thelounge/client/js/commands/join.js
2019-11-25 20:13:07 +02:00

47 lines
1.2 KiB
JavaScript

"use strict";
const socket = require("../socket");
const store = require("../store").default;
const {switchToChannel} = require("../router");
exports.input = function(args) {
if (args.length > 0) {
let channels = args[0];
if (channels.length > 0) {
const chanTypes = store.state.activeChannel.network.serverOptions.CHANTYPES;
const channelList = args[0].split(",");
if (chanTypes && chanTypes.length > 0) {
for (let c = 0; c < channelList.length; c++) {
if (!chanTypes.includes(channelList[c][0])) {
channelList[c] = chanTypes[0] + channelList[c];
}
}
}
channels = channelList.join(",");
const chan = store.getters.findChannelOnCurrentNetwork(channels);
if (chan) {
switchToChannel(chan);
} else {
socket.emit("input", {
text: `/join ${channels} ${args.length > 1 ? args[1] : ""}`,
target: store.state.activeChannel.channel.id,
});
return true;
}
}
} else if (store.state.activeChannel.channel.type === "channel") {
// If `/join` command is used without any arguments, re-join current channel
socket.emit("input", {
target: store.state.activeChannel.channel.id,
text: `/join ${store.state.activeChannel.channel.name}`,
});
return true;
}
};