expo: Add spacing around menus and items

It looks better if menus have a bit of an inset, rather than be drawn hard
up against the background. Also, menu items look better if they have a bit
of spacing between them.

Add theme options for these and implement the required changes.

Signed-off-by: Simon Glass <sjg@chromium.org>
This commit is contained in:
Simon Glass 2023-06-01 10:23:00 -06:00 committed by Tom Rini
parent 4e64beeba7
commit 7230fdb383
5 changed files with 38 additions and 15 deletions

View file

@ -96,6 +96,8 @@
theme {
font-size = <30>;
menu-inset = <3>;
menuitem-gap-y = <1>;
};
/*

View file

@ -254,6 +254,8 @@ int expo_apply_theme(struct expo *exp, ofnode node)
memset(theme, '\0', sizeof(struct expo_theme));
ofnode_read_u32(node, "font-size", &theme->font_size);
ofnode_read_u32(node, "menu-inset", &theme->menu_inset);
ofnode_read_u32(node, "menuitem-gap-y", &theme->menuitem_gap_y);
list_for_each_entry(scn, &exp->scene_head, sibling) {
ret = scene_apply_theme(scn, theme);

View file

@ -309,6 +309,7 @@ static int scene_obj_render(struct scene_obj *obj, bool text_mode)
{
struct scene *scn = obj->scene;
struct expo *exp = scn->expo;
const struct expo_theme *theme = &exp->theme;
struct udevice *dev = exp->display;
struct udevice *cons = text_mode ? NULL : exp->cons;
int x, y, ret;
@ -363,8 +364,9 @@ static int scene_obj_render(struct scene_obj *obj, bool text_mode)
vid_priv = dev_get_uclass_priv(dev);
if (obj->flags & SCENEOF_POINT) {
vidconsole_push_colour(cons, fore, back, &old);
video_fill_part(dev, x, y,
x + obj->dim.w, y + obj->dim.h,
video_fill_part(dev, x - theme->menu_inset, y,
x + obj->dim.w,
y + obj->dim.h,
vid_priv->colour_bg);
}
vidconsole_set_cursor_pos(cons, x, y);

View file

@ -98,7 +98,7 @@ static void menu_point_to_item(struct scene_obj_menu *menu, uint item_id)
update_pointers(menu, item_id, true);
}
static int scene_bbox_union(struct scene *scn, uint id,
static int scene_bbox_union(struct scene *scn, uint id, int inset,
struct vidconsole_bbox *bbox)
{
struct scene_obj *obj;
@ -109,14 +109,14 @@ static int scene_bbox_union(struct scene *scn, uint id,
if (!obj)
return log_msg_ret("obj", -ENOENT);
if (bbox->valid) {
bbox->x0 = min(bbox->x0, obj->dim.x);
bbox->x0 = min(bbox->x0, obj->dim.x - inset);
bbox->y0 = min(bbox->y0, obj->dim.y);
bbox->x1 = max(bbox->x1, obj->dim.x + obj->dim.w);
bbox->x1 = max(bbox->x1, obj->dim.x + obj->dim.w + inset);
bbox->y1 = max(bbox->y1, obj->dim.y + obj->dim.h);
} else {
bbox->x0 = obj->dim.x;
bbox->x0 = obj->dim.x - inset;
bbox->y0 = obj->dim.y;
bbox->x1 = obj->dim.x + obj->dim.w;
bbox->x1 = obj->dim.x + obj->dim.w + inset;
bbox->y1 = obj->dim.y + obj->dim.h;
bbox->valid = true;
}
@ -135,22 +135,31 @@ static void scene_menu_calc_bbox(struct scene_obj_menu *menu,
struct vidconsole_bbox *bbox,
struct vidconsole_bbox *label_bbox)
{
const struct expo_theme *theme = &menu->obj.scene->expo->theme;
const struct scene_menitem *item;
bbox->valid = false;
scene_bbox_union(menu->obj.scene, menu->title_id, bbox);
scene_bbox_union(menu->obj.scene, menu->title_id, 0, bbox);
label_bbox->valid = false;
list_for_each_entry(item, &menu->item_head, sibling) {
scene_bbox_union(menu->obj.scene, item->label_id, bbox);
scene_bbox_union(menu->obj.scene, item->key_id, bbox);
scene_bbox_union(menu->obj.scene, item->desc_id, bbox);
scene_bbox_union(menu->obj.scene, item->preview_id, bbox);
scene_bbox_union(menu->obj.scene, item->label_id,
theme->menu_inset, bbox);
scene_bbox_union(menu->obj.scene, item->key_id, 0, bbox);
scene_bbox_union(menu->obj.scene, item->desc_id, 0, bbox);
scene_bbox_union(menu->obj.scene, item->preview_id, 0, bbox);
/* Get the bounding box of all labels */
scene_bbox_union(menu->obj.scene, item->label_id, label_bbox);
scene_bbox_union(menu->obj.scene, item->label_id,
theme->menu_inset, label_bbox);
}
/*
* subtract the final menuitem's gap to keep the insert the same top
* and bottom
*/
label_bbox->y1 -= theme->menuitem_gap_y;
}
int scene_menu_calc_dims(struct scene_obj_menu *menu)
@ -182,6 +191,7 @@ int scene_menu_arrange(struct scene *scn, struct scene_obj_menu *menu)
const bool open = menu->obj.flags & SCENEOF_OPEN;
struct expo *exp = scn->expo;
const bool stack = exp->popup;
const struct expo_theme *theme = &exp->theme;
struct scene_menitem *item;
uint sel_id;
int x, y;
@ -233,7 +243,8 @@ int scene_menu_arrange(struct scene *scn, struct scene_obj_menu *menu)
* Put the label on the left, then leave a space for the
* pointer, then the key and the description
*/
ret = scene_obj_set_pos(scn, item->label_id, x, y);
ret = scene_obj_set_pos(scn, item->label_id,
x + theme->menu_inset, y);
if (ret < 0)
return log_msg_ret("nam", ret);
scene_obj_set_hide(scn, item->label_id,
@ -269,7 +280,7 @@ int scene_menu_arrange(struct scene *scn, struct scene_obj_menu *menu)
}
if (!stack || open)
y += height;
y += height + theme->menuitem_gap_y;
}
if (sel_id)

View file

@ -162,6 +162,12 @@ properties:
font-size
Font size to use for all text (type: u32)
menu-inset
Number of pixels to inset the menu on the sides and top (type: u32)
menuitem-gap-y
Number of pixels between menu items
API documentation
-----------------