expo: Avoid automatically arranging the scene

This should ideally be done once after all scene changes have been made.
Require an explicit call when everything is ready.

Always arrange after a key it sent, just for convenience.

Signed-off-by: Simon Glass <sjg@chromium.org>
This commit is contained in:
Simon Glass 2023-06-01 10:22:35 -06:00 committed by Tom Rini
parent 42b18494bd
commit 14a86a5107
5 changed files with 21 additions and 18 deletions

View file

@ -124,6 +124,10 @@ int bootflow_menu_new(struct expo **expp)
priv->num_bootflows++;
}
ret = scene_arrange(scn);
if (ret)
return log_msg_ret("arr", ret);
*expp = exp;
return 0;

View file

@ -116,8 +116,16 @@ struct scene *expo_lookup_scene_id(struct expo *exp, uint scene_id)
int expo_set_scene_id(struct expo *exp, uint scene_id)
{
if (!expo_lookup_scene_id(exp, scene_id))
struct scene *scn;
int ret;
scn = expo_lookup_scene_id(exp, scene_id);
if (!scn)
return log_msg_ret("id", -ENOENT);
ret = scene_arrange(scn);
if (ret)
return log_msg_ret("arr", ret);
exp->scene_id = scene_id;
return 0;
@ -165,6 +173,11 @@ int expo_send_key(struct expo *exp, int key)
ret = scene_send_key(scn, key, &exp->action);
if (ret)
return log_msg_ret("key", ret);
/* arrange it to get any changes */
ret = scene_arrange(scn);
if (ret)
return log_msg_ret("arr", ret);
}
return scn ? 0 : -ECHILD;

View file

@ -211,8 +211,6 @@ int scene_obj_set_pos(struct scene *scn, uint id, int x, int y)
return log_msg_ret("find", -ENOENT);
obj->x = x;
obj->y = y;
if (obj->type == SCENEOBJT_MENU)
scene_menu_arrange(scn, (struct scene_obj_menu *)obj);
return 0;
}
@ -391,11 +389,6 @@ int scene_send_key(struct scene *scn, int key, struct expo_action *event)
ret = scene_menu_send_key(scn, menu, key, event);
if (ret)
return log_msg_ret("key", ret);
/* only allow one menu */
ret = scene_menu_arrange(scn, menu);
if (ret)
return log_msg_ret("arr", ret);
break;
}
}

View file

@ -158,10 +158,6 @@ int scene_menu(struct scene *scn, const char *name, uint id,
*menup = menu;
INIT_LIST_HEAD(&menu->item_head);
ret = scene_menu_arrange(scn, menu);
if (ret)
return log_msg_ret("pos", ret);
return menu->obj.id;
}
@ -258,7 +254,6 @@ int scene_menuitem(struct scene *scn, uint menu_id, const char *name, uint id,
{
struct scene_obj_menu *menu;
struct scene_menitem *item;
int ret;
menu = scene_obj_find(scn, menu_id, SCENEOBJT_MENU);
if (!menu)
@ -285,10 +280,6 @@ int scene_menuitem(struct scene *scn, uint menu_id, const char *name, uint id,
item->flags = flags;
list_add_tail(&item->sibling, &menu->item_head);
ret = scene_menu_arrange(scn, menu);
if (ret)
return log_msg_ret("pos", ret);
if (itemp)
*itemp = item;

View file

@ -348,7 +348,9 @@ static int expo_object_menu(struct unit_test_state *uts)
ut_asserteq(desc_id, item->desc_id);
ut_asserteq(preview_id, item->preview_id);
/* adding an item should cause the first item to become current */
ut_assertok(scene_arrange(scn));
/* arranging the scene should cause the first item to become current */
ut_asserteq(id, menu->cur_item_id);
/* the title should be at the top */