#![warn(clippy::imprecise_flops)] fn main() { let x = 3f32; let y = 4f32; let _ = x.hypot(y); let _ = (x + 1f32).hypot(y); let _ = x.hypot(y); // Cases where the lint shouldn't be applied // TODO: linting this adds some complexity, but could be done let _ = x.mul_add(x, y * y).sqrt(); let _ = (x * 4f32 + y * y).sqrt(); }