Add ability to auto-hide and reveal Touch Bar (#46)

Co-authored-by: Sindre Sorhus <sindresorhus@gmail.com>
This commit is contained in:
Morten 2019-07-03 07:54:44 +02:00 committed by Sindre Sorhus
parent d7b718c9a7
commit 4a4a68ca73
3 changed files with 238 additions and 5 deletions

View file

@ -85,6 +85,8 @@ extension AppDelegate: NSMenuDelegate {
menu.addItem(NSMenuItem("Show on All Desktops").bindState(to: .showOnAllDesktops))
menu.addItem(NSMenuItem("Hide and Show Automatically").bindState(to: .dockBehavior))
menu.addItem(NSMenuItem.separator())
menu.addItem(NSMenuItem("Quit Touch Bar Simulator", keyEquivalent: "q") { _ in
@ -107,6 +109,10 @@ extension AppDelegate: NSMenuDelegate {
}
private func statusItemButtonClicked() {
// When the user explicitly wants the Touch Bar to appear then `dockBahavior` should be disabled.
// This is also how the macOS Dock behaves.
defaults[.dockBehavior] = false
toggleView()
if window.isVisible {

View file

@ -10,4 +10,6 @@ extension Defaults.Keys {
static let windowDocking = Key<TouchBarWindow.Docking>("windowDocking", default: .floating)
static let showOnAllDesktops = Key<Bool>("showOnAllDesktops", default: false)
static let lastFloatingPosition = OptionalKey<CGPoint>("lastFloatingPosition")
static let dockBehavior = Key<Bool>("dockBehavior", default: false)
static let lastWindowDockingWithDockBehavior = Key<TouchBarWindow.Docking>("windowDockingWithDockBehavior", default: .dockedToTop)
}

View file

@ -22,16 +22,31 @@ final class TouchBarWindow: NSPanel {
}
}
var docking: Docking? {
var docking: Docking = .floating {
didSet {
if oldValue == .floating && docking != .floating {
defaults[.lastFloatingPosition] = frame.origin
}
docking?.dock(window: self)
if self.docking == .floating {
dockBehavior = false
}
setIsVisible(true)
orderFront(nil)
// Prevent the Touch Bar from momentarily becoming visible.
if self.docking == .floating || !dockBehavior {
stopDockBehaviorTimer()
docking.dock(window: self)
setIsVisible(true)
orderFront(nil)
return
}
// When docking is set to `dockedToTop` or `dockedToBottom` dockBehavior should start
if dockBehavior {
setIsVisible(false)
docking.dock(window: self)
startDockBehaviorTimer()
}
}
}
@ -45,6 +60,209 @@ final class TouchBarWindow: NSPanel {
}
}
var dockBehaviorTimer = Timer()
var showTouchBarTimer = Timer()
func startDockBehaviorTimer() {
stopDockBehaviorTimer()
dockBehaviorTimer = Timer.scheduledTimer(timeInterval: 0.1, target: self, selector: #selector(handleDockBehavior), userInfo: nil, repeats: true)
}
func stopDockBehaviorTimer() {
dockBehaviorTimer.invalidate()
dockBehaviorTimer = Timer()
}
var dockBehavior: Bool = defaults[.dockBehavior] {
didSet {
defaults[.dockBehavior] = self.dockBehavior
if self.docking == .dockedToBottom || self.docking == .dockedToTop {
defaults[.lastWindowDockingWithDockBehavior] = self.docking
}
if dockBehavior {
if self.docking == .dockedToBottom || self.docking == .dockedToTop {
self.docking = defaults[.lastWindowDockingWithDockBehavior]
startDockBehaviorTimer()
} else if self.docking == .floating {
defaults[.windowDocking] = defaults[.lastWindowDockingWithDockBehavior]
}
} else {
stopDockBehaviorTimer()
self.setIsVisible(true)
}
}
}
@objc
func handleDockBehavior() {
guard
let visibleFrame = NSScreen.main?.visibleFrame,
let screenFrame = NSScreen.main?.frame
else {
return
}
var detectionRect: NSRect = .zero
if self.docking == .dockedToBottom {
if self.isVisible {
detectionRect = CGRect(
x: 0,
y: 0,
width: visibleFrame.width,
height: self.frame.height + (screenFrame.height - visibleFrame.height - NSStatusBar.system.thickness)
)
} else {
detectionRect = CGRect(x: 0, y: 0, width: visibleFrame.width, height: 1)
}
} else if self.docking == .dockedToTop {
if self.isVisible {
detectionRect = CGRect(
x: 0,
// Without `+ 1`, the Touch Bar would glitch (toggling rapidly).
y: screenFrame.height - self.frame.height - NSStatusBar.system.thickness + 1,
width: visibleFrame.width,
height: self.frame.height + NSStatusBar.system.thickness)
} else {
detectionRect = CGRect(
x: 0,
y: screenFrame.height,
width: visibleFrame.width,
height: 1)
}
}
let mouseLocation = NSEvent.mouseLocation
if detectionRect.contains(mouseLocation) {
dismissAnimationDidRun = false
guard
!showTouchBarTimer.isValid,
!showAnimationDidRun
else {
return
}
showTouchBarTimer = Timer.scheduledTimer(withTimeInterval: 0.3, repeats: false) { _ in
self.performActionWithAnimation(action: .show)
self.showAnimationDidRun = true
}
} else {
showTouchBarTimer.invalidate()
showTouchBarTimer = Timer()
showAnimationDidRun = false
if self.isVisible && !dismissAnimationDidRun {
performActionWithAnimation(action: .dismiss)
dismissAnimationDidRun = true
}
}
}
func moveToStartPoint() {
if self.docking == .dockedToTop {
self.moveTo(x: .center, y: .top)
} else if self.docking == .dockedToBottom {
self.moveTo(x: .center, y: .bottom)
}
}
var showAnimationDidRun = false
var dismissAnimationDidRun = false
func showTouchBarWithAnimation() {
guard
self.docking == .dockedToTop ||
self.docking == .dockedToBottom
else {
return
}
var startOrigin: CGPoint!
let endFrame = self.frame
self.setIsVisible(true)
if self.docking == .dockedToTop {
startOrigin = CGPoint(x: self.frame.origin.x, y: self.frame.origin.y + self.frame.height)
} else if self.docking == .dockedToBottom {
startOrigin = CGPoint(x: self.frame.origin.x, y: 0 - self.frame.height)
}
self.setFrameOrigin(startOrigin)
NSAnimationContext.runAnimationGroup({ context in
context.duration = TimeInterval(0.3)
self.animator().setFrame(endFrame, display: false, animate: true)
}, completionHandler: {
self.moveToStartPoint()
})
}
func dismissTouchBarWithAnimation() {
guard
self.docking == .dockedToTop ||
self.docking == .dockedToBottom
else {
return
}
var endFrame = self.frame
if self.docking == .dockedToTop {
endFrame.origin = NSPoint(x: self.frame.origin.x, y: self.frame.origin.y + self.frame.height + NSStatusBar.system.thickness)
} else if self.docking == .dockedToBottom {
endFrame.origin = NSPoint(x: self.frame.origin.x, y: 0 - self.frame.height)
}
NSAnimationContext.runAnimationGroup({ context in
context.duration = TimeInterval(0.3)
self.animator().setFrame(endFrame, display: false, animate: true)
}, completionHandler: {
self.setIsVisible(false)
self.moveToStartPoint()
})
}
func performActionWithAnimation(action: TouchBarAction) {
guard
self.docking == .dockedToTop ||
self.docking == .dockedToBottom
else {
return
}
var startOrigin: CGPoint!
var endFrame = self.frame
if action == .show {
self.setIsVisible(true)
if self.docking == .dockedToTop {
startOrigin = CGPoint(x: self.frame.origin.x, y: self.frame.origin.y + self.frame.height)
} else if self.docking == .dockedToBottom {
startOrigin = CGPoint(x: self.frame.origin.x, y: 0 - self.frame.height)
}
self.setFrameOrigin(startOrigin)
} else if action == .dismiss {
if self.docking == .dockedToTop {
endFrame.origin = NSPoint(x: self.frame.origin.x, y: self.frame.origin.y + self.frame.height + NSStatusBar.system.thickness)
} else if self.docking == .dockedToBottom {
endFrame.origin = NSPoint(x: self.frame.origin.x, y: 0 - self.frame.height)
}
}
NSAnimationContext.runAnimationGroup({ context in
context.duration = TimeInterval(0.3)
self.animator().setFrame(endFrame, display: false, animate: true)
}, completionHandler: {
if action == .dismiss {
self.setIsVisible(false)
}
self.moveToStartPoint()
})
}
enum TouchBarAction {
case show
case dismiss
}
func addTitlebar() {
styleMask.insert(.titled)
title = "Touch Bar Simulator"
@ -118,13 +336,20 @@ final class TouchBarWindow: NSPanel {
self.showOnAllDesktops = change.newValue
})
defaultsObservations.append(defaults.observe(.dockBehavior) { change in
self.dockBehavior = change.newValue
})
center()
setFrameOrigin(CGPoint(x: frame.origin.x, y: 100))
setFrameUsingName(Constants.windowAutosaveName)
setFrameAutosaveName(Constants.windowAutosaveName)
orderFront(nil)
// Prevent the Touch Bar from momentarily becoming visible.
if !dockBehavior {
orderFront(nil)
}
}
deinit {