u-boot/common/menu.c

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// SPDX-License-Identifier: GPL-2.0+
/*
* Copyright 2010-2011 Calxeda, Inc.
* Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
*/
#include <ansi.h>
#include <common.h>
#include <cli.h>
#include <malloc.h>
#include <errno.h>
#include <linux/delay.h>
#include <linux/list.h>
#include <watchdog.h>
#include "menu.h"
/*
* Internally, each item in a menu is represented by a struct menu_item.
*
* These items will be alloc'd and initialized by menu_item_add and destroyed
* by menu_item_destroy, and the consumer of the interface never sees that
* this struct is used at all.
*/
struct menu_item {
char *key;
void *data;
struct list_head list;
};
/*
* The menu is composed of a list of items along with settings and callbacks
* provided by the user. An incomplete definition of this struct is available
* in menu.h, but the full definition is here to prevent consumers from
* relying on its contents.
*/
struct menu {
struct menu_item *default_item;
int timeout;
char *title;
int prompt;
void (*display_statusline)(struct menu *);
void (*item_data_print)(void *);
char *(*item_choice)(void *);
void *item_choice_data;
struct list_head items;
int item_cnt;
};
/*
* An iterator function for menu items. callback will be called for each item
* in m, with m, a pointer to the item, and extra being passed to callback. If
* callback returns a value other than NULL, iteration stops and the value
* return by callback is returned from menu_items_iter. This allows it to be
* used for search type operations. It is also safe for callback to remove the
* item from the list of items.
*/
static inline void *menu_items_iter(struct menu *m,
void *(*callback)(struct menu *, struct menu_item *, void *),
void *extra)
{
struct list_head *pos, *n;
struct menu_item *item;
void *ret;
list_for_each_safe(pos, n, &m->items) {
item = list_entry(pos, struct menu_item, list);
ret = callback(m, item, extra);
if (ret)
return ret;
}
return NULL;
}
/*
* Print a menu_item. If the consumer provided an item_data_print function
* when creating the menu, call it with a pointer to the item's private data.
* Otherwise, print the key of the item.
*/
static inline void *menu_item_print(struct menu *m,
struct menu_item *item,
void *extra)
{
if (!m->item_data_print) {
puts(item->key);
putc('\n');
} else {
m->item_data_print(item->data);
}
return NULL;
}
/*
* Free the memory used by a menu item. This includes the memory used by its
* key.
*/
static inline void *menu_item_destroy(struct menu *m,
struct menu_item *item,
void *extra)
{
if (item->key)
free(item->key);
free(item);
return NULL;
}
/*
* Display a menu so the user can make a choice of an item. First display its
* title, if any, and then each item in the menu.
*/
static inline void menu_display(struct menu *m)
{
if (m->title) {
puts(m->title);
putc('\n');
}
if (m->display_statusline)
m->display_statusline(m);
menu_items_iter(m, menu_item_print, NULL);
}
/*
* Check if an item's key matches a provided string, pointed to by extra. If
* extra is NULL, an item with a NULL key will match. Otherwise, the item's
* key has to match according to strcmp.
*
* This is called via menu_items_iter, so it returns a pointer to the item if
* the key matches, and returns NULL otherwise.
*/
static inline void *menu_item_key_match(struct menu *m,
struct menu_item *item, void *extra)
{
char *item_key = extra;
if (!item_key || !item->key) {
if (item_key == item->key)
return item;
return NULL;
}
if (strcmp(item->key, item_key) == 0)
return item;
return NULL;
}
/*
* Find the first item with a key matching item_key, if any exists.
*/
static inline struct menu_item *menu_item_by_key(struct menu *m,
char *item_key)
{
return menu_items_iter(m, menu_item_key_match, item_key);
}
/*
* Set *choice to point to the default item's data, if any default item was
* set, and returns 1. If no default item was set, returns -ENOENT.
*/
int menu_default_choice(struct menu *m, void **choice)
{
if (m->default_item) {
*choice = m->default_item->data;
return 1;
}
return -ENOENT;
}
/*
* Displays the menu and asks the user to choose an item. *choice will point
* to the private data of the item the user chooses. The user makes a choice
* by inputting a string matching the key of an item. Invalid choices will
* cause the user to be prompted again, repeatedly, until the user makes a
* valid choice. The user can exit the menu without making a choice via ^c.
*
* Returns 1 if the user made a choice, or -EINTR if they bail via ^c.
*/
static inline int menu_interactive_choice(struct menu *m, void **choice)
{
char cbuf[CONFIG_SYS_CBSIZE];
struct menu_item *choice_item = NULL;
int readret;
while (!choice_item) {
cbuf[0] = '\0';
menu_display(m);
if (!m->item_choice) {
readret = cli_readline_into_buffer("Enter choice: ",
cbuf, m->timeout);
if (readret >= 0) {
choice_item = menu_item_by_key(m, cbuf);
if (!choice_item)
printf("%s not found\n", cbuf);
} else if (readret == -1) {
printf("<INTERRUPT>\n");
return -EINTR;
} else {
return menu_default_choice(m, choice);
}
} else {
char *key = m->item_choice(m->item_choice_data);
if (key)
choice_item = menu_item_by_key(m, key);
}
if (!choice_item)
m->timeout = 0;
}
*choice = choice_item->data;
return 1;
}
/*
* menu_default_set() - Sets the default choice for the menu. This is safe to
* call more than once on a menu.
*
* m - Points to a menu created by menu_create().
*
* item_key - Points to a string that, when compared using strcmp, matches the
* key for an existing item in the menu.
*
* Returns 1 if successful, -EINVAL if m is NULL, or -ENOENT if no item with a
* key matching item_key is found.
*/
int menu_default_set(struct menu *m, char *item_key)
{
struct menu_item *item;
if (!m)
return -EINVAL;
item = menu_item_by_key(m, item_key);
if (!item)
return -ENOENT;
m->default_item = item;
return 1;
}
/*
* menu_get_choice() - Returns the user's selected menu entry, or the default
* if the menu is set to not prompt or the timeout expires. This is safe to
* call more than once.
*
* m - Points to a menu created by menu_create().
*
* choice - Points to a location that will store a pointer to the selected
* menu item. If no item is selected or there is an error, no value will be
* written at the location it points to.
*
* Returns 1 if successful, -EINVAL if m or choice is NULL, -ENOENT if no
* default has been set and the menu is set to not prompt or the timeout
* expires, or -EINTR if the user exits the menu via ^c.
*/
int menu_get_choice(struct menu *m, void **choice)
{
if (!m || !choice)
return -EINVAL;
if (!m->item_cnt)
return -ENOENT;
if (!m->prompt)
return menu_default_choice(m, choice);
return menu_interactive_choice(m, choice);
}
/*
* menu_item_add() - Adds or replaces a menu item. Note that this replaces the
* data of an item if it already exists, but doesn't change the order of the
* item.
*
* m - Points to a menu created by menu_create().
*
* item_key - Points to a string that will uniquely identify the item. The
* string will be copied to internal storage, and is safe to discard after
* passing to menu_item_add.
*
* item_data - An opaque pointer associated with an item. It is never
* dereferenced internally, but will be passed to the item_data_print, and
* will be returned from menu_get_choice if the menu item is selected.
*
* Returns 1 if successful, -EINVAL if m is NULL, or -ENOMEM if there is
* insufficient memory to add the menu item.
*/
int menu_item_add(struct menu *m, char *item_key, void *item_data)
{
struct menu_item *item;
if (!m)
return -EINVAL;
item = menu_item_by_key(m, item_key);
if (item) {
item->data = item_data;
return 1;
}
item = malloc(sizeof *item);
if (!item)
return -ENOMEM;
item->key = strdup(item_key);
if (!item->key) {
free(item);
return -ENOMEM;
}
item->data = item_data;
list_add_tail(&item->list, &m->items);
m->item_cnt++;
return 1;
}
/*
* menu_create() - Creates a menu handle with default settings
*
* title - If not NULL, points to a string that will be displayed before the
* list of menu items. It will be copied to internal storage, and is safe to
* discard after passing to menu_create().
*
* timeout - A delay in seconds to wait for user input. If 0, timeout is
* disabled, and the default choice will be returned unless prompt is 1.
*
* prompt - If 0, don't ask for user input unless there is an interrupted
* timeout. If 1, the user will be prompted for input regardless of the value
* of timeout.
*
* display_statusline - If not NULL, will be called to show a statusline when
* the menu is displayed.
*
* item_data_print - If not NULL, will be called for each item when the menu
* is displayed, with the pointer to the item's data passed as the argument.
* If NULL, each item's key will be printed instead. Since an item's key is
* what must be entered to select an item, the item_data_print function should
* make it obvious what the key for each entry is.
*
* item_choice - If not NULL, will be called when asking the user to choose an
* item. Returns a key string corresponding to the chosen item or NULL if
* no item has been selected.
*
* item_choice_data - Will be passed as the argument to the item_choice function
*
* Returns a pointer to the menu if successful, or NULL if there is
* insufficient memory available to create the menu.
*/
struct menu *menu_create(char *title, int timeout, int prompt,
void (*display_statusline)(struct menu *),
void (*item_data_print)(void *),
char *(*item_choice)(void *),
void *item_choice_data)
{
struct menu *m;
m = malloc(sizeof *m);
if (!m)
return NULL;
m->default_item = NULL;
m->prompt = prompt;
m->timeout = timeout;
m->display_statusline = display_statusline;
m->item_data_print = item_data_print;
m->item_choice = item_choice;
m->item_choice_data = item_choice_data;
m->item_cnt = 0;
if (title) {
m->title = strdup(title);
if (!m->title) {
free(m);
return NULL;
}
} else
m->title = NULL;
INIT_LIST_HEAD(&m->items);
return m;
}
/*
* menu_destroy() - frees the memory used by a menu and its items.
*
* m - Points to a menu created by menu_create().
*
* Returns 1 if successful, or -EINVAL if m is NULL.
*/
int menu_destroy(struct menu *m)
{
if (!m)
return -EINVAL;
menu_items_iter(m, menu_item_destroy, NULL);
if (m->title)
free(m->title);
free(m);
return 1;
}
enum bootmenu_key bootmenu_autoboot_loop(struct bootmenu_data *menu, int *esc)
{
enum bootmenu_key key = BKEY_NONE;
int i, c;
while (menu->delay > 0) {
printf(ANSI_CURSOR_POSITION, menu->count + 5, 3);
printf("Hit any key to stop autoboot: %d ", menu->delay);
for (i = 0; i < 100; ++i) {
if (!tstc()) {
schedule();
mdelay(10);
continue;
}
menu->delay = -1;
c = getchar();
switch (c) {
case '\e':
*esc = 1;
key = BKEY_NONE;
break;
case '\r':
key = BKEY_SELECT;
break;
case 0x3: /* ^C */
key = BKEY_QUIT;
break;
default:
key = BKEY_NONE;
break;
}
break;
}
if (menu->delay < 0)
break;
--menu->delay;
}
printf(ANSI_CURSOR_POSITION ANSI_CLEAR_LINE, menu->count + 5, 1);
if (menu->delay == 0)
key = BKEY_SELECT;
return key;
}
enum bootmenu_key bootmenu_loop(struct bootmenu_data *menu, int *esc)
{
enum bootmenu_key key = BKEY_NONE;
int c;
if (*esc == 1) {
if (tstc()) {
c = getchar();
} else {
schedule();
mdelay(10);
if (tstc())
c = getchar();
else
c = '\e';
}
} else {
while (!tstc()) {
schedule();
mdelay(10);
}
c = getchar();
}
switch (*esc) {
case 0:
/* First char of ANSI escape sequence '\e' */
if (c == '\e') {
*esc = 1;
key = BKEY_NONE;
}
break;
case 1:
/* Second char of ANSI '[' */
if (c == '[') {
*esc = 2;
key = BKEY_NONE;
} else {
/* Alone ESC key was pressed */
key = BKEY_QUIT;
*esc = (c == '\e') ? 1 : 0;
}
break;
case 2:
case 3:
/* Third char of ANSI (number '1') - optional */
if (*esc == 2 && c == '1') {
*esc = 3;
key = BKEY_NONE;
break;
}
*esc = 0;
/* ANSI 'A' - key up was pressed */
if (c == 'A')
key = BKEY_UP;
/* ANSI 'B' - key down was pressed */
else if (c == 'B')
key = BKEY_DOWN;
/* other key was pressed */
else
key = BKEY_NONE;
break;
}
/* enter key was pressed */
if (c == '\r')
key = BKEY_SELECT;
/* ^C was pressed */
if (c == 0x3)
key = BKEY_QUIT;
if (c == '+')
key = BKEY_PLUS;
if (c == '-')
key = BKEY_MINUS;
if (c == ' ')
key = BKEY_SPACE;
return key;
}