#![feature(plugin, custom_attribute)] #![warn(excessive_precision)] #![allow(print_literal)] fn main() { // TODO add prefix tests // Consts const GOOD32_SUF: f32 = 0.123_456_f32; const GOOD32: f32 = 0.123_456; const GOOD32_SM: f32 = 0.000_000_000_1; const GOOD64: f64 = 0.123_456_789_012; const GOOD64_SM: f32 = 0.000_000_000_000_000_1; const BAD32_1: f32 = 0.123_456_789_f32; const BAD32_2: f32 = 0.123_456_789; const BAD32_3: f32 = 0.100_000_000_000_1; const BAD64_1: f64 = 0.123_456_789_012_345_67f64; const BAD64_2: f64 = 0.123_456_789_012_345_67; const BAD64_3: f64 = 0.100_000_000_000_000_000_1; // Literal println!("{}", 8.888_888_888_888_888_888_888); // TODO add inferred type tests for f32 // TODO add tests cases exactly on the edge // Locals let good32: f32 = 0.123_456_f32; let good32_2: f32 = 0.123_456; let good64: f64 = 0.123_456_789_012f64; let good64: f64 = 0.123_456_789_012; let good64_2 = 0.123_456_789_012; let bad32_1: f32 = 1.123_456_789_f32; let bad32_2: f32 = 1.123_456_789; let bad64_1: f64 = 0.123_456_789_012_345_67f64; let bad64_2: f64 = 0.123_456_789_012_345_67; let bad64_3 = 0.123_456_789_012_345_67; // TODO Vectors / nested vectors let vec32: Vec = vec![0.123_456_789]; let vec64: Vec = vec![0.123_456_789_123_456_789]; // Exponential float notation let good_e32: f32 = 1e-10; let bad_e32: f32 = 1.123_456_788_888e-10; let good_bige32: f32 = 1E-10; let bad_bige32: f32 = 1.123_456_788_888E-10; }