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drivers: phy: Handle gracefully NULL pointers
For some controllers PHYs can be optional. Handling NULL pointers without crashing nor failing, makes it easy to handle optional PHYs. Signed-off-by: Jean-Jacques Hiblot <jjhiblot@ti.com>
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2ad98ab8f6
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4e18429883
2 changed files with 26 additions and 6 deletions
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@ -108,35 +108,55 @@ int generic_phy_get_by_name(struct udevice *dev, const char *phy_name,
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int generic_phy_init(struct phy *phy)
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{
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struct phy_ops const *ops = phy_dev_ops(phy->dev);
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struct phy_ops const *ops;
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if (!phy)
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return 0;
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ops = phy_dev_ops(phy->dev);
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return ops->init ? ops->init(phy) : 0;
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}
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int generic_phy_reset(struct phy *phy)
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{
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struct phy_ops const *ops = phy_dev_ops(phy->dev);
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struct phy_ops const *ops;
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if (!phy)
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return 0;
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ops = phy_dev_ops(phy->dev);
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return ops->reset ? ops->reset(phy) : 0;
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}
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int generic_phy_exit(struct phy *phy)
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{
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struct phy_ops const *ops = phy_dev_ops(phy->dev);
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struct phy_ops const *ops;
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if (!phy)
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return 0;
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ops = phy_dev_ops(phy->dev);
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return ops->exit ? ops->exit(phy) : 0;
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}
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int generic_phy_power_on(struct phy *phy)
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{
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struct phy_ops const *ops = phy_dev_ops(phy->dev);
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struct phy_ops const *ops;
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if (!phy)
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return 0;
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ops = phy_dev_ops(phy->dev);
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return ops->power_on ? ops->power_on(phy) : 0;
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}
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int generic_phy_power_off(struct phy *phy)
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{
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struct phy_ops const *ops = phy_dev_ops(phy->dev);
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struct phy_ops const *ops;
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if (!phy)
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return 0;
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ops = phy_dev_ops(phy->dev);
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return ops->power_off ? ops->power_off(phy) : 0;
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}
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@ -270,7 +270,7 @@ static inline int generic_phy_get_by_name(struct udevice *user, const char *phy_
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*/
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static inline bool generic_phy_valid(struct phy *phy)
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{
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return phy->dev != NULL;
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return phy && phy->dev;
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}
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#endif /*__GENERIC_PHY_H */
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