thelounge/client/js/socket.js

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"use strict";
const $ = require("jquery");
const io = require("socket.io-client");
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const utils = require("./utils");
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const socket = io({
transports: $(document.body).data("transports"),
path: window.location.pathname + "socket.io/",
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autoConnect: false,
reconnection: !$(document.body).hasClass("public"),
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});
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socket.on("disconnect", handleDisconnect);
socket.on("connect_error", handleDisconnect);
socket.on("error", handleDisconnect);
socket.on("reconnecting", function(attempt) {
$("#loading-page-message, #connection-error").text(`Reconnecting… (attempt ${attempt})`);
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});
socket.on("connecting", function() {
$("#loading-page-message, #connection-error").text("Connecting…");
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});
socket.on("connect", function() {
// Clear send buffer when reconnecting, socket.io would emit these
// immediately upon connection and it will have no effect, so we ensure
// nothing is sent to the server that might have happened.
socket.sendBuffer = [];
$("#loading-page-message, #connection-error").text("Finalizing connection…");
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});
socket.on("authorized", function() {
$("#loading-page-message, #connection-error").text("Loading messages…");
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});
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function handleDisconnect(data) {
const message = data.message || data;
$("#loading-page-message, #connection-error").text(`Waiting to reconnect… (${message})`).addClass("shown");
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$(".show-more-button, #input").prop("disabled", true);
$("#submit").hide();
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// If the server shuts down, socket.io skips reconnection
// and we have to manually call connect to start the process
if (socket.io.skipReconnect) {
utils.requestIdleCallback(() => socket.connect(), 2000);
}
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}
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module.exports = socket;