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net: Refactor ping receive handler
There is no need to call through the handler... inline it Signed-off-by: Joe Hershberger <joe.hershberger@ni.com> Acked-by: Simon Glass <sjg@chromium.org> Acked-by: Mike Frysinger <vapier@gentoo.org>
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parent
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commit
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1 changed files with 2 additions and 16 deletions
18
net/ping.c
18
net/ping.c
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@ -75,20 +75,10 @@ static void ping_timeout(void)
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NetState = NETLOOP_FAIL; /* we did not get the reply */
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}
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static void ping_handler(uchar *pkt, unsigned dest, IPaddr_t sip,
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unsigned src, unsigned len)
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{
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if (sip != NetPingIP)
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return;
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NetState = NETLOOP_SUCCESS;
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}
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void ping_start(void)
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{
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printf("Using %s device\n", eth_get_name());
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NetSetTimeout(10000UL, ping_timeout);
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NetSetHandler(ping_handler);
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ping_send();
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}
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@ -100,13 +90,9 @@ void ping_receive(struct ethernet_hdr *et, struct ip_udp_hdr *ip, int len)
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switch (icmph->type) {
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case ICMP_ECHO_REPLY:
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/*
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* IP header OK. Pass the packet to the
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* current handler.
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*/
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/* XXX point to ip packet */
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src_ip = NetReadIP((void *)&ip->ip_src);
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NetGetHandler()((uchar *)ip, 0, src_ip, 0, 0);
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if (src_ip == NetPingIP)
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NetState = NETLOOP_SUCCESS;
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return;
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case ICMP_ECHO_REQUEST:
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debug("Got ICMP ECHO REQUEST, return "
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