import {IrcEventHandler} from "../../client"; import Msg from "../../models/msg"; import Config from "../../config"; import {MessageType} from "../../../shared/types/msg"; export default function (irc, network) { const client = this; irc.on("irc error", function (data) { const msg = new Msg({ type: MessageType.ERROR, error: data.error, showInActive: true, nick: data.nick, channel: data.channel, reason: data.reason, command: data.command, }); let target = network.getLobby(); // If this error is channel specific and a channel // with this name exists, put this error in that channel if (data.channel) { const channel = network.getChannel(data.channel); if (typeof channel !== "undefined") { target = channel; msg.showInActive = false; } } target.pushMessage(client, msg, true); }); irc.on("nick in use", function (data) { let message = data.nick + ": " + (data.reason || "Nickname is already in use."); if (irc.connection.registered === false && !Config.values.public) { message += " An attempt to use it will be made when this nick quits."; // Clients usually get nick in use on connect when reconnecting to a network // after a network failure (like ping timeout), and as a result of that, // TL will append a random number to the nick. // keepNick will try to set the original nick name back if it sees a QUIT for that nick. network.keepNick = irc.user.nick; } const lobby = network.getLobby(); const msg = new Msg({ type: MessageType.ERROR, text: message, showInActive: true, }); lobby.pushMessage(client, msg, true); if (irc.connection.registered === false) { const nickLen = parseInt(network.irc.network.options.NICKLEN, 10) || 16; const random = (data.nick || irc.user.nick) + Math.floor(Math.random() * 10); // Safeguard nick changes up to allowed length // Some servers may send "nick in use" error even for randomly generated nicks if (random.length <= nickLen) { irc.changeNick(random); } } client.emit("nick", { network: network.uuid, nick: irc.user.nick, }); }); irc.on("nick invalid", function (data) { const lobby = network.getLobby(); const msg = new Msg({ type: MessageType.ERROR, text: data.nick + ": " + (data.reason || "Nickname is invalid."), showInActive: true, }); lobby.pushMessage(client, msg, true); if (irc.connection.registered === false) { irc.changeNick(Config.getDefaultNick()); } client.emit("nick", { network: network.uuid, nick: irc.user.nick, }); }); };