u-boot/tools/buildman/board.py

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# Copyright (c) 2012 The Chromium OS Authors.
#
# SPDX-License-Identifier: GPL-2.0+
#
import re
class Board:
"""A particular board that we can build"""
def __init__(self, status, arch, cpu, soc, vendor, board_name, target, options):
"""Create a new board type.
Args:
status: define whether the board is 'Active' or 'Orphaned'
arch: Architecture name (e.g. arm)
cpu: Cpu name (e.g. arm1136)
soc: Name of SOC, or '' if none (e.g. mx31)
vendor: Name of vendor (e.g. armltd)
board_name: Name of board (e.g. integrator)
target: Target name (use make <target>_config to configure)
options: board-specific options (e.g. integratorcp:CM1136)
"""
self.target = target
self.arch = arch
self.cpu = cpu
self.board_name = board_name
self.vendor = vendor
self.soc = soc
self.props = [self.target, self.arch, self.cpu, self.board_name,
self.vendor, self.soc]
self.options = options
self.build_it = False
class Boards:
"""Manage a list of boards."""
def __init__(self):
# Use a simple list here, sinc OrderedDict requires Python 2.7
self._boards = []
def AddBoard(self, board):
"""Add a new board to the list.
The board's target member must not already exist in the board list.
Args:
board: board to add
"""
self._boards.append(board)
def ReadBoards(self, fname):
"""Read a list of boards from a board file.
Create a board object for each and add it to our _boards list.
Args:
fname: Filename of boards.cfg file
"""
with open(fname, 'r') as fd:
for line in fd:
if line[0] == '#':
continue
fields = line.split()
if not fields:
continue
for upto in range(len(fields)):
if fields[upto] == '-':
fields[upto] = ''
while len(fields) < 8:
fields.append('')
if len(fields) > 8:
fields = fields[:8]
board = Board(*fields)
self.AddBoard(board)
def GetList(self):
"""Return a list of available boards.
Returns:
List of Board objects
"""
return self._boards
def GetDict(self):
"""Build a dictionary containing all the boards.
Returns:
Dictionary:
key is board.target
value is board
"""
board_dict = {}
for board in self._boards:
board_dict[board.target] = board
return board_dict
def GetSelectedDict(self):
"""Return a dictionary containing the selected boards
Returns:
List of Board objects that are marked selected
"""
board_dict = {}
for board in self._boards:
if board.build_it:
board_dict[board.target] = board
return board_dict
def GetSelected(self):
"""Return a list of selected boards
Returns:
List of Board objects that are marked selected
"""
return [board for board in self._boards if board.build_it]
def GetSelectedNames(self):
"""Return a list of selected boards
Returns:
List of board names that are marked selected
"""
return [board.target for board in self._boards if board.build_it]
def SelectBoards(self, args):
"""Mark boards selected based on args
Args:
List of strings specifying boards to include, either named, or
by their target, architecture, cpu, vendor or soc. If empty, all
boards are selected.
Returns:
Dictionary which holds the number of boards which were selected
due to each argument, arranged by argument.
"""
result = {}
argres = {}
for arg in args:
result[arg] = 0
argres[arg] = re.compile(arg)
result['all'] = 0
for board in self._boards:
if args:
for arg in args:
argre = argres[arg]
match = False
for prop in board.props:
match = argre.match(prop)
if match:
break
if match:
if not board.build_it:
board.build_it = True
result[arg] += 1
result['all'] += 1
else:
board.build_it = True
result['all'] += 1
return result