rust-clippy/tests/ui/zombie_processes.rs
2024-08-27 21:51:02 +02:00

138 lines
3.5 KiB
Rust

#![warn(clippy::zombie_processes)]
#![allow(clippy::if_same_then_else, clippy::ifs_same_cond)]
use std::process::{Child, Command};
fn main() {
{
// Check that #[expect] works
#[expect(clippy::zombie_processes)]
let mut x = Command::new("").spawn().unwrap();
}
{
let mut x = Command::new("").spawn().unwrap();
//~^ ERROR: spawned process is never `wait()`ed on
x.kill();
x.id();
}
{
let mut x = Command::new("").spawn().unwrap();
x.wait().unwrap(); // OK
}
{
let x = Command::new("").spawn().unwrap();
x.wait_with_output().unwrap(); // OK
}
{
let mut x = Command::new("").spawn().unwrap();
x.try_wait().unwrap(); // OK
}
{
let mut x = Command::new("").spawn().unwrap();
let mut r = &mut x;
r.wait().unwrap(); // OK, not calling `.wait()` directly on `x` but through `r` -> `x`
}
{
let mut x = Command::new("").spawn().unwrap();
process_child(x); // OK, other function might call `.wait()` so assume it does
}
{
let mut x = Command::new("").spawn().unwrap();
//~^ ERROR: spawned process is never `wait()`ed on
let v = &x;
// (allow shared refs is fine because one cannot call `.wait()` through that)
}
// https://github.com/rust-lang/rust-clippy/pull/11476#issuecomment-1718456033
// Unconditionally exiting the process in various ways (should not lint)
{
let mut x = Command::new("").spawn().unwrap();
std::process::exit(0);
}
{
let mut x = Command::new("").spawn().unwrap();
std::process::abort(); // same as above, but abort instead of exit
}
{
let mut x = Command::new("").spawn().unwrap();
if true { /* nothing */ }
std::process::abort(); // still unconditionally exits
}
// Conditionally exiting
// It should assume that it might not exit and still lint
{
let mut x = Command::new("").spawn().unwrap();
//~^ ERROR: spawned process is never `wait()`ed on
if true {
std::process::exit(0);
}
}
{
let mut x = Command::new("").spawn().unwrap();
//~^ ERROR: spawned process is never `wait()`ed on
if true {
while false {}
// Calling `exit()` after leaving a while loop should still be linted.
std::process::exit(0);
}
}
{
let mut x = { Command::new("").spawn().unwrap() };
x.wait().unwrap();
}
{
struct S {
c: Child,
}
let mut s = S {
c: Command::new("").spawn().unwrap(),
};
s.c.wait().unwrap();
}
{
let mut x = Command::new("").spawn().unwrap();
//~^ ERROR: spawned process is never `wait()`ed on
if true {
return;
}
x.wait().unwrap();
}
{
let mut x = Command::new("").spawn().unwrap();
//~^ ERROR: spawned process is never `wait()`ed on
if true {
x.wait().unwrap();
}
}
{
let mut x = Command::new("").spawn().unwrap();
if true {
x.wait().unwrap();
} else if true {
x.wait().unwrap();
} else {
x.wait().unwrap();
}
}
{
let mut x = Command::new("").spawn().unwrap();
if true {
x.wait().unwrap();
return;
}
x.wait().unwrap();
}
}
fn process_child(c: Child) {
todo!()
}