rust-clippy/tests/ui/unnecessary_wraps.rs
2023-08-11 14:02:28 +00:00

145 lines
2.4 KiB
Rust

//@no-rustfix: overlapping suggestions
#![warn(clippy::unnecessary_wraps)]
#![allow(clippy::no_effect)]
#![allow(clippy::needless_return)]
#![allow(clippy::if_same_then_else)]
#![allow(dead_code)]
// should be linted
fn func1(a: bool, b: bool) -> Option<i32> {
if a && b {
return Some(42);
}
if a {
Some(-1);
Some(2)
} else {
return Some(1337);
}
}
// should be linted
fn func2(a: bool, b: bool) -> Option<i32> {
if a && b {
return Some(10);
}
if a { Some(20) } else { Some(30) }
}
// public fns should not be linted
pub fn func3(a: bool) -> Option<i32> {
if a { Some(1) } else { Some(1) }
}
// should not be linted
fn func4(a: bool) -> Option<i32> {
if a { Some(1) } else { None }
}
// should be linted
fn func5() -> Option<i32> {
Some(1)
}
// should not be linted
fn func6() -> Option<i32> {
None
}
// should be linted
fn func7() -> Result<i32, ()> {
Ok(1)
}
// should not be linted
fn func8(a: bool) -> Result<i32, ()> {
if a { Ok(1) } else { Err(()) }
}
// should not be linted
fn func9(a: bool) -> Result<i32, ()> {
Err(())
}
// should not be linted
fn func10() -> Option<()> {
unimplemented!()
}
pub struct A;
impl A {
// should not be linted
pub fn func11() -> Option<i32> {
Some(1)
}
// should be linted
fn func12() -> Option<i32> {
Some(1)
}
}
trait B {
// trait impls are not linted
fn func13() -> Option<i32> {
Some(1)
}
}
impl B for A {
// trait impls are not linted
fn func13() -> Option<i32> {
Some(0)
}
}
fn issue_6384(s: &str) -> Option<&str> {
Some(match s {
"a" => "A",
_ => return None,
})
}
// should be linted
fn issue_6640_1(a: bool, b: bool) -> Option<()> {
if a && b {
return Some(());
}
if a {
Some(());
Some(())
} else {
return Some(());
}
}
// should be linted
fn issue_6640_2(a: bool, b: bool) -> Result<(), i32> {
if a && b {
return Ok(());
}
if a {
Ok(())
} else {
return Ok(());
}
}
// should not be linted
fn issue_6640_3() -> Option<()> {
if true { Some(()) } else { None }
}
// should not be linted
fn issue_6640_4() -> Result<(), ()> {
if true { Ok(()) } else { Err(()) }
}
fn main() {
// method calls are not linted
func1(true, true);
func2(true, true);
issue_6640_1(true, true);
issue_6640_2(true, true);
}