Launch the Touch Bar simulator from anywhere without needing to have Xcode installed, whereas Apple requires you to launch it from inside Xcode. It also comes with a handy transparency slider, a screenshot button, and a service to toggle the Touch Bar in the Services menu or with a keyboard shortcut.
You can add a shortcut in `System Preferences` → `Keyboard` → `Shortcuts` → `Services` → `Toggle Touch Bar`.
**Important:** If clicking in the simulator or the screenshot button is not working, you need to go to "System Preferences" → "Security & Privacy" → "Accessibility", and ensure "Touch Bar Simulator.app" is checked. If it's already checked, try unchecking and checking it again.
**[Website](https://sindresorhus.com/touch-bar-simulator/)** **[Discuss it on Product Hunt](https://www.producthunt.com/posts/touch-bar-simulator)**
~~In short, it exposes the Touch Bar simulator from inside Xcode as a standalone app with added features. I [class-dumped](https://github.com/nygard/class-dump) a private Xcode framework and used that to expose a private class to get a reference to the Touch Bar window controller. I then launch that window and add a screenshot button to it. I've bundled the required private frameworks to make it work without Xcode. That's why the binary is so big.~~
Xcode 10 moved the required private symbols needed to trigger the Touch Bar simulator into the main IDEKit framework, which has a lot of dependencies on its own. I managed to get it working by including all those frameworks, but the app ended up being 700 MB... I then went back to the drawing board. I discovered a way to communicate with the Touch Bar simulator directly. The result of this is a faster and more stable app.