rust-clippy/tests/ui/excessive_precision.rs
apoisternex 489a77831c fix [excessive_precision] suggestions on float literal written in scientific notation
fixes: #12954

changelog: fix [`excessive_precision`] suggestions on float literal written in scientific notation
2024-07-15 18:52:18 -03:00

85 lines
2.4 KiB
Rust

#![warn(clippy::excessive_precision)]
#![allow(
dead_code,
overflowing_literals,
unused_variables,
clippy::print_literal,
clippy::useless_vec
)]
fn main() {
// Consts
const GOOD32: f32 = 0.123_456;
const GOOD32_SM: f32 = 0.000_000_000_1;
const GOOD32_DOT: f32 = 10_000_000_000.0;
const GOOD32_EDGE: f32 = 1.000_000_8;
const GOOD64: f64 = 0.123_456_789_012;
const GOOD64_SM: f32 = 0.000_000_000_000_000_1;
const GOOD64_DOT: f32 = 10_000_000_000_000_000.0;
const BAD32_1: f32 = 0.123_456_789_f32;
const BAD32_2: f32 = 0.123_456_789;
const BAD32_3: f32 = 0.100_000_000_000_1;
const BAD32_EDGE: f32 = 1.000_000_9;
const BAD64_1: f64 = 0.123_456_789_012_345_67f64;
const BAD64_2: f64 = 0.123_456_789_012_345_67;
const BAD64_3: f64 = 0.100_000_000_000_000_000_1;
// Literal as param
println!("{:?}", 8.888_888_888_888_888_888_888);
// // TODO add inferred type tests for f32
// Locals
let good32: f32 = 0.123_456_f32;
let good32_2: f32 = 0.123_456;
let good64: f64 = 0.123_456_789_012;
let good64_suf: f64 = 0.123_456_789_012f64;
let good64_inf = 0.123_456_789_012;
let bad32: f32 = 1.123_456_789;
let bad32_suf: f32 = 1.123_456_789_f32;
let bad32_inf = 1.123_456_789_f32;
let bad64: f64 = 0.123_456_789_012_345_67;
let bad64_suf: f64 = 0.123_456_789_012_345_67f64;
let bad64_inf = 0.123_456_789_012_345_67;
// Vectors
let good_vec32: Vec<f32> = vec![0.123_456];
let good_vec64: Vec<f64> = vec![0.123_456_789];
let bad_vec32: Vec<f32> = vec![0.123_456_789];
let bad_vec64: Vec<f64> = vec![0.123_456_789_123_456_789];
// Exponential float notation
let good_e32: f32 = 1e-10;
let bad_e32: f32 = 1.123_456_788_888e-10;
let good_bige32: f32 = 1E-10;
let bad_bige32: f32 = 1.123_456_788_888E-10;
// Inferred type
let good_inferred: f32 = 1f32 * 1_000_000_000.;
// issue #2840
let num = 0.000_000_000_01e-10f64;
// issue #7744
let _ = 2.225_073_858_507_201_1e-308_f64;
// issue #7745
let _ = 1.000_000_000_000_001e-324_f64;
// issue #9910
const INF1: f32 = 1.0e+33f32;
const INF2: f64 = 1.0e+3300f64;
const NEG_INF1: f32 = -1.0e+33f32;
const NEG_INF2: f64 = -1.0e+3300f64;
const NEG_INF3: f32 = -3.40282357e+38_f32;
// issue #12954
const _: f64 = 3.0000000000000000e+00;
const _: f64 = 3.0000000000000000;
}