//@aux-build:external_consts.rs #![allow(unused)] #![warn(clippy::unnecessary_min_or_max)] #![allow(clippy::identity_op)] extern crate external_consts; const X: i32 = 1; fn main() { // Both are Literals let _ = (-6_i32); let _ = 9; let _ = 6; let _ = 9_u32; let _ = 6; let _ = 7_u8; let x: u32 = 42; // unsigned with zero let _ = 0; let _ = x; let _ = 0_u32; let _ = x; let x: i32 = 42; // signed MIN let _ = i32::MIN; let _ = x; let _ = i32::MIN; let _ = x; let _ = i32::MIN - 0; let _ = x; let _ = i32::MIN - 0; // The below cases shouldn't be lint let mut min = u32::MAX; for _ in 0..1000 { min = min.min(random_u32()); } let _ = 2.min(external_consts::MAGIC_NUMBER); let _ = 2.max(external_consts::MAGIC_NUMBER); let _ = external_consts::MAGIC_NUMBER.min(2); let _ = external_consts::MAGIC_NUMBER.max(2); let _ = X.min(external_consts::MAGIC_NUMBER); let _ = X.max(external_consts::MAGIC_NUMBER); let _ = external_consts::MAGIC_NUMBER.min(X); let _ = external_consts::MAGIC_NUMBER.max(X); let _ = X.max(12); let _ = X.min(12); let _ = 12.min(X); let _ = 12.max(X); let _ = (X + 1).max(12); let _ = (X + 1).min(12); let _ = 12.min(X - 1); let _ = 12.max(X - 1); } fn random_u32() -> u32 { // random number generator 0 }