thelounge/lib/models/network.js
2014-06-15 22:36:55 +02:00

34 lines
630 B
JavaScript

var _ = require("lodash");
var Chan = require("./chan");
module.exports = Network;
function Network(attr) {
_.merge(this, _.extend({
id: global.id = ++global.id || 1,
client: null,
connected: false,
host: "",
nick: "",
channels: [],
}, attr));
// Add lobby
this.channels.unshift(
new Chan({name: this.host, type: "lobby"})
);
};
Network.prototype.addChan = function(chan) {
chan.network = this.host;
this.channels.push(chan);
};
Network.prototype.toJSON = function() {
var clone = _.omit(this, [
"client",
"connected",
]);
clone.name = clone.host.split(".")[1] || clone.host;
return clone;
};