u-boot/tools/binman/image_test.py

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# SPDX-License-Identifier: GPL-2.0+
binman: Support accessing binman tables at run time Binman construct images consisting of multiple binary files. These files sometimes need to know (at run timme) where their peers are located. For example, SPL may want to know where U-Boot is located in the image, so that it can jump to U-Boot correctly on boot. In general the positions where the binaries end up after binman has finished packing them cannot be known at compile time. One reason for this is that binman does not know the size of the binaries until everything is compiled, linked and converted to binaries with objcopy. To make this work, we add a feature to binman which checks each binary for symbol names starting with '_binman'. These are then decoded to figure out which entry and property they refer to. Then binman writes the value of this symbol into the appropriate binary. With this, the symbol will have the correct value at run time. Macros are used to make this easier to use. As an example, this declares a symbol that will access the 'u-boot-spl' entry to find the 'pos' value (i.e. the position of SPL in the image): binman_sym_declare(unsigned long, u_boot_spl, pos); This converts to a symbol called '_binman_u_boot_spl_prop_pos' in any binary that includes it. Binman then updates the value in that binary, ensuring that it can be accessed at runtime with: ulong u_boot_pos = binman_sym(ulong, u_boot_spl, pos); This assigns the variable u_boot_pos to the position of SPL in the image. Signed-off-by: Simon Glass <sjg@chromium.org>
2017-11-14 01:55:01 +00:00
# Copyright (c) 2017 Google, Inc
# Written by Simon Glass <sjg@chromium.org>
#
# Test for the image module
import unittest
from image import Image
from patman.test_util import capture_sys_output
binman: Support accessing binman tables at run time Binman construct images consisting of multiple binary files. These files sometimes need to know (at run timme) where their peers are located. For example, SPL may want to know where U-Boot is located in the image, so that it can jump to U-Boot correctly on boot. In general the positions where the binaries end up after binman has finished packing them cannot be known at compile time. One reason for this is that binman does not know the size of the binaries until everything is compiled, linked and converted to binaries with objcopy. To make this work, we add a feature to binman which checks each binary for symbol names starting with '_binman'. These are then decoded to figure out which entry and property they refer to. Then binman writes the value of this symbol into the appropriate binary. With this, the symbol will have the correct value at run time. Macros are used to make this easier to use. As an example, this declares a symbol that will access the 'u-boot-spl' entry to find the 'pos' value (i.e. the position of SPL in the image): binman_sym_declare(unsigned long, u_boot_spl, pos); This converts to a symbol called '_binman_u_boot_spl_prop_pos' in any binary that includes it. Binman then updates the value in that binary, ensuring that it can be accessed at runtime with: ulong u_boot_pos = binman_sym(ulong, u_boot_spl, pos); This assigns the variable u_boot_pos to the position of SPL in the image. Signed-off-by: Simon Glass <sjg@chromium.org>
2017-11-14 01:55:01 +00:00
class TestImage(unittest.TestCase):
def testInvalidFormat(self):
image = Image('name', 'node', test=True)
with self.assertRaises(ValueError) as e:
image.LookupSymbol('_binman_something_prop_', False, 'msg', 0)
binman: Support accessing binman tables at run time Binman construct images consisting of multiple binary files. These files sometimes need to know (at run timme) where their peers are located. For example, SPL may want to know where U-Boot is located in the image, so that it can jump to U-Boot correctly on boot. In general the positions where the binaries end up after binman has finished packing them cannot be known at compile time. One reason for this is that binman does not know the size of the binaries until everything is compiled, linked and converted to binaries with objcopy. To make this work, we add a feature to binman which checks each binary for symbol names starting with '_binman'. These are then decoded to figure out which entry and property they refer to. Then binman writes the value of this symbol into the appropriate binary. With this, the symbol will have the correct value at run time. Macros are used to make this easier to use. As an example, this declares a symbol that will access the 'u-boot-spl' entry to find the 'pos' value (i.e. the position of SPL in the image): binman_sym_declare(unsigned long, u_boot_spl, pos); This converts to a symbol called '_binman_u_boot_spl_prop_pos' in any binary that includes it. Binman then updates the value in that binary, ensuring that it can be accessed at runtime with: ulong u_boot_pos = binman_sym(ulong, u_boot_spl, pos); This assigns the variable u_boot_pos to the position of SPL in the image. Signed-off-by: Simon Glass <sjg@chromium.org>
2017-11-14 01:55:01 +00:00
self.assertIn(
"msg: Symbol '_binman_something_prop_' has invalid format",
str(e.exception))
def testMissingSymbol(self):
image = Image('name', 'node', test=True)
binman: Convert Image to a subclass of Entry When support for sections (and thus hierarchical images) was added to binman, the decision was made to create a new Section class which could be used by both Image and an Entry_section class. The decision between using inheritance and composition was tricky to make, but in the end it was decided that Image was different enough from Entry that it made sense to put the implementation of sections in an entirely separate class. It also has the advantage that core Image code does have to rely on an entry class in the etype directory. This work was mostly completed in commit: 8f1da50ccc "binman: Refactor much of the image code into 'section' As a result of this, the Section class has its own version of things like offset and size and these must be kept in sync with the parent Entry_section class in some cases. In the last year it has become apparent that the cost of keeping things in sync is larger than expected, since more and more code wants to access these properties. An alternative approach, previously considered and rejected, now seems better. Adjust Image to be a subclass of Entry_section. Move the code from Section (in bsection.py) to Entry_section and delete Section. Update all tests accordingly. This requires substantial changes to Image. Overall the changes reduce code size by about 240 lines. While much of that is just boilerplate from Section, there are quite a few functions in Entry_section which now do not need to be overiden from Entry. This suggests the change is beneficial even without further functionality being added. A side benefit is that the properties of sections are now consistent with other entries. This fixes a problem in testListCmd() where some properties are missing for sections. Unfortunately this is a very large commit since it is not feasible to do the migration piecemeal. Given the substantial tests available and the 100% code coverage of binman, we should be able to do this safely. Signed-off-by: Simon Glass <sjg@chromium.org>
2019-07-08 20:25:47 +00:00
image._entries = {}
binman: Support accessing binman tables at run time Binman construct images consisting of multiple binary files. These files sometimes need to know (at run timme) where their peers are located. For example, SPL may want to know where U-Boot is located in the image, so that it can jump to U-Boot correctly on boot. In general the positions where the binaries end up after binman has finished packing them cannot be known at compile time. One reason for this is that binman does not know the size of the binaries until everything is compiled, linked and converted to binaries with objcopy. To make this work, we add a feature to binman which checks each binary for symbol names starting with '_binman'. These are then decoded to figure out which entry and property they refer to. Then binman writes the value of this symbol into the appropriate binary. With this, the symbol will have the correct value at run time. Macros are used to make this easier to use. As an example, this declares a symbol that will access the 'u-boot-spl' entry to find the 'pos' value (i.e. the position of SPL in the image): binman_sym_declare(unsigned long, u_boot_spl, pos); This converts to a symbol called '_binman_u_boot_spl_prop_pos' in any binary that includes it. Binman then updates the value in that binary, ensuring that it can be accessed at runtime with: ulong u_boot_pos = binman_sym(ulong, u_boot_spl, pos); This assigns the variable u_boot_pos to the position of SPL in the image. Signed-off-by: Simon Glass <sjg@chromium.org>
2017-11-14 01:55:01 +00:00
with self.assertRaises(ValueError) as e:
image.LookupSymbol('_binman_type_prop_pname', False, 'msg', 0)
binman: Support accessing binman tables at run time Binman construct images consisting of multiple binary files. These files sometimes need to know (at run timme) where their peers are located. For example, SPL may want to know where U-Boot is located in the image, so that it can jump to U-Boot correctly on boot. In general the positions where the binaries end up after binman has finished packing them cannot be known at compile time. One reason for this is that binman does not know the size of the binaries until everything is compiled, linked and converted to binaries with objcopy. To make this work, we add a feature to binman which checks each binary for symbol names starting with '_binman'. These are then decoded to figure out which entry and property they refer to. Then binman writes the value of this symbol into the appropriate binary. With this, the symbol will have the correct value at run time. Macros are used to make this easier to use. As an example, this declares a symbol that will access the 'u-boot-spl' entry to find the 'pos' value (i.e. the position of SPL in the image): binman_sym_declare(unsigned long, u_boot_spl, pos); This converts to a symbol called '_binman_u_boot_spl_prop_pos' in any binary that includes it. Binman then updates the value in that binary, ensuring that it can be accessed at runtime with: ulong u_boot_pos = binman_sym(ulong, u_boot_spl, pos); This assigns the variable u_boot_pos to the position of SPL in the image. Signed-off-by: Simon Glass <sjg@chromium.org>
2017-11-14 01:55:01 +00:00
self.assertIn("msg: Entry 'type' not found in list ()",
str(e.exception))
def testMissingSymbolOptional(self):
image = Image('name', 'node', test=True)
binman: Convert Image to a subclass of Entry When support for sections (and thus hierarchical images) was added to binman, the decision was made to create a new Section class which could be used by both Image and an Entry_section class. The decision between using inheritance and composition was tricky to make, but in the end it was decided that Image was different enough from Entry that it made sense to put the implementation of sections in an entirely separate class. It also has the advantage that core Image code does have to rely on an entry class in the etype directory. This work was mostly completed in commit: 8f1da50ccc "binman: Refactor much of the image code into 'section' As a result of this, the Section class has its own version of things like offset and size and these must be kept in sync with the parent Entry_section class in some cases. In the last year it has become apparent that the cost of keeping things in sync is larger than expected, since more and more code wants to access these properties. An alternative approach, previously considered and rejected, now seems better. Adjust Image to be a subclass of Entry_section. Move the code from Section (in bsection.py) to Entry_section and delete Section. Update all tests accordingly. This requires substantial changes to Image. Overall the changes reduce code size by about 240 lines. While much of that is just boilerplate from Section, there are quite a few functions in Entry_section which now do not need to be overiden from Entry. This suggests the change is beneficial even without further functionality being added. A side benefit is that the properties of sections are now consistent with other entries. This fixes a problem in testListCmd() where some properties are missing for sections. Unfortunately this is a very large commit since it is not feasible to do the migration piecemeal. Given the substantial tests available and the 100% code coverage of binman, we should be able to do this safely. Signed-off-by: Simon Glass <sjg@chromium.org>
2019-07-08 20:25:47 +00:00
image._entries = {}
binman: Support accessing binman tables at run time Binman construct images consisting of multiple binary files. These files sometimes need to know (at run timme) where their peers are located. For example, SPL may want to know where U-Boot is located in the image, so that it can jump to U-Boot correctly on boot. In general the positions where the binaries end up after binman has finished packing them cannot be known at compile time. One reason for this is that binman does not know the size of the binaries until everything is compiled, linked and converted to binaries with objcopy. To make this work, we add a feature to binman which checks each binary for symbol names starting with '_binman'. These are then decoded to figure out which entry and property they refer to. Then binman writes the value of this symbol into the appropriate binary. With this, the symbol will have the correct value at run time. Macros are used to make this easier to use. As an example, this declares a symbol that will access the 'u-boot-spl' entry to find the 'pos' value (i.e. the position of SPL in the image): binman_sym_declare(unsigned long, u_boot_spl, pos); This converts to a symbol called '_binman_u_boot_spl_prop_pos' in any binary that includes it. Binman then updates the value in that binary, ensuring that it can be accessed at runtime with: ulong u_boot_pos = binman_sym(ulong, u_boot_spl, pos); This assigns the variable u_boot_pos to the position of SPL in the image. Signed-off-by: Simon Glass <sjg@chromium.org>
2017-11-14 01:55:01 +00:00
with capture_sys_output() as (stdout, stderr):
val = image.LookupSymbol('_binman_type_prop_pname', True, 'msg', 0)
binman: Support accessing binman tables at run time Binman construct images consisting of multiple binary files. These files sometimes need to know (at run timme) where their peers are located. For example, SPL may want to know where U-Boot is located in the image, so that it can jump to U-Boot correctly on boot. In general the positions where the binaries end up after binman has finished packing them cannot be known at compile time. One reason for this is that binman does not know the size of the binaries until everything is compiled, linked and converted to binaries with objcopy. To make this work, we add a feature to binman which checks each binary for symbol names starting with '_binman'. These are then decoded to figure out which entry and property they refer to. Then binman writes the value of this symbol into the appropriate binary. With this, the symbol will have the correct value at run time. Macros are used to make this easier to use. As an example, this declares a symbol that will access the 'u-boot-spl' entry to find the 'pos' value (i.e. the position of SPL in the image): binman_sym_declare(unsigned long, u_boot_spl, pos); This converts to a symbol called '_binman_u_boot_spl_prop_pos' in any binary that includes it. Binman then updates the value in that binary, ensuring that it can be accessed at runtime with: ulong u_boot_pos = binman_sym(ulong, u_boot_spl, pos); This assigns the variable u_boot_pos to the position of SPL in the image. Signed-off-by: Simon Glass <sjg@chromium.org>
2017-11-14 01:55:01 +00:00
self.assertEqual(val, None)
self.assertEqual("Warning: msg: Entry 'type' not found in list ()\n",
stderr.getvalue())
self.assertEqual('', stdout.getvalue())
def testBadProperty(self):
image = Image('name', 'node', test=True)
binman: Convert Image to a subclass of Entry When support for sections (and thus hierarchical images) was added to binman, the decision was made to create a new Section class which could be used by both Image and an Entry_section class. The decision between using inheritance and composition was tricky to make, but in the end it was decided that Image was different enough from Entry that it made sense to put the implementation of sections in an entirely separate class. It also has the advantage that core Image code does have to rely on an entry class in the etype directory. This work was mostly completed in commit: 8f1da50ccc "binman: Refactor much of the image code into 'section' As a result of this, the Section class has its own version of things like offset and size and these must be kept in sync with the parent Entry_section class in some cases. In the last year it has become apparent that the cost of keeping things in sync is larger than expected, since more and more code wants to access these properties. An alternative approach, previously considered and rejected, now seems better. Adjust Image to be a subclass of Entry_section. Move the code from Section (in bsection.py) to Entry_section and delete Section. Update all tests accordingly. This requires substantial changes to Image. Overall the changes reduce code size by about 240 lines. While much of that is just boilerplate from Section, there are quite a few functions in Entry_section which now do not need to be overiden from Entry. This suggests the change is beneficial even without further functionality being added. A side benefit is that the properties of sections are now consistent with other entries. This fixes a problem in testListCmd() where some properties are missing for sections. Unfortunately this is a very large commit since it is not feasible to do the migration piecemeal. Given the substantial tests available and the 100% code coverage of binman, we should be able to do this safely. Signed-off-by: Simon Glass <sjg@chromium.org>
2019-07-08 20:25:47 +00:00
image._entries = {'u-boot': 1}
binman: Support accessing binman tables at run time Binman construct images consisting of multiple binary files. These files sometimes need to know (at run timme) where their peers are located. For example, SPL may want to know where U-Boot is located in the image, so that it can jump to U-Boot correctly on boot. In general the positions where the binaries end up after binman has finished packing them cannot be known at compile time. One reason for this is that binman does not know the size of the binaries until everything is compiled, linked and converted to binaries with objcopy. To make this work, we add a feature to binman which checks each binary for symbol names starting with '_binman'. These are then decoded to figure out which entry and property they refer to. Then binman writes the value of this symbol into the appropriate binary. With this, the symbol will have the correct value at run time. Macros are used to make this easier to use. As an example, this declares a symbol that will access the 'u-boot-spl' entry to find the 'pos' value (i.e. the position of SPL in the image): binman_sym_declare(unsigned long, u_boot_spl, pos); This converts to a symbol called '_binman_u_boot_spl_prop_pos' in any binary that includes it. Binman then updates the value in that binary, ensuring that it can be accessed at runtime with: ulong u_boot_pos = binman_sym(ulong, u_boot_spl, pos); This assigns the variable u_boot_pos to the position of SPL in the image. Signed-off-by: Simon Glass <sjg@chromium.org>
2017-11-14 01:55:01 +00:00
with self.assertRaises(ValueError) as e:
image.LookupSymbol('_binman_u_boot_prop_bad', False, 'msg', 0)
binman: Support accessing binman tables at run time Binman construct images consisting of multiple binary files. These files sometimes need to know (at run timme) where their peers are located. For example, SPL may want to know where U-Boot is located in the image, so that it can jump to U-Boot correctly on boot. In general the positions where the binaries end up after binman has finished packing them cannot be known at compile time. One reason for this is that binman does not know the size of the binaries until everything is compiled, linked and converted to binaries with objcopy. To make this work, we add a feature to binman which checks each binary for symbol names starting with '_binman'. These are then decoded to figure out which entry and property they refer to. Then binman writes the value of this symbol into the appropriate binary. With this, the symbol will have the correct value at run time. Macros are used to make this easier to use. As an example, this declares a symbol that will access the 'u-boot-spl' entry to find the 'pos' value (i.e. the position of SPL in the image): binman_sym_declare(unsigned long, u_boot_spl, pos); This converts to a symbol called '_binman_u_boot_spl_prop_pos' in any binary that includes it. Binman then updates the value in that binary, ensuring that it can be accessed at runtime with: ulong u_boot_pos = binman_sym(ulong, u_boot_spl, pos); This assigns the variable u_boot_pos to the position of SPL in the image. Signed-off-by: Simon Glass <sjg@chromium.org>
2017-11-14 01:55:01 +00:00
self.assertIn("msg: No such property 'bad", str(e.exception))