replace macros with more general methods

This commit is contained in:
olivia 2018-05-22 22:23:22 +02:00
parent 2f1e3bc0c7
commit 69ff4a8b25
3 changed files with 72 additions and 34 deletions

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@ -1,38 +1,39 @@
// Welcome to Rustlings! If you're here, that means you've either successfully
// downloaded Rustlings, or are looking at this on GitHub. Either way, let me
// introduce you to one of the most basic elements of Rust:
//
// === VARIABLES ===
//
// Variables are essentially little containers that hold, well, something. Think
// of them as a little cardboard box that you put stuff into. What can you put
// into a virtual cardboard box in Rust? All kinds of stuff, it turns out!
// Numbers, words, sequences, and much more. Let's start out simple, though.
// Here's our first exercise:
use title;
use verify;
pub fn exercise_one() {
// Variables in Rust are defined using the "let" keyword. Like this:
fn exercise_one() {
let x = 5;
verify!(0, x, "Number assignment");
verify(5, x);
// ^ ^
// | |
// What's The variable
// in it name
}
// Did you get all that? The "let" word basically tells us that we now want to
// define a variable, and what follows it (the "x") is the name of the variable.
// Each variable has a name, like a label you put on your cardboard box so you
// don't confuse it with another, similar looking one.
// The whole "verify!" deal essentially means that Rustlings is checking if you
// solved the exercise correctly. It compares the first argument with the
// second, so in this case "0" with "x", where "x" is the *value* of the variable
// we called "x". When you write "x", you pull out the cardboard box labelled "x"
// and take out what's inside of it.
// Speaking of which, what *is* inside of our "x" cardboard box? I don't think it's
// "0"... do you know? Replace the "0" with the value of the variable we defined.
// After that, run "cargo run" in your command line, and see if you put in the
// right answer.
// Try to replace the "0" with the value of the variable, then run
// "cargo run" and see if it was correct!
// Here's a more complicated example:
fn guess_me() -> &'static str {
let x = 10;
if x == 10 {
return "Ten!";
} else {
return "Not ten!";
}
}
fn exercise_two() {
let result = guess_me();
verify("REPLACE ME", result);
}
pub fn exec() {
title("Variables: Exercise 1");
exercise_one();
title("Variables: Exercise 2");
exercise_two();
}

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@ -1,14 +1,21 @@
#[macro_export]
macro_rules! title {
($str:expr) => {
println!("{} {}", ansi_term::Color::Yellow.bold().paint("RUN"), $str);
}
}
#[macro_export]
macro_rules! verify {
($left:expr, $right:expr, $str:expr) => {
($left:expr, $right:expr) => {
use ansi_term::Color::{Green, Red};
if $left == $right {
println!("{} {}", Green.bold().paint("PASS"), $str);
println!("{} {} == {}", Green.bold().paint("PASS"), $left, $right);
} else {
println!("{} {}", Red.bold().paint("FAIL"), $str);
println!("\tYou submitted {}, but that's not correct!", $left);
println!("\tPlease correct your code to make this test pass!");
print!("{}", Red.bold().paint("FAIL"));
println!(" You submitted {}, but that's not correct!", $left);
println!(" Please correct your code to make this test pass!");
}
};
}

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@ -2,11 +2,41 @@
extern crate quicli;
extern crate ansi_term;
use ansi_term::Color::Yellow;
use ansi_term::Color::{Green, Red, Yellow};
use quicli::prelude::*;
use std::fmt::Display;
pub fn verify<T: PartialEq + Display>(left: T, right: T) {
if left == right {
println!("{} {} == {}", Green.bold().paint("PASS"), left, right);
} else {
println!(
"{} You submitted {}, but that's not correct!",
Red.bold().paint("FAIL"),
left
);
println!(" Please correct your code to make this test pass!");
}
}
pub fn verify_easy<T: PartialEq + Display>(left: T, right: T) {
if left == right {
println!("{} {} == {}", Green.bold().paint("PASS"), left, right);
} else {
println!(
"{} You submitted {}, but that's not correct!",
Red.bold().paint("FAIL"),
left
);
println!(" Expected: {}", right);
println!(" Please correct your code to make this test pass!");
}
}
pub fn title(s: &str) {
println!("{} {}", Yellow.bold().paint("RUN"), s);
}
#[macro_use]
mod macros;
mod about_variables;
#[derive(Debug, StructOpt)]