mirror of
https://github.com/rust-lang/rust-clippy
synced 2024-12-23 19:43:20 +00:00
168 lines
2.9 KiB
Rust
168 lines
2.9 KiB
Rust
//@run-rustfix
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#![allow(clippy::needless_if)]
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#![warn(clippy::bool_comparison)]
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fn main() {
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let x = true;
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if x == true {
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"yes"
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} else {
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"no"
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};
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if x == false {
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"yes"
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} else {
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"no"
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};
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if true == x {
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"yes"
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} else {
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"no"
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};
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if false == x {
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"yes"
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} else {
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"no"
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};
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if x != true {
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"yes"
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} else {
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"no"
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};
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if x != false {
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"yes"
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} else {
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"no"
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};
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if true != x {
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"yes"
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} else {
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"no"
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};
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if false != x {
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"yes"
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} else {
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"no"
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};
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if x < true {
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"yes"
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} else {
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"no"
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};
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if false < x {
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"yes"
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} else {
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"no"
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};
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if x > false {
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"yes"
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} else {
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"no"
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};
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if true > x {
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"yes"
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} else {
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"no"
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};
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let y = true;
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if x < y {
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"yes"
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} else {
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"no"
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};
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if x > y {
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"yes"
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} else {
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"no"
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};
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}
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#[allow(dead_code)]
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fn issue3703() {
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struct Foo;
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impl PartialEq<bool> for Foo {
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fn eq(&self, _: &bool) -> bool {
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true
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}
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}
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impl PartialEq<Foo> for bool {
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fn eq(&self, _: &Foo) -> bool {
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true
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}
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}
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impl PartialOrd<bool> for Foo {
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fn partial_cmp(&self, _: &bool) -> Option<std::cmp::Ordering> {
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None
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}
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}
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impl PartialOrd<Foo> for bool {
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fn partial_cmp(&self, _: &Foo) -> Option<std::cmp::Ordering> {
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None
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}
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}
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if Foo == true {}
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if true == Foo {}
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if Foo != true {}
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if true != Foo {}
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if Foo == false {}
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if false == Foo {}
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if Foo != false {}
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if false != Foo {}
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if Foo < false {}
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if false < Foo {}
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}
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#[allow(dead_code)]
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fn issue4983() {
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let a = true;
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let b = false;
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if a == !b {};
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if !a == b {};
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if a == b {};
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if !a == !b {};
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if b == !a {};
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if !b == a {};
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if b == a {};
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if !b == !a {};
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}
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macro_rules! m {
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($func:ident) => {
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$func()
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};
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}
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fn func() -> bool {
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true
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}
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#[allow(dead_code)]
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fn issue3973() {
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// ok, don't lint on `cfg` invocation
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if false == cfg!(feature = "debugging") {}
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if cfg!(feature = "debugging") == false {}
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if true == cfg!(feature = "debugging") {}
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if cfg!(feature = "debugging") == true {}
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// lint, could be simplified
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if false == m!(func) {}
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if m!(func) == false {}
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if true == m!(func) {}
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if m!(func) == true {}
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// no lint with a variable
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let is_debug = false;
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if is_debug == cfg!(feature = "debugging") {}
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if cfg!(feature = "debugging") == is_debug {}
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if is_debug == m!(func) {}
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if m!(func) == is_debug {}
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let is_debug = true;
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if is_debug == cfg!(feature = "debugging") {}
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if cfg!(feature = "debugging") == is_debug {}
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if is_debug == m!(func) {}
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if m!(func) == is_debug {}
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}
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