thelounge/client/js/loading-error-handlers.js

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JavaScript
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2018-01-11 11:33:36 +00:00
/* eslint strict: 0, no-var: 0 */
"use strict";
/*
* This is a separate file for two reasons:
* 1. CSP policy does not allow inline javascript
* 2. It has to be a small javascript executed before all other scripts,
* so that the timeout can be triggered while slow JS is loading
*/
(function() {
var displayReload = function displayReload() {
var loadingReload = document.getElementById("loading-reload");
if (loadingReload) {
loadingReload.style.display = "block";
}
};
var loadingSlowTimeout = setTimeout(function() {
var loadingSlow = document.getElementById("loading-slow");
// The parent element, #loading, is being removed when the app is loaded.
// Since the timer is not cancelled, `loadingSlow` can be not found after
// 5s. Wrap everything in this block to make sure nothing happens if the
// element does not exist (i.e. page has loaded).
if (loadingSlow) {
loadingSlow.style.display = "block";
displayReload();
}
}, 5000);
document.getElementById("loading-reload").addEventListener("click", function() {
location.reload();
});
window.g_LoungeErrorHandler = function LoungeErrorHandler(e) {
var title = document.getElementById("loading-title");
title.textContent = "An error has occured";
var message = document.getElementById("loading-page-message");
message.textContent = "An error has occured that prevented the client from loading correctly.";
var summary = document.createElement("summary");
summary.textContent = "More details";
var data = document.createElement("pre");
data.textContent = e.message; // e is an ErrorEvent
var info = document.createElement("p");
info.textContent = "Open the developer tools of your browser for more information.";
var details = document.createElement("details");
details.appendChild(summary);
details.appendChild(data);
details.appendChild(info);
message.parentNode.insertBefore(details, message.nextSibling);
window.clearTimeout(loadingSlowTimeout);
displayReload();
};
window.addEventListener("error", window.g_LoungeErrorHandler);
})();