOTSUPP;
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}
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void scene_menu_render(struct scene_obj_menu *menu)
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{
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struct expo *exp = menu->obj.scene->expo;
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const struct expo_theme *theme = &exp->theme;
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struct vidconsole_bbox bbox, label_bbox;
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struct udevice *dev = exp->display;
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struct video_priv *vid_priv;
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struct udevice *cons = exp->cons;
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struct vidconsole_colour old;
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enum colour_idx fore, back;
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if (CONFIG_IS_ENABLED(SYS_WHITE_ON_BLACK)) {
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fore = VID_BLACK;
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back = VID_WHITE;
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} else {
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fore = VID_LIGHT_GRAY;
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back = VID_BLACK;
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}
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scene_menu_calc_bbox(menu, &bbox, &label_bbox);
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vidconsole_push_colour(cons, fore, back, &old);
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vid_priv = dev_get_uclass_priv(dev);
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video_fill_part(dev, label_bbox.x0 - theme->menu_inset,
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label_bbox.y0 - theme->menu_inset,
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label_bbox.x1, label_bbox.y1 + theme->menu_inset,
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vid_priv->colour_fg);
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vidconsole_pop_colour(cons, &old);
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}
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@ -412,6 +412,36 @@ int scene_new(struct expo *exp, const char *name, uint id, struct scene **scnp);
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*/
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struct scene *expo_lookup_scene_id(struct expo *exp, uint scene_id);
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/**
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* scene_highlight_first() - Highlight the first item in a scene
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*
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* This highlights the first item, so that the user can see that it is pointed
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* to
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*
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* @scn: Scene to update
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*/
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void scene_highlight_first(struct scene *scn);
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/**
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* scene_set_highlight_id() - Set the object which is highlighted
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*
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* Sets a new object to highlight in the scene
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*
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* @scn: Scene to update
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* @id: ID of object to highlight
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*/
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void scene_set_highlight_id(struct scene *scn, uint id);
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/**
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* scene_set_open() - Set whether an item is open or not
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*
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* @scn: Scene to update
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* @id: ID of object to update
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* @open: true to open the object, false to close it
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* Returns: 0 if OK, -ENOENT if @id is invalid
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*/
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int scene_set_open(struct scene *scn, uint id, bool open);
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/**
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* scene_title_set() - set the scene title
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*
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