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README.md
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README.md
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@ -17,13 +17,13 @@ Solarized
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[![solarized dualmode](https://github.com/altercation/solarized/raw/master/img/solarized-yinyang.png)](#features)\
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Solarized is a sixteen color palette (eight monotones, eight accent colors)
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designed for use with terminal and gui applications. It has several [unique
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properties](#features). I designed this colorscheme with both precise
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[CIELAB](http://en.wikipedia.org/wiki/Lab_color_space) lightness relationships
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and a refined set of hues based on fixed color wheel relationships. It has been
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tested extensively in real world use on color calibrated displays (as well as
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uncalibrated/intentionally miscalibrated displays) and in a variety of lighting
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Solarized is a sixteen color palette (eight monotones, eight accent colors)
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designed for use with terminal and gui applications. It has several [unique
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properties](#features). I designed this colorscheme with both precise
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[CIELAB](http://en.wikipedia.org/wiki/Lab_color_space) lightness relationships
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and a refined set of hues based on fixed color wheel relationships. It has been
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tested extensively in real world use on color calibrated displays (as well as
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uncalibrated/intentionally miscalibrated displays) and in a variety of lighting
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conditions.
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***See the [changelog] for what's new in the most recent release.***
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@ -36,9 +36,9 @@ Currently available in formats for (cf [screenshots](#screenshots) below):
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### Editors & IDEs
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* **Vim** by [me](https://github.com/altercation) (the Vim-only portion of Solarized is
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[available here][Vim Repository], for use with Pathogen, etc.).
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See also the [Vim README].
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* **Emacs** courtesy of [Greg Pfeil](http://blog.technomadic.org)
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[available here](https://github.com/altercation/vim-colors-solarized), for use with
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Pathogen, etc.). See also the [Vim README](http://ethanschoonover.com/solarized/vim-colors-solarized).
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* **Emacs** courtesy of [Greg Pfeil](http://blog.technomadic.org)
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([@sellout](http://twitter.com/sellout))
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in the main repo and in a [standalone repository][Emacs Repository]
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* **IntelliJ IDEA**
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@ -48,24 +48,24 @@ Currently available in formats for (cf [screenshots](#screenshots) below):
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* **NetBeans** courtesy of [Brian Fenton](https://github.com/fentie) and
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in the main repo and in a [standalone repository][NetBeans Repository]
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* **SeeStyle theme for Coda & SubEthaEdit** courtesy of
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[Justin Hileman](http://justinhileman.com/)
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[Justin Hileman](http://justinhileman.com/)
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([@bobthecow](http://twitter.com/bobthecow)),
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in the main repo and in a
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[standalone repository][SeeStyle-Coda-SubEthaEdit Repository]
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* **TextMate** --- ***NOTE:*** Dark Theme is work in progress\
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courtesy of [Tom Martin](http://thedeplorableword.net/)
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courtesy of [Tom Martin](http://thedeplorableword.net/)
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([@deplorableword](http://twitter.com/deplorableword))
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in the main repo and in a [standalone repository][TextMate Repository]
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(with key work from [Mark Story](http://mark-story.com)
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(with key work from [Mark Story](http://mark-story.com)
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and [Brian Mathiyakom](http://brian.rarevisions.net))
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* **TextWrangler & BBEdit** courtesy of [Rui Carmo](http://the.taoofmac.com)
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([@taoofmac](http://twitter.com/taoofmac))
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in the main repo and in a [standalone repository][TextWrangler-BBEdit Repository]
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* **Visual Studio** courtesy of [David Thibault](http://www.leddt.com)
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* **Visual Studio** courtesy of [David Thibault](http://www.leddt.com)
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([@leddt](http://twitter.com/leddt))
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in the main repo and in a [standalone repository][Visual Studio Repository]
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* **Xcode** work in progress ports are available for [Xcode 3] and [Xcode 4]
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* **Xcode** work in progress ports are available for [Xcode 3] and [Xcode 4]
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and will be pulled into the main Solarized project soon.
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### Terminal Emulators
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* **Apple Color Picker** Palettes
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* **GIMP** Palette
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Don't see the application you want to use it in? Download the palettes (or pull
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the values from the table below) and create your own. Submit it back and I'll
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happily note the contribution and include it on this page. See also the
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[Usage & Development](#usage-development) section below for details on the
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Don't see the application you want to use it in? Download the palettes (or pull
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the values from the table below) and create your own. Submit it back and I'll
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happily note the contribution and include it on this page. See also the
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[Usage & Development](#usage-development) section below for details on the
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specific values to be used in different contexts.
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Download
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### [Click here to download latest version](http://ethanschoonover.com/solarized/files/solarized.zip)
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Current release is **v1.0.0beta2**. See the [changelog] for details on what's
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Current release is **v1.0.0beta2**. See the [changelog] for details on what's
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new in this release.
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### Fresh Code on GitHub
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You can also use the following links to access application specific downloads
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You can also use the following links to access application specific downloads
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and git repositories:
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* **Canonical Project Page:**
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@ -120,7 +120,7 @@ and git repositories:
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* **Application Specific Repositories:**
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You can clone repositories specific to many of the application specific
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You can clone repositories specific to many of the application specific
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color themes. See links in the list above or select from this list:
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* [Vim Repository]
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@ -144,18 +144,18 @@ Features
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1. **Selective contrast**
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On a sunny summer day I love to read a book outside. Not right in the sun;
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that's too bright. I'll hunt for a shady spot under a tree. The shaded
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paper contrasts with the crisp text nicely. If you were to actually measure
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the contrast between the two, you'd find it is much lower than black text
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On a sunny summer day I love to read a book outside. Not right in the sun;
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that's too bright. I'll hunt for a shady spot under a tree. The shaded
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paper contrasts with the crisp text nicely. If you were to actually measure
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the contrast between the two, you'd find it is much lower than black text
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on a white background (or white on black) on your display device of choice.
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Black text on white from a computer display is akin to reading a book in
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Black text on white from a computer display is akin to reading a book in
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direct sunlight and tires the eye.
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![solarized selective contrast](https://github.com/altercation/solarized/raw/master/img/solarized-selcon.png)\
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Solarized reduces *brightness contrast* but, unlike many low contrast
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colorschemes, retains *contrasting hues* (based on colorwheel relations)
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Solarized reduces *brightness contrast* but, unlike many low contrast
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colorschemes, retains *contrasting hues* (based on colorwheel relations)
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for syntax highlighting readability.
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2. **Both sides of the force**
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![solarized dualmode](https://github.com/altercation/solarized/raw/master/img/solarized-dualmode.png)\
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I often switch between dark and light modes when editing text and code.
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Solarized retains the same selective contrast relationships and overall
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feel when switching between the light and dark background modes. A *lot* of
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thought, planning and testing has gone into making both modes feel like
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Solarized retains the same selective contrast relationships and overall
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feel when switching between the light and dark background modes. A *lot* of
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thought, planning and testing has gone into making both modes feel like
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part of a unified colorscheme.
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3. **16/5 palette modes**
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![solarized palettes](https://github.com/altercation/solarized/raw/master/img/solarized-165.png)\
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Solarized works as a sixteen color palette for compatibility with common
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terminal based applications / emulators. In addition, it has been carefully
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designed to scale down to a variety of five color palettes (four base
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terminal based applications / emulators. In addition, it has been carefully
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designed to scale down to a variety of five color palettes (four base
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monotones plus one accent color) for use in design work such as web design.
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In every case it retains a strong personality but doesn't overwhelm.
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![solarized symmetry](https://github.com/altercation/solarized/raw/master/img/solarized-sym.png)\
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The monotones have symmetric CIELAB lightness differences, so switching
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from dark to light mode retains the same perceived contrast in brightness
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between each value. Each mode is equally readable. The accent colors are
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based off specific colorwheel relations and subsequently translated to
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CIELAB to ensure perceptual uniformity in terms of lightness. The hues
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themselves, as with the monotone \*a\*b values, have been adjusted within
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The monotones have symmetric CIELAB lightness differences, so switching
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from dark to light mode retains the same perceived contrast in brightness
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between each value. Each mode is equally readable. The accent colors are
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based off specific colorwheel relations and subsequently translated to
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CIELAB to ensure perceptual uniformity in terms of lightness. The hues
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themselves, as with the monotone \*a\*b values, have been adjusted within
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a small range to achieve the most pleasing combination of colors.
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See also the [Usage & Development](#usage-development) section below for
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See also the [Usage & Development](#usage-development) section below for
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details on the specific values to be used in different contexts.
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This makes colorscheme inversion trivial. Here, for instance, is a sass
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(scss) snippet that inverts solarized based on the class of the html tag
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This makes colorscheme inversion trivial. Here, for instance, is a sass
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(scss) snippet that inverts solarized based on the class of the html tag
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(e.g. `<html class="dark red">` to give a dark background with red accent):
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$base03: #002b36;
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$blue: #268bd2;
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$cyan: #2aa198;
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$green: #859900;
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@mixin rebase($rebase03,$rebase02,$rebase01,$rebase00,$rebase0,$rebase1,$rebase2,$rebase3)
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@mixin rebase($rebase03,$rebase02,$rebase01,$rebase00,$rebase0,$rebase1,$rebase2,$rebase3)
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{
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background-color:$rebase03;
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color:$rebase0;
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Installation
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------------
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Installation instructions for each version of the colorscheme are included in
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the subdirectory README files. Note that for Vim (and possibly for Mutt) you
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may want to clone the specific repository (for instance if you are using
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Installation instructions for each version of the colorscheme are included in
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the subdirectory README files. Note that for Vim (and possibly for Mutt) you
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may want to clone the specific repository (for instance if you are using
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Pathogen). See the links at the top of this file.
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Font Samples
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------------
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Solarized has been designed to handle fonts of various weights and retain
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Solarized has been designed to handle fonts of various weights and retain
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readability, from the classic Terminus to the beefy Menlo.
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![font samples - light](https://github.com/altercation/solarized/raw/master/img/solarized-fontsamples-light.png)
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Clockwise from upper left: Menlo, Letter Gothic, Terminus, Andale Mono.
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Preview all code samples in specific font faces by selecting a link from this
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Preview all code samples in specific font faces by selecting a link from this
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list:
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* [DejaVu Sans 18](http://ethanschoonover.com/solarized/img/dejavusans18/)
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The Values
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----------
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L\*a\*b values are canonical (White D65, Reference D50), other values are
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L\*a\*b values are canonical (White D65, Reference D50), other values are
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matched in sRGB space.
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SOLARIZED HEX 16/8 TERMCOL XTERM/HEX L*A*B RGB HSB
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Usage & Development
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-------------------
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If you are considering developing a port for Solarized, please see also the
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[developer notes](http://ethanschoonover.com/solarized/DEVELOPERS) for
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If you are considering developing a port for Solarized, please see also the
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[developer notes](http://ethanschoonover.com/solarized/DEVELOPERS) for
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information about optional repository structure and readme formats.
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Solarized flips between light and dark modes. In each mode, four monotones form
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Solarized flips between light and dark modes. In each mode, four monotones form
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the core values (with an optional fifth for emphasized content).
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![value samples - dark](https://github.com/altercation/solarized/raw/master/img/solarized-values-dark.png)\
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![value samples - light](https://github.com/altercation/solarized/raw/master/img/solarized-values-light.png)\
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Thus in the case of a dark background colorscheme, the normal relationship for
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background and body text is `base03:base0` (please note that body text is
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**not** `base00`). Note also that in cases where the background and foreground
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can be specified as a pair value, text can be highlighted using a combination
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of `base02:base1`. The L\*a\*b lightness difference between `base03:base0` and
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`base02:base1` is identical by design, resulting in identical readability
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against both normal and highlighted backgrounds. An example use case is folded
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text in Vim which uses `base02` for the background and `base1` for the
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Thus in the case of a dark background colorscheme, the normal relationship for
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background and body text is `base03:base0` (please note that body text is
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**not** `base00`). Note also that in cases where the background and foreground
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can be specified as a pair value, text can be highlighted using a combination
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of `base02:base1`. The L\*a\*b lightness difference between `base03:base0` and
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`base02:base1` is identical by design, resulting in identical readability
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against both normal and highlighted backgrounds. An example use case is folded
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text in Vim which uses `base02` for the background and `base1` for the
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foreground.
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The values in this example are simply inverted in the case of a light
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The values in this example are simply inverted in the case of a light
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background.
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