2023-01-06 14:52:43 +00:00
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.. SPDX-License-Identifier: GPL-2.0+
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Expo menu
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=========
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U-Boot provides a menu implementation for use with selecting bootflows and
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changing U-Boot settings. This is in early stages of development.
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Motivation
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----------
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U-Boot already has a text-based menu system accessed via the
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:doc:`../usage/cmd/bootmenu`. This works using environment variables, or via
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some EFI-specific hacks.
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The command makes use of a lower-level `menu` implementation, which is quite
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flexible and can be used to make menu hierarchies.
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However this system is not flexible enough for use with standard boot. It does
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not support a graphical user interface and cannot currently support anything
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more than a very simple list of items. While it does support multiple menus in
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hierarchies, these are implemented by the caller. See for example `eficonfig.c`.
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Another challenge with the current menu implementation is that it controls
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the event loop, such that bootmenu_loop() does not return until a key is
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pressed. This makes it difficult to implement dynamic displays or to do other
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things while the menu is running, such as searching for more bootflows.
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For these reasons an attempt has been made to develop a more flexible system
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which can handle menus as well as other elements. This is called 'expo', short
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for exposition, in an attempt to avoid common words like display, screen, menu
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and the like. The primary goal is to support Verified Boot for Embedded (VBE),
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although it is available to any boot method, using the 'bootflow menu' command.
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Efforts have been made to use common code with the existing menu, including
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key processing in particular.
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Previous work looked at integrating Nuklear into U-Boot. This works fine and
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could provide a way to provide a more flexible UI, perhaps with expo dealing
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with the interface to Nuklear. But this is quite a big step and it may be years
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before this becomes desirable, if at all. For now, U-Boot only needs a fairly
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simple set of menus and options, so rendering them directly is fairly
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straightforward.
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Concepts
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--------
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The creator of the expo is here called a `controller` and it controls most
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aspects of the expo. This is the code that you must write to use expo.
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An `expo` is a set of scenes which can be presented to the user one at a time,
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to show information and obtain input from the user.
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A `scene` is a collection of objects which are displayed together on the screen.
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Only one scene is visible at a time and scenes do not share objects.
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A `scene object` is something that appears in the scene, such as some text, an
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image or a menu. Objects can be positioned and hidden.
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A `menu object` contains a title, a set of `menu items` and a pointer to the
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current item. Menu items consist of a keypress (indicating what to press to
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select the item), label and description. All three are shown in a single line
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within the menu. Items can also have a preview image, which is shown when the
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item is highlighted.
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All components have a name. This is purely for debugging, so it is easy to see
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what object is referred to. Of course the ID numbers can help as well, but they
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are less easy to distinguish.
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While the expo implementation provides support for handling keypresses and
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rendering on the display or serial port, it does not actually deal with reading
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input from the user, nor what should be done when a particular menu item is
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selected. This is deliberate since having the event loop outside the expo is
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more flexible, particularly in a single-threaded environment like U-Boot.
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Everything within an expo has a unique ID number. This is done so that it is
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easy to refer to things after the expo has been created. The expectation is that
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the controller declares an enum containing all of the elements in the expo,
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passing the ID of each object as it is created. When a menu item is selected,
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its ID is returned. When a object's font or position needs to change, the ID is
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passed to expo functions to indicate which object it is. It is possible for expo
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to auto-allocate IDs, but this is not recommended. The use of IDs is a
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convenience, removing the need for the controller to store pointers to objects,
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or even the IDs of objects. Programmatic creation of many items in a loop can be
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handled by allocating space in the enum for a maximum number of items, then
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adding the loop count to the enum values to obtain unique IDs.
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2023-06-01 16:22:47 +00:00
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Where dynamic IDs are need, use expo_set_dynamic_start() to set the start value,
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so that they are allocated above the starting (enum) IDs.
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2023-01-06 14:52:43 +00:00
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All text strings are stored in a structure attached to the expo, referenced by
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a text ID. This makes it easier at some point to implement multiple languages or
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to support Unicode strings.
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Menu objects do not have their own text and image objects. Instead they simply
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refer to objects which have been created. So a menu item is just a collection
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of IDs of text and image objects. When adding a menu item you must create these
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objects first, then create the menu item, passing in the relevant IDs.
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Creating an expo
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----------------
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To create an expo, use `expo_new()` followed by `scene_new()` to create a scene.
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Then add objects to the scene, using functions like `scene_txt_str()` and
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`scene_menu()`. For every menu item, add text and image objects, then create
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the menu item with `scene_menuitem()`, referring to those objects.
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Layout
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------
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Individual objects can be positioned using `scene_obj_set_pos()`. Menu items
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cannot be positioned manually: this is done by `scene_arrange()` which is called
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automatically when something changes. The menu itself determines the position of
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its items.
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Rendering
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---------
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Rendering is performed by calling `expo_render()`. This uses either the
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vidconsole, if present, or the serial console in `text mode`. Expo handles
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presentation automatically in either case, without any change in how the expo is
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created.
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For the vidconsole, Truetype fonts can be used if enabled, to enhance the
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quality of the display. For text mode, each menu item is shown in a single line,
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allowing easy selection using arrow keys.
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Input
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-----
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The controller is responsible for collecting keyboard input. A good way to do
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this is to use `cli_ch_process()`, since it handles conversion of escape
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sequences into keys. However, expo has some special menu-key codes for
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navigating the interface. These are defined in `enum bootmenu_key` and include
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`BKEY_UP` for moving up and `BKEY_SELECT` for selecting an item. You can use
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`bootmenu_conv_key()` to convert an ASCII key into one of these.
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Once a keypress is decoded, call `expo_send_key()` to send it to the expo. This
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may cause an update to the expo state and may produce an action.
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Actions
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-------
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Call `expo_action_get()` in the event loop to check for any actions that the
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expo wants to report. These can include selecting a particular menu item, or
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quitting the menu. Processing of these is the responsibility of your controller.
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Event loop
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----------
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Expo is intended to be used in an event loop. For an example loop, see
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`bootflow_menu_run()`. It is possible to perform other work in your event loop,
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such as scanning devices for more bootflows.
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Themes
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------
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2023-06-01 16:22:53 +00:00
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Expo supports simple themes, for setting the font size, for example. Use the
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expo_apply_theme() function to load a theme, passing a node with the required
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properties:
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font-size
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Font size to use for all text (type: u32)
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2023-01-06 14:52:43 +00:00
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API documentation
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-----------------
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.. kernel-doc:: include/expo.h
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Future ideas
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------------
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Some ideas for future work:
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- Default menu item and a timeout
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- Higher-level / automatic / more flexible layout of objects
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- Image formats other than BMP
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- Use of ANSI sequences to control a serial terminal
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- Colour selection
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2023-06-01 16:22:59 +00:00
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- Better support for handling lots of settings, e.g. with radio/option widgets
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2023-01-06 14:52:43 +00:00
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- Mouse support
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- Integrate Nuklear, NxWidgets or some other library for a richer UI
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- Optimise rendering by only updating the display with changes since last render
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- Use expo to replace the existing menu implementation
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- Add a Kconfig option to drop the names to save code / data space
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- Add a Kconfig option to disable vidconsole support to save code / data space
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- Support both graphical and text menus at the same time on different devices
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- Support unicode
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- Support curses for proper serial-terminal menus
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.. Simon Glass <sjg@chromium.org>
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.. 7-Oct-22
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