#![feature(plugin)] #![plugin(clippy)] #[deny(eq_op)] #[allow(identity_op)] #[allow(no_effect)] fn main() { // simple values and comparisons 1 == 1; //~ERROR equal expressions "no" == "no"; //~ERROR equal expressions // even though I agree that no means no ;-) false != false; //~ERROR equal expressions 1.5 < 1.5; //~ERROR equal expressions 1u64 >= 1u64; //~ERROR equal expressions // casts, methods, parentheses (1 as u64) & (1 as u64); //~ERROR equal expressions 1 ^ ((((((1)))))); //~ERROR equal expressions // unary and binary operators (-(2) < -(2)); //~ERROR equal expressions ((1 + 1) & (1 + 1) == (1 + 1) & (1 + 1)); //~^ ERROR equal expressions as operands to `==` //~^^ ERROR equal expressions as operands to `&` //~^^^ ERROR equal expressions as operands to `&` (1 * 2) + (3 * 4) == 1 * 2 + 3 * 4; //~ERROR equal expressions // various other things ([1] != [1]); //~ERROR equal expressions ((1, 2) != (1, 2)); //~ERROR equal expressions vec![1, 2, 3] == vec![1, 2, 3]; //no error yet, as we don't match macros // const folding 1 + 1 == 2; //~ERROR equal expressions 1 - 1 == 0; //~ERROR equal expressions as operands to `==` //~^ ERROR equal expressions as operands to `-` 1 - 1; //~ERROR equal expressions 1 / 1; //~ERROR equal expressions true && true; //~ERROR equal expressions true || true; //~ERROR equal expressions let mut a = vec![1]; a == a; //~ERROR equal expressions 2*a.len() == 2*a.len(); // ok, functions a.pop() == a.pop(); // ok, functions }