rust-clippy/tests/ui/float_cmp.rs
Cameron Steffen ada8c72f3f Add version = "Two" to rustfmt.toml
Ignore UI tests since this change makes rustfmt less friendly with UI
test comments.
2021-03-01 16:17:33 -06:00

116 lines
2.7 KiB
Rust

#![warn(clippy::float_cmp)]
#![allow(
unused,
clippy::no_effect,
clippy::op_ref,
clippy::unnecessary_operation,
clippy::cast_lossless,
clippy::many_single_char_names
)]
use std::ops::Add;
const ZERO: f32 = 0.0;
const ONE: f32 = ZERO + 1.0;
fn twice<T>(x: T) -> T
where
T: Add<T, Output = T> + Copy,
{
x + x
}
fn eq_fl(x: f32, y: f32) -> bool {
if x.is_nan() { y.is_nan() } else { x == y } // no error, inside "eq" fn
}
fn fl_eq(x: f32, y: f32) -> bool {
if x.is_nan() { y.is_nan() } else { x == y } // no error, inside "eq" fn
}
struct X {
val: f32,
}
impl PartialEq for X {
fn eq(&self, o: &X) -> bool {
if self.val.is_nan() {
o.val.is_nan()
} else {
self.val == o.val // no error, inside "eq" fn
}
}
}
fn main() {
ZERO == 0f32; //no error, comparison with zero is ok
1.0f32 != f32::INFINITY; // also comparison with infinity
1.0f32 != f32::NEG_INFINITY; // and negative infinity
ZERO == 0.0; //no error, comparison with zero is ok
ZERO + ZERO != 1.0; //no error, comparison with zero is ok
ONE == 1f32;
ONE == 1.0 + 0.0;
ONE + ONE == ZERO + ONE + ONE;
ONE != 2.0;
ONE != 0.0; // no error, comparison with zero is ok
twice(ONE) != ONE;
ONE as f64 != 2.0;
ONE as f64 != 0.0; // no error, comparison with zero is ok
let x: f64 = 1.0;
x == 1.0;
x != 0f64; // no error, comparison with zero is ok
twice(x) != twice(ONE as f64);
x < 0.0; // no errors, lower or greater comparisons need no fuzzyness
x > 0.0;
x <= 0.0;
x >= 0.0;
let xs: [f32; 1] = [0.0];
let a: *const f32 = xs.as_ptr();
let b: *const f32 = xs.as_ptr();
assert_eq!(a, b); // no errors
const ZERO_ARRAY: [f32; 2] = [0.0, 0.0];
const NON_ZERO_ARRAY: [f32; 2] = [0.0, 0.1];
let i = 0;
let j = 1;
ZERO_ARRAY[i] == NON_ZERO_ARRAY[j]; // ok, because lhs is zero regardless of i
NON_ZERO_ARRAY[i] == NON_ZERO_ARRAY[j];
let a1: [f32; 1] = [0.0];
let a2: [f32; 1] = [1.1];
a1 == a2;
a1[0] == a2[0];
// no errors - comparing signums is ok
let x32 = 3.21f32;
1.23f32.signum() == x32.signum();
1.23f32.signum() == -(x32.signum());
1.23f32.signum() == 3.21f32.signum();
1.23f32.signum() != x32.signum();
1.23f32.signum() != -(x32.signum());
1.23f32.signum() != 3.21f32.signum();
let x64 = 3.21f64;
1.23f64.signum() == x64.signum();
1.23f64.signum() == -(x64.signum());
1.23f64.signum() == 3.21f64.signum();
1.23f64.signum() != x64.signum();
1.23f64.signum() != -(x64.signum());
1.23f64.signum() != 3.21f64.signum();
// the comparison should also look through references
&0.0 == &ZERO;
&&&&0.0 == &&&&ZERO;
}