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Merge pull request #2859 from thelounge/xpaw/openChannel
Fix timing issue crashing on undefined when setting openChannel
This commit is contained in:
commit
18f96934f2
2 changed files with 8 additions and 3 deletions
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@ -404,9 +404,14 @@ Client.prototype.more = function(data) {
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};
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};
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Client.prototype.open = function(socketId, target) {
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Client.prototype.open = function(socketId, target) {
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// Due to how socket.io works internally, normal events may arrive later than
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// the disconnect event, and because we can't control this timing precisely,
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// process this event normally even if there is no attached client anymore.
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const attachedClient = this.attachedClients[socketId] || {};
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// Opening a window like settings
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// Opening a window like settings
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if (target === null) {
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if (target === null) {
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this.attachedClients[socketId].openChannel = -1;
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attachedClient.openChannel = -1;
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return;
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return;
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}
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}
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@ -420,7 +425,7 @@ Client.prototype.open = function(socketId, target) {
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target.chan.unread = 0;
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target.chan.unread = 0;
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target.chan.highlight = 0;
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target.chan.highlight = 0;
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this.attachedClients[socketId].openChannel = target.chan.id;
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attachedClient.openChannel = target.chan.id;
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this.lastActiveChannel = target.chan.id;
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this.lastActiveChannel = target.chan.id;
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this.emit("open", target.chan.id);
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this.emit("open", target.chan.id);
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@ -295,7 +295,7 @@ function initializeClient(socket, client, token, lastMessage) {
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}
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}
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socket.on("disconnect", function() {
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socket.on("disconnect", function() {
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client.clientDetach(socket.id);
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process.nextTick(() => client.clientDetach(socket.id));
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});
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});
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socket.on("input", (data) => {
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socket.on("input", (data) => {
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