rust-clippy/tests/ui/branches_sharing_code/valid_if_blocks.rs

155 lines
3.7 KiB
Rust

#![allow(dead_code, clippy::eval_order_dependence)]
#![deny(clippy::if_same_then_else, clippy::branches_sharing_code)]
// This tests valid if blocks that shouldn't trigger the lint
// Tests with value references are includes in "shared_code_at_bottom.rs"
fn valid_examples() {
let x = 2;
// The edge statements are different
if x == 9 {
let y = 1 << 5;
println!("This is the same: vvv");
let _z = y;
println!("The block expression is different");
println!("Different end 1");
} else {
let y = 1 << 7;
println!("This is the same: vvv");
let _z = y;
println!("The block expression is different");
println!("Different end 2");
}
// No else
if x == 2 {
println!("Hello world!");
println!("Hello back, how are you?");
// This is different vvvv
println!("Howdy stranger =^.^=");
println!("Bye Bye World");
} else if x == 9 {
println!("Hello world!");
println!("Hello back, how are you?");
// This is different vvvv
println!("Hello reviewer :D");
println!("Bye Bye World");
}
// Overlapping statements only in else if blocks -> Don't lint
if x == 0 {
println!("I'm important!")
} else if x == 17 {
println!("I share code in else if");
println!("x is 17");
} else {
println!("I share code in else if");
println!("x is nether x nor 17");
}
// Mutability is different
if x == 13 {
let mut y = 9;
println!("Value y is: {}", y);
y += 16;
let _z1 = y;
} else {
let y = 9;
println!("Value y is: {}", y);
let _z2 = y;
}
// Same blocks but at start and bottom so no `if_same_then_else` lint
if x == 418 {
let y = 9;
let z = 8;
let _ = (x, y, z);
// Don't tell the programmer, my code is also in the else block
} else if x == 419 {
println!("+-----------+");
println!("| |");
println!("| O O |");
println!("| ° |");
println!("| \\_____/ |");
println!("| |");
println!("+-----------+");
} else {
let y = 9;
let z = 8;
let _ = (x, y, z);
// I'm so much better than the x == 418 block. Trust me
}
let x = 1;
if true {
println!("{}", x);
} else {
let x = 2;
println!("{}", x);
}
// Let's test empty blocks
if false {
} else {
}
}
/// This makes sure that the `if_same_then_else` masks the `shared_code_in_if_blocks` lint
fn trigger_other_lint() {
let x = 0;
let y = 1;
// Same block
if x == 0 {
let u = 19;
println!("How are u today?");
let _ = "This is a string";
} else {
let u = 19;
println!("How are u today?");
let _ = "This is a string";
}
// Only same expression
let _ = if x == 6 { 7 } else { 7 };
// Same in else if block
let _ = if x == 67 {
println!("Well I'm the most important block");
"I'm a pretty string"
} else if x == 68 {
println!("I'm a doppelgänger");
// Don't listen to my clone below
if y == 90 { "=^.^=" } else { ":D" }
} else {
// Don't listen to my clone above
println!("I'm a doppelgänger");
if y == 90 { "=^.^=" } else { ":D" }
};
if x == 0 {
println!("I'm single");
} else if x == 68 {
println!("I'm a doppelgänger");
// Don't listen to my clone below
} else {
// Don't listen to my clone above
println!("I'm a doppelgänger");
}
}
fn main() {}